Blackbird

From EVE University Wiki
Jump to: navigation, search
EVE University Database
 
Ship Database
Blackbird
Blackbird
Caldari State
Caldari State
Standard Cruisers
Blackbird Class
RELATED UNI-WIKI REFERENCES

The Blackbird is a small high-tech cruiser newly employed by the Caldari Navy. Commonly seen in fleet battles or acting as wingman, it is not intended for head-on slugfests, but rather delicate tactical situations.

SHIP BONUSES

Caldari Cruiser Skill Bonus:
15% bonus to ECM Target Jammer strength per level
10% bonus to ECM Target Jammer optimal range and falloff per level.

Required Skills
  • Caldari Cruiser II3h 55m
    • Spaceship Command III4h 26m
    • Caldari Frigate IV2d 2h 17m
Training Time what's this?
2d 10h 39m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Falcon
Falcon.jpg
CornerT2s.png
Falcon
Recon Ships Blackbird Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png4 (1/3) Icon mid slot.png7 Icon low slot.png3
Icon powergrid.png700 MW Icon cpu.png500 tf
Icon velocity.png192 m/sec
Icon capacity.png315 m³
, Rook
Rook.jpg
CornerT2s.png
Rook
Recon Ships Blackbird Class
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png5 (5/2) Icon mid slot.png7 Icon low slot.png3
Icon powergrid.png680 MW Icon cpu.png600 tf
Icon velocity.png194 m/sec
Icon capacity.png305 m³

Ship Attributes

Fittings
Powergrid
powergrid
525 MW
CPU
cpu output
400 tf
Capacitor
capacitor
1,062.5 GJ
High
high slots
4
Launchers
launcher slots
3
Turrets
turret slots
3
Medium
medium slots
6
Low
low slots
2
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
181 m/s
Inertia Modifier
inertia modifier (agility)
0.455
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
8.32 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
75 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
20 points
Sig. Radius
signature radius
150 m
Scan Res.
scan resolution
230 mm
Structure
Structure Hitpoints
structure hitpoints
1,133 HP
Mass
ship mass
13,190,000 kg
Volume
ship volume
96,000 m³
Cargo Capacity
cargo capacity
305 m³
Armor
Armor Hitpoints
armor hitpoints
1,055 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,406 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Blackbird is the Caldari EWAR cruiser, and is bonused for ECM. A large number of Blackbirds is almost the signature of university fleets. The blackbird has hull bonuses to jammer range as well as strength, allowing it to fight from much further out than a griffin, which is great for an EWAR ship. A blackbird has the mid slots to support a rainbow fit of 4 racial jammers with 2 mids and 2 lows to spare, allowing the flexibility of a propulsion module and a shield or armor tank module.

Skills

There are a few skills which will improve your abilities as an ECM pilot:

Caldari Cruiser - Skills for the specific types of ship you are flying will give you the greatest improvement in ECM effectiveness. Suggest that this skill is trained to V for maximum effectiveness.

Signal Dispersion - Increases your jam strength by 5% per level. This skill requires Electronics 5 but is very powerful. Level V is a bit of a long train, but IV is very important to train.

Long Distance Jamming - Increases the optimal range of your ECM modules by 10% per level. Requires Electronics 4. Another great skill to work towards if you enjoy EWAR. Since the tank of your ship is mainly in its range from the fight training this to at least IV is high on your priority list.

Electronic Warfare - Required to use ECM mods, reduces their cap usage by 5% per level. You are more then likely to warp away from the battle before your cap runs out. Suggest to train this to IV for safety reasons.

Frequency Modulation - Increases the falloff distance (this will be explained later) of your ECM mods. Jamming within your falloff is not optimal. Train this skill after Long Distance jamming!

Electronic Superiority Rigging - This will allow you to use the ECM rigs.

Source: http://wiki.eveuniversity.org/ECM_Guide#Skills_to_improve_ECM

Fitting

Template:Fittings Template:Fittings

Tactics

No sub-article about Blackbird roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Blackbird here.