Legion

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Ship Database
Legion
CornerT3h.png
Legion
Amarr Empire
Amarr Empire
Strategic Cruisers
Legion Class
RELATED UNI-WIKI REFERENCES

Revelation burrows through the material world, devours creation’s soil, digests the thoughtless void, and produces significance with God’s grace. From emptiness comes meaning, essence from existence, soul from matter.

Is God through the wormhole? Did God grant us this boon, this new technology, a revelation from on high? These weapons are God's new prophecy, domain, and blessing. Let us use God's grace and prepare New Eden. We are God’s soldiers, weapons, glory. Our people are God’s army. Together, we are the legion.

-The Heresies of Hinketsu

SHIP BONUSES

Amarr Strategic Cruiser Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level.

Required Skills
  • Amarr Strategic Cruiser I41m
    • Amarr Cruiser V29d 15h 6m
    • Amarr Defensive Systems I8m
    • Amarr Electronic Systems I8m
    • Amarr Offensive Systems I8m
    • Amarr Propulsion Systems I8m
    • Amarr Engineering Systems I8m
Training Time what's this?
29d 16h 30m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
00 MW
CPU
cpu output
00 tf
Capacitor
capacitor
100 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
10 m/s
Inertia Modifier
inertia modifier (agility)
0.41
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
3.87 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
0 km
Max Locked Targets
max. locked targets
5
RADAR Sensor
RADAR sensor strength
0 points
Sig. Radius
signature radius
150 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
1,954 HP
Mass
ship mass
6,815,000 kg
Volume
ship volume
118,000 m³
Cargo Capacity
cargo capacity
00 m³
Armor
Armor Hitpoints
armor hitpoints
100 HP
Armor Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0
Shields
Shield Capacity
shield hitpoints
100 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0


Summary

The Legion is the Amarr Strategic Cruiser. The legion is very popular in incursions for its ability to do outstanding damage at well over 20km when fit with pulse lasers with scorch ammo. Like other Tech 3 Strategic Cruisers, it is also popular in wormholes because of its Battleship level tank and high damage in a cruiser sized package. Similar to other Amarr ships, it doesn't have the highest DPS, but its projection is higher than that of similar ships. For example, when compared to the Proteus, it does less damage, but it has nearly triple the optimal with short range ammo. Neuting Legion is also quite popular thanks to neuting subsystem and large Amarr cap.

Skills

To fly a Legion (or any other Tech 3 Cruiser for that matter), you will want a strong set of core skills (Engineering 5, Electronics 5, Weapon Upgrades 5, Gunnery 5, etc). Some of these skills are already included in the prerequisites, but there are some skills that are not technically required to fly it that are HIGHLY recommended before flying. Among these are :

  • T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY!
  • Fitting Skills: Engineering and Electronics 5 are prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4
  • Strat Cruiser Skills: Amarr Strat Cruiser to 4, all Subsystems at 4 is key, Subsystems to 5 is recommended
  • T2 Lasers - Medium Pulse Lasers 5, Medium Pulse Specialization 3 - This is not mandatory, but access to Scorch ammo could be very important to flying this ship effectively as a HAC style ship.
  • Cap Skills - In addition to being useful for lasers, these are good for neuting Legions as well. Energy Management 4 and Operation 5 are recommended. If you plan to do neuting Legion, look at having Energy Emission Systems to 4 or 5, and finishing off Energy Management 5.
  • Gunnery Support Skills - Try to have all applicable gunnery supports up to at least 4, especially Controlled Bursts (Cap is life!) Again these are not necessarily needed, but highly recommended.
  • Other PvP Skills: Legion is bonused to reduce heat damage, and requires Engineering 5. Thermodynamics up a few levels (at least 3) is a no brainer. Skills in the Navigation set such as Evasive Maneuvering, Acceleration Control, etc, are important for moving about the battlefield, and can help with tanking as well. In addition T2 warp disruption (including scrams) are a quick train and definitely worth the time if you haven't gotten them already
  • If you want to do Missile Legion, you'll want good missile skills in addition to or instead of gunnery skills.
  • Drone Legion also exists, for which you would need strong drone skills, however, many fits have 0 drone space/bandwidth so other than prerequisites, it is not necessary to have amazing drone skills unless your set up is calibrated that way.

