Stabber

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EVE University Database
 
Ship Database
Stabber
Stabber
Minmatar Republic
Minmatar Republic
Standard Cruisers
Stabber Class
RELATED UNI-WIKI REFERENCES

The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.

SHIP BONUSES

Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret firing speed and 5% bonus to max velocity per level.

Required Skills
  • Minmatar Cruiser II3h 55m
    • Spaceship Command III4h 26m
    • Minmatar Frigate IV2d 2h 17m
Training Time what's this?
2d 10h 39m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Vagabond
Vagabond.jpg
CornerT2s.png
Vagabond
Heavy Assault Cruisers Stabber Class
Icon hi slot.png6 (1/5) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png925 MW Icon cpu.png400 tf
Icon velocity.png295 m/sec
Icon capacity.png460 m³
, Stabber Fleet Issue
Stabber Fleet Issue.jpg
CornerTFs.png
Stabber Fleet Issue
Faction Cruisers Stabber Class
Icon hi slot.png5 (3/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png950 MW Icon cpu.png310 tf
Icon velocity.png250 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
700 MW
CPU
cpu output
300 tf
Capacitor
capacitor
1,062.5 GJ
High
high slots
6
Launchers
launcher slots
2
Turrets
turret slots
4
Medium
medium slots
3
Low
low slots
3
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
231 m/s
Inertia Modifier
inertia modifier (agility)
0.48
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
7.59 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwidth
drone bandwidth
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
40 km
Max Locked Targets
max. locked targets
5
LADAR Sensor
LADAR sensor strength
13 points
Sig. Radius
signature radius
105 m
Scan Res.
scan resolution
305 mm
Structure
Structure Hitpoints
structure hitpoints
1,289 HP
Mass
ship mass
11,400,000 kg
Volume
ship volume
80,000 m³
Cargo Capacity
cargo capacity
420 m³
Armor
Armor Hitpoints
armor hitpoints
1,250 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,485 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Stabber's key feature is its hull bonus to speed: It's the fastest T1 cruiser. Unfortunately it also has limited grid and CPU, limited slots and a tiny dronebay. It's best to think of it as a 'heavy frigate' or a 'light cruiser' rather than a cruiser proper. If you plan on moving into ships that utilize speed tanking or avoidance tactics this is a good ship to practice with. It can be fit as a tackle ship or an anti-frigate platform. Unfortunately it lacks the grid and CPU to fit the artillery or the combination of autocannon and tracking enhancers that would make it a viable kiting ship.

Skills

Further information about additional or recommended skills to pilot Stabber for a specific or it's common role(s) can be written here.

Fitting

Template:Fittings

Tactics

No sub-article about Stabber roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Stabber here.