Hound

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Ship Database
Hound
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Hound
Minmatar Republic
Minmatar Republic
Covert Ops
Breacher Class
RELATED UNI-WIKI REFERENCES

Specifically engineered to fire torpedoes, or bombs, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance.

Developer: Boundless Creation

Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.

SHIP BONUSES

Minmatar Frigate Skill Bonus:
10% bonus to torpedo explosion velocity and flight time per level
20% bonus to torpedo velocity per level
Covert Ops Skill Bonus:
5% bonus to bomb explosive damage per level
15% bonus to Torpedo explosive damage per level
Role Bonus:
-50% reduction in Torpedo Launcher powergrid needs
-50% reduction in Cloak CPU Use
-100% targeting delay after decloaking
Note: can fit covert cynosural field generators and bomb launchers

Required Skills
  • Minmatar Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Covert Ops I33m
    • Spaceship Command III4h 26m
    • Electronics Upgrades V11d 20h 26m
Training Time what's this?
23d 22h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Breacher
Breacher.jpg
Breacher
Standard Frigates Breacher Class
Icon hi slot.png3 (3/0) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png37 MW Icon cpu.png180 tf
Icon velocity.png365 m/sec
Icon capacity.png175 m³

Ship Attributes

Fittings
Powergrid
powergrid
40 MW
CPU
cpu output
303 tf
Capacitor
capacitor
250 GJ
High
high slots
5
Launchers
launcher slots
3
Turrets
turret slots
2
Medium
medium slots
3
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
284 m/s
Inertia Modifier
inertia modifier (agility)
4.074
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
7.74 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
55 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
17 points
Sig. Radius
signature radius
34 m
Scan Res.
scan resolution
500 mm
Structure
Structure Hitpoints
structure hitpoints
281 HP
Mass
ship mass
1,370,000 kg
Volume
ship volume
28,100 m³
Cargo Capacity
cargo capacity
195 m³
Armor
Armor Hitpoints
armor hitpoints
338 HP
Armor Resistances
EM
electromagnetic resistance
70
THR
thermal resistance
43
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
246 HP
Shield Resistances
EM
electromagnetic resistance
25
THR
thermal resistance
30
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Hound (Minmatar Stealth Bomber)- A highly versatile ship, made more so in a bomber fleet. The single hound is capable of working as a fleet scout, though rarely recommended do to its value, and lack of a probe launcher. It can add damage to a regular (non-stealthed) fleet, if used wisely. And a personal favorite use is to killmail whore in nul-sec. Though for the last, use of bombs is highly recommended. In fleets it's versatility is vastly expanded due to greater damage, and coordination. While it's agility allows for improvisation in many engagements.

Skills

While the skills above will allow you to 'fly' the Hound it is pointless to fly a Stealth Bomber without a covert ops cloaking device, or torpedo launchers.

Required to function as a Stealth Bomber:

  • Cloaking IV
  • Torpedoes I
  • Missile Launcher Operation IV
  • Heavy Missiles III
  • Light Missiles III

Suggested Skills:

  • Navigation III
  • Acceleration Control III
  • Warp Drive Operation III
  • Spaceships Command IV
  • Evasive Maneuvering III
  • Electronics V
  • Engineering V
  • Energy Management III
  • Target Painting II
  • Electronic Warfare II
  • Sensor Linking II
  • Long Range Targeting III
  • Signature Analysis III
  • Targeting III
  • Shield Management III
  • Shield Operation III
  • Energy Management III
  • Energy Upgrades III
  • Launcher Rigging II
  • Astronautic Rigging II
  • Jury Rigging III
  • Mechanic IV

In addition, you will want to get missile launcher skills as high as possible, as well as Bomb Launching skills. These skills include:

  • Missile Bombardment IV
  • Missile Projection III
  • Rapid Launch III
  • Target Navigation Prediction III
  • Warhead Upgrades III
  • Bomb Deployment I
  • Covert Ops IV

Fitting

Output

MK VII
Hound: MK VII
EFT
[Hound, MK VII]
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Bomb Launcher I
Covert Ops Cloaking Device II

Medium Shield Extender II
Warp Disruptor II
1MN Afterburner II

Micro Auxiliary Power Core I
Ballistic Control System II
Ballistic Control System II

Small Processor Overclocking Unit I
Small Processor Overclocking Unit I



Caldari Navy Nova Torpedo x1
Shrapnel Bomb x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Bombers' Bar Baseline. Represents a solid starting point for variations.
  • Uses Shrapnel Bombs and Nova Torpedoes.


Fleet Bomber-Moderate Skill

High Slots-
 3x Prototype 'Arbalest' Torpedo Launchers
 1x Covert Ops Cloaking Device II
 1x Bomb Launcher I

Mid Slots-
 1x Phased Muon Sensor Disrupter I
 1x Phased Weapon Navigation Array Generation Extron
 1x Experimental 1MN Afterburner I

Low Slots-
 1x Ballistic Control System II
 2x Nanofiber Internal Stucture II

Rig Slots-
 1x Small Warhead Calefaction Catalyst I
 1x Small Low Friction Nozzle Joints I (for quick alignment after bomb release)

Tackle Bomber-Lesser Skill

High Slots-
 3x Prototype 'Arbalest' Torpedo Launchers
 1x Covert Ops Cloaking Device II
 1x Bomb Launcher I

Mid Slots-
 1x Warp Disruptor II
 1x Medium Shield Extender II
 1x Experimental 1MN Afterburner I

Low Slots-
 1x Ballistic Control System II
 2x Navy Micro Auxilary Power Core

Rig Slots-
 2x Small Processor Overclocking Unit I

Tactics

No sub-article about Hound roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Hound here.