Fitting

Neuting
Legion: Neuting
EFT
[Legion, Neuting]
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer

Corelum C-Type 10MN Microwarpdrive
Medium Capacitor Booster II
Medium Capacitor Booster II
Ship Scanner II

800mm Reinforced Steel Plates II
Armor Thermic Hardener II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

Legion Defensive - Augmented Plating
Legion Electronics - Energy Parasitic Complex
Legion Engineering - Power Core Multiplier
Legion Offensive - Drone Synthesis Projector
Legion Propulsion - Chassis Optimization

Medium Trimark Armor Pump II
Medium Egress Port Maximizer II
Medium Ancillary Current Router I


Warrior II x5
Hobgoblin II x5
Hammerhead II x5
Hornet EC-300 x5
Vespa EC-600 x5

Navy Cap Booster 400 x1
Navy Cap Booster 800 x1

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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Amarr Offensive Systems V
  • Amarr Defensive Systems V
  • Amarr Propulsion Systems V
  • Amarr Engineering Systems V
  • Amarr Electronic Systems V
  • Advanced Weapon Upgrades V
  • Armor Rigging IV
  • Amarr Strategic Cruiser IV
  • Energy Emission Systems V
  • Thermodynamics III
NOTES
  • Deadspace MWD is key to help with cap stability/sig radius (when compared with standard MWDs) while still offering a way to get in close to apply neuts.
  • Neuts for 1890 every 12 seconds unheated (157 per second) and is cap stable.
  • Heated neuts 1890 every 10.2 seconds (about 185 per second) not cap stable, but you shouldn't be overheating long anyway.
  • 92,769/97,693 EHP.
  • Resists (heated) 75.1/83.3(87.4)/81.3/90.
  • 1539/2175 m/s.
  • Your ample bay has plenty to hold 2-3 flights of ECM drones to keep a nasty off you to get a few more cycles off and still have room for combat drones.
  • If no one is coming after you, you will range from about 120(Warrior IIs)-240(Hammer IIs) DPS for whoring on things besides your neut target.
Tanky Cap Feed Neuting
Legion: Tanky Cap Feed Neuting
EFT
[Legion, Tanky Cap Feed Neuting]
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Imperial Navy Medium Energy Neutralizer

Corelum C-Type 10MN Microwarpdrive
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I

1600mm Reinforced Steel Plates II
Dark Blood Armor Thermic Hardener
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Power Diagnostic System II

Legion Defensive - Augmented Plating
Legion Electronics - Energy Parasitic Complex
Legion Engineering - Power Core Multiplier
Legion Offensive - Drone Synthesis Projector
Legion Propulsion - Chassis Optimization

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II


Vespa EC-600 x5
Vespa EC-600 x5
Valkyrie II x5
Hammerhead II x5

Optimal Range Disruption Script x3
Tracking Speed Disruption Script x3

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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Amarr Offensive Systems V
  • Amarr Defensive Systems V
  • Amarr Propulsion Systems V
  • Amarr Engineering Systems V
  • Amarr Electronic Systems V
  • Advanced Weapon Upgrades V
  • Armor Rigging IV
  • Amarr Strategic Cruiser IV
  • Energy Emission Systems V
  • Thermodynamics III
NOTES
  • Deadspace MWD is key to help with cap /sig radius (when compared with standard MWDs) while still offering a way to get in close to apply neuts.
  • This is designed to be cap fed from a guardian, and as such its cap only lasts for 40 seconds or less without ET.
  • Neuts for 1890 every 12 seconds unheated (157 per second).
  • Heated neuts 1890 every 10.2 seconds (about 185 per second).
  • EHP: 144,074/152,416
  • Resists (heated) 70.6/80.4(85.2)/78/88.3
  • Your ample bay has plenty to hold 2-3 flights of ECM drones to keep a nasty off you to get a few more cycles off and still have room for combat drones.


