Do you know what you are, capsuleer? The truth will not comfort you. You are a frightened child running headfirst towards oblivion.
And I? I am the only one who tried to stop you. I am the Messiah that you turned against.
You persecuted me, hunted my children. Vowed to burn my Promised Land to ash.
Now I have returned, and I know you better than you know yourself.
I will vanquish your fear, and commute your flesh to dust.
- Sansha Kuvakei
SHIP BONUSES
Amarr Carrier Skill Bonuses: 10% bonus to fighter and fighter-bomber max velocity per level Can fit 1 additional Warfare Link module per level Caldari Carrier Skill Bonuses: 50% bonus to Capital Energy and Shield transfer range per level Can deploy 1 additional Fighters or Fighter Bombers or Drones per level Role Bonuses: 99% reduction in CPU need for Warfare Link modules Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range Immune to all forms of Electronic Warfare Special Ability: 100% bonus to fighter, fighter-bomber damage and hitpoints
Required Skills
Capital Ships I1h 56m
Advanced Spaceship Command V29d 15h 6m
Amarr Carrier III2d 14h 13m
Amarr Battleship V47d 9h 46m
Drone Interfacing V29d 15h 6m
Capital Ships III2d 14h 13m
Caldari Carrier III2d 14h 13m
Caldari Battleship V47d 9h 46m
Drone Interfacing V29d 15h 6m
Capital Ships III2d 14h 13m
Jump Drive Operation I41m
Science V5d 22h 13m
Navigation V5d 22h 13m
Warp Drive Operation V5d 22h 13m
Training Time what's this?
211d 23h 5m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
625,000 MW
CPU
950 tf
Capacitor
82,500 GJ
High
7
Launchers
0
Turrets
0
Medium
7
Low
5
Rig
3
capital
Calibration
350
Navigation
Max Velocity
60 m/s
Inertia Modifier
0.04
Warp Speed
1.5 AU/s
Base Time to Warp
85.78 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
150,000 m³
Drone Bandwidth
7,500 Mbit/sec
Targeting
Max Tgt. Range
184 km
Max Locked Targets
6
Multi Sensor
0 points
Sig. Radius
11,870 m
Scan Res.
45 mm
Structure
Structure Hitpoints
448,000 HP
Mass
1,546,875,000 kg
Volume
62,000,000 m³
Cargo Capacity
1,405 m³
Armor
Armor Hitpoints
472,000 HP
Armor Resistances
EM
50
THR
35
KIN
25
EXP
20
Shields
Shield Capacity
800,000 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Revenant is a Sansha's Nation supercarrier. It is only available from very rare BPC drops from Sansha's Nation motherships in incursions in low security space. It requires both Caldari and Amarr carrier skills to fly.
The Revenant can deploy fewer fighters and fighter-bombers than a normal supercarrier, but the role bonus doubles their effectiveness, making it in reality the highest damaging supercarrier. With 7 mids and 4 lows the Revenant is designed to be a shield tanker.
Skills
Further information about additional or recommended skills to pilot Revenant for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Revenant.
Tactics
No sub-article about Revenant roles or piloting tactics. You can write them here.