Vigil

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EVE University Database
 
Ship Database
Vigil
Vigil
Minmatar Republic
Minmatar Republic
Standard Frigates
Vigil Class
RELATED UNI-WIKI REFERENCES

The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets.

SHIP BONUSES

Minmatar Frigate Skill Bonus:
7.5% bonus to Target Painter effectiveness
10% bonus to Target Painter optimal range

Required Skills
  • Minmatar Frigate II1h 34m
    • Spaceship Command I8m
Training Time what's this?
0d 1h 42m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Hyena
Hyena.jpg
CornerT2s.png
Hyena
Electronic Attack Frigates Vigil Class
Icon hi slot.png3 (2/2) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png36 MW Icon cpu.png145 tf
Icon velocity.png375 m/sec
Icon capacity.png150 m³

Ship Attributes

Fittings
Powergrid
powergrid
29 MW
CPU
cpu output
210 tf
Capacitor
capacitor
235 GJ
High
high slots
3
Launchers
launcher slots
2
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
410 m/s
Inertia Modifier
inertia modifier (agility)
3.22
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
4.82 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwidth
drone bandwidth
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
12 points
Sig. Radius
signature radius
34 m
Scan Res.
scan resolution
560 mm
Structure
Structure Hitpoints
structure hitpoints
258 HP
Mass
ship mass
1,080,000 kg
Volume
ship volume
17,400 m³
Cargo Capacity
cargo capacity
250 m³
Armor
Armor Hitpoints
armor hitpoints
300 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
350 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

While technically an EWAR frigate, the Vigil is an odd example of its class. It has bonuses to Target Painters, but the stacking penalties of target painters make having several of these ships in a fleet ineffective. It has a bonus to velocity, making it a decent fast tackler, but it is generally inferior to the Rifter in the tackle role. Despite having a mediocre base speed, the Vigil's hull bonus to velocity makes it the fastest t1 (non-faction) frigate available for a pilot with high Minmatar Frigate skill, making it a good ship for bookmarking.

Skills

Recommended Certificates

  • Core Competency - Basic [Certificate]
  • Armor Tanking - Basic [Certificate]
  • Target Painter Operations Basic [Certificate]
  • Frigates Projectile Turrents - Basic [Certificate]

Fitting

EWAR
Vigil: EWAR
EFT
[Vigil, EWAR]
Light Missile Launcher I
Light Missile Launcher I

1MN Afterburner I
Target Painter I
Target Painter I
Target Painter I
Target Painter I

100mm Reinforced Steel Plates I
Damage Control I


Warrior I x1

Mjolnir Light Missile x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
Icon rigs.png
Icon rigs.png
Icon rigs.png
FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Minmatar Frigate II
  • Missile Launcher Operation I
  • Energy Systems Operation III
  • Energy Management III
  • Energy Grid Upgrades II
  • Electronics Upgrades I
  • Long Range Targeting II
  • Targeting IV
  • Hull Upgrades I
  • Standard Missiles I
  • Evasive Maneuvering II
  • Warp Drive Operation II
  • Mechanic III
  • Hull Upgrades III
  • Shield Management III
  • Signature Analysis III
  • Target Painting I
  • Engineering IV
  • Target Painting III
  • Minmatar Frigate III
  • Long Distance Jamming III
  • Frequency Modulation III
  • Repair Systems III
NOTES
  • This setup is the E-Uni Basic Ewar Vigil, intended for fleet use.


Tactics

No sub-article about Vigil roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.