Archon
RELATED UNI-WIKI REFERENCES
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The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor’s assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement. SHIP BONUSES
Amarr Carrier Skill Bonuses:
Ship Attributes
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Summary
The Archon is the Amarr carrier. It has bonuses to armor resistance, remote armor repair and energy transfer, making it a good logistics platform for armor fleets.
Skills
Further information about additional or recommended skills to pilot Archon for a specific or it's common role(s) can be written here.
Fitting
Triage Module I
Capital Remote Armor Repair System I
Capital Remote Armor Repair System I
Capital Remote Armor Repair System I
Capital Energy Transfer Array I
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Capital Armor Repairer I
Capital Armor Repairer I
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
- Amarr Carrier IV
- Capital Module Skills IV
- exceptional tanking and capacitor skills
Tactics
No sub-article about Archon roles or piloting tactics. You can write them here.
Notes
The Archon is currently, as of Inferno 1.3, the top-tier triage carrier by a pretty large margin. This is primarily due to its enormous tank, buffed by its 5% armor resistances per level, its generous capacitor, and the fact that when a carrier is in triage it won't have its fighters out anyway.