Noticing the alarming increase in Minmatar frigate fleets, the Royal Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels.
SHIP BONUSES
Destroyer Skill Bonus: 10% bonus to Small Energy Turret tracking speed per level 10% bonus to Small Energy Turret Capacitor usage per level Role Bonuses: 50% bonus to optimal range for small energy turrets
Required Skills
Amarr Frigate III8h 53m
Spaceship Command I8m
Destroyers I16m
Spaceship Command III4h 26m
Training Time what's this?
0d 13h 45m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
0 m³
Drone Bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
30 km
Max Locked Targets
6
RADAR Sensor
10 points
Sig. Radius
62 m
Scan Res.
525 mm
Structure
Structure Hitpoints
730 HP
Mass
1,665,000 kg
Volume
47,000 m³
Cargo Capacity
300 m³
Armor
Armor Hitpoints
860 HP
Armor Resistances
EM
50
THR
35
KIN
25
EXP
20
Shields
Shield Capacity
688 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Coercer is the Amarr T1 destroyer. With 4 low slots the Coercer is capable of high damage even for a destroyer, but its single mid slot makes it impossible to fit a propulsion mod and point, making it unsuitable for PvP.
Skills
Further information about additional or recommended skills to pilot Coercer for a specific or it's common role(s) can be written here.