Apocalypse
RELATED UNI-WIKI REFERENCES
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In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. SHIP BONUSES
Amarr Battleship Skill Bonus:
Ship Attributes
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Summary
The Apocalypse is an Amarr battleship. It has a bonus to optimal range that with the Amarr ability to switch crystals instantly can be turned in to a damage bonus quite easily. Pulse laser Apocalypses with T2 Scorch ammunition are able to deliver good damage at a decent distance. Apocalypses are also well suited to beam laser sniper fits. The Apocalypse does not have the raw firepower of the Abaddon (due to one less turret slot and the lack of any damage bonuses) but is an easier ship to skill for, and with an impressive bonus to tracking speed, the Armageddon more than holds its weight in fights against its smaller, therefor normally harder to hit, battlecruiser and strategic cruiser counterparts.
Skills
Further information about additional or recommended skills to pilot Apocalypse for a specific or it's common role(s) can be written here.
Fitting
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Large Armor Repairer II
Large Armor Repairer II
Heat Sink II
Heat Sink II
Damage Control II
Armor EM Hardener II
Armor Thermic Hardener II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Hobgoblin II x5
Hammerhead II x5
Multifrequency L x8
Mega Modulated Energy Beam I
Mega Modulated Energy Beam I
Mega Modulated Energy Beam I
Mega Modulated Energy Beam I
Mega Modulated Energy Beam I
Mega Modulated Energy Beam I
Dual Modulated Heavy Energy Beam I
Dual Modulated Heavy Energy Beam I
Cap Recharger II
Cap Recharger II
Tracking Computer II
Tracking Computer II
Large Armor Repairer II
Heat Sink II
Heat Sink II
Armor EM Hardener II
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Hobgoblin II x5
Hammerhead II x5
Tracking Speed Script x2
Optimal Range Script x2
Multifrequency L x8
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Prototype 100MN Microwarpdrive I
Tracking Computer II
Sensor Booster II
Sensor Booster II
Heat Sink II
Heat Sink II
Adaptive Nano Plating II
Adaptive Nano Plating II
Reactor Control Unit II
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Large Ancillary Current Router I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Warrior II x5
Vespa EC-600 x5
Optimal Range Script x1
Targeting Range Script x2
Aurora L x8
Tactics
No sub-article about Apocalypse roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University PYOS and BYOM programs.