PvP HAC
Legion: PvP HAC
EFT
[Legion, PvP HAC]
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II

Experimental 10MN Microwarpdrive I
Federation Navy Stasis Webifier
Warp Disruptor II
Small Capacitor Booster II

1600mm Reinforced Steel Plates II
Heat Sink II
Heat Sink II
Heat Sink II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Legion Defensive - Augmented Plating
Legion Electronics - Dissolution Sequencer
Legion Engineering - Power Core Multiplier
Legion Offensive - Liquid Crystal Magnifiers
Legion Propulsion - Chassis Optimization

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Anti-Thermic Pump II



Navy Cap Booster 400 x1
Conflagration M x6
Scorch M x6
Imperial Navy Multifrequency M x6

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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Amarr Offensive Systems V
  • Amarr Defensive Systems V
  • Amarr Propulsion Systems V
  • Amarr Engineering Systems V
  • Amarr Electronic Systems V
  • Advanced Weapon Upgrades V
  • Armor Rigging IV
  • Amarr Strategic Cruiser IV
  • Medium Pulse Laser Specialization IV
  • Thermodynamics III
NOTES
  • This fit is VERY powergrid tight and may require a powergrid implant. At AWU 5 no implants should be required :)
  • You can change the heat sinks and EANMs to Imperial Navy faction ones for more EHP and DPS at not much extra cost. (Relative, given that you are purchasing a T3 Cruiser).
  • All 5s Approx 110k EHP 690/794 DPS Non-Shiny, with Navy Sinks and EANMS 118k EHP 730/839 DPS.
  • In some situations, it might also work to put a Tracking Computer II instead of the cap booster and just manage your MWD use. This will give you a nice range boost on Scorch ammo.
  • Already cap stable, but you can run a deadspace MWD for better cap and lower sig radius.
  • You can have a friend who can also pilot the Legion but has better rigging skills drop in T2 rigs if needed.
Exploration
Legion: Exploration
EFT
[Legion, Exploration]
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Covert Ops Cloaking Device II
Sisters Expanded Probe Launcher
Salvager II

Corelum C-Type 10MN Afterburner
Codebreaker II
Cap Recharger II
Cap Recharger II

Centum B-Type Medium Armor Repairer
Centum B-Type Medium Armor Repairer
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Energized Adaptive Nano Membrane

Legion Defensive - Nanobot Injector
Legion Electronics - Emergent Locus Analyzer
Legion Engineering - Augmented Capacitor Reservoir
Legion Offensive - Covert Reconfiguration
Legion Propulsion - Fuel Catalyst

Medium Energy Locus Coordinator II
Medium Anti-Thermic Pump II
Medium Auxiliary Nano Pump II



Imperial Navy Multifrequency M x4
Scorch M x4
Sisters Combat Scanner Probe x1
Sisters Core Scanner Probe x1

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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Amarr Offensive Systems V
  • Amarr Defensive Systems V
  • Amarr Propulsion Systems V
  • Amarr Engineering Systems V
  • Amarr Electronic Systems V
  • Advanced Weapon Upgrades V
  • Armor Rigging IV
  • Amarr Strategic Cruiser IV
  • Medium Pulse Laser Specialization IV
  • Thermodynamics III
NOTES
  • All-In-One Exploration Legion! This specific fit is designed to also help out in a possible PvP situation via cloaky scouting.
  • This fit can be fiddled with quite a bit.
  • You can drop a cap recharger for an analyzer if you would like, but you will lose a lot of sustainable tank.
  • All V's tanks about 600 dps sustained omni and does 200-300 dps depending on ammo choice (stats listed with t2 rigs, even without the T2 rigs it should still tank a good chunk of listed stats).
  • If you want more damage and don't mind T1 cloak, you could change to Liquid Crystal Magnifiers and then adjust your lows and lose a cap recharger in the mid. You may need to drop to a core probe launcher in this case though.


Incursion Fitting

Tactics

No sub-article about Legion roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Legion here.