Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.
Developer: Duvolle Labs
Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden’s foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
SHIP BONUSES
Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 5% bonus to Remote Sensor Dampener effectiveness per level Recon Ships Skill Bonus: 20% bonus to warp disruptor range and -96% to -100% reduced CPU need for cloaking device per level. Role Bonus: 80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration. Note: can fit covert cynosural field generators
Required Skills
Gallente Cruiser V29d 15h 6m
Spaceship Command III4h 26m
Gallente Frigate IV2d 2h 17m
Recon Ships I50m
Spaceship Command V5d 22h 13m
Signature Analysis V5d 22h 13m
Covert Ops IV4d 4h 34m
Training Time what's this?
47d 23h 41m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
40 m³
Drone Bandwidth
40 Mbit/sec
Targeting
Max Tgt. Range
112 km
Max Locked Targets
7
Magnetometric Sensor
26 points
Sig. Radius
162 m
Scan Res.
231 mm
Structure
Structure Hitpoints
872 HP
Mass
11,650,000 kg
Volume
116,000 m³
Cargo Capacity
315 m³
Armor
Armor Hitpoints
1,294 HP
Armor Resistances
EM
50
THR
51
KIN
68
EXP
10
Shields
Shield Capacity
1,125 HP
Shield Resistances
EM
0
THR
40
KIN
70
EXP
50
Summary
The Arazu is a T2 version of the Celestis, with the same bonus to sensor dampening and an additional impressive bonus to warp disruptor range. This allows the Arazu to point an enemy from nearly 60k away while overheating. It can combine this with sensor range damping to bring an enemy's lock range down below the Arazu's point range, allowing it to hold an enemy and render them unable to do anything about it. On top of this already potent combination is the ability to warp in while cloaked so it can get in to position and do it with little warning.
The Arazu also has a 40m3 drone bay and a bonus to hybrids to allow it to do some damage, but this is almost an afterthought.
Skills
Further information about additional or recommended skills to pilot Arazu for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Arazu.
Tactics
No sub-article about Arazu roles or piloting tactics. You can write them here.