Hawk

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Ship Database
Hawk
CornerT2h.png
Hawk
Caldari State
Caldari State
Assault Ships
Merlin Class
RELATED UNI-WIKI REFERENCES

Following in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel.

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.

SHIP BONUSES

Caldari Frigate Skill Bonus:
10% bonus to Missile Kinetic Damage per level
-5% bonus to Missile Launcher Rate of Fire per level
Assault Ships Skill Bonus:
10% bonus to Missile Velocity per level
7.5% bonus to Shield Boost Amount per level
Role bonus:
50% reduction in MicroWarpdrive signature radius penalty

Required Skills
  • Caldari Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Assault Ships I33m
    • Spaceship Command III4h 26m
    • Mechanic V5d 22h 13m
    • Engineering V5d 22h 13m
Training Time what's this?
23d 22h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Merlin
Merlin.jpg
Merlin
Standard Frigates Merlin Class
Icon hi slot.png3 (0/3) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png40 MW Icon cpu.png180 tf
Icon velocity.png310 m/sec
Icon capacity.png150 m³
, Harpy
Harpy.jpg
CornerT2s.png
Harpy
Assault Frigates Merlin Class
Icon hi slot.png5 (1/4) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png50 MW Icon cpu.png185 tf
Icon velocity.png281 m/sec
Icon capacity.png165 m³

Ship Attributes

Fittings
Powergrid
powergrid
45 MW
CPU
cpu output
190 tf
Capacitor
capacitor
312.5 GJ
High
high slots
5
Launchers
launcher slots
4
Turrets
turret slots
2
Medium
medium slots
5
Low
low slots
2
Rig
rigs
2
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
273 m/s
Inertia Modifier
inertia modifier (agility)
3.768
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
6.36 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
45 km
Max Locked Targets
max. locked targets
6
Gravimetric Sensor
Gravimetric sensor strength
16 points
Sig. Radius
signature radius
39 m
Scan Res.
scan resolution
575 mm
Structure
Structure Hitpoints
structure hitpoints
506 HP
Mass
ship mass
1,217,000 kg
Volume
ship volume
16,500 m³
Cargo Capacity
cargo capacity
300 m³
Armor
Armor Hitpoints
armor hitpoints
387 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86
KIN
kinetic resistance
63
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
935 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The Hawk is an assault frigate specialised in missiles and rockets. It can be fit with standard launchers, but is more commonly rocket fit, where its velocity bonus to missiles allows it to fire rockets out to overheated web range. One of the hawk's distinguishing features is its 5 mid slots, a feature shared by only one other dedicated combat frigate (the Hookbill); this gives it a lot of flexibility for fitting shield tank modules and/or tackling modules.

Skills

Further information about additional or recommended skills to pilot Hawk for a specific or it's common role(s) can be written here.

Fitting

Solo and Small Gang PvP Hawk
Hawk: Solo and Small Gang PvP Hawk
EFT
[Hawk, Solo and Small Gang PvP Hawk]
150mm Light AutoCannon II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II

1MN Afterburner II
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I
Medium Ancillary Shield Booster
Medium Ancillary Shield Booster

Nanofiber Internal Structure II
Pseudoelectron Containment Field I

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I



Hail S x1
Scourge Rage Rocket x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The Hawk is an excellent solo brawler, capable of taking on virtually any ship smaller than a cruiser at short range. You will usually want to activate one MASB at a time, as it will restore almost the entirety of your shield in one activation thanks to the Hawk's bonus.
  • As fitted, with all skills at V and before boosts, this ship has 5.8 K EHP, flies at 924 m/s (1199 m/s with AB on overheat) and align in 5.1 s (3.6 s with AB off). The ship signature radius is 42.7 m
  • Damage is 111 dps (relatively low, see below), but the ship can repair 413 EHP/s indefinitely (or as long as it carries cap boosters)


PVE
Hawk: PVE
EFT
[Hawk, PVE]
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II

1MN Afterburner II
Small Shield Extender II
Small Shield Booster II
Ionic Field Accelerator I
Phased Weapon Navigation Array Generation Extron

Ballistic Control System II
Nanofiber Internal Structure II

Small Processor Overclocking Unit I
Small Anti-EM Screen Reinforcer I



Scourge Light Missile x1

Fitting template high slot label.png
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Icon hi slot.png
Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • An older PvE fit.
  • As fitted, with all skills at V and before boosts, this ship has 5 K EHP, flies at 924 m/s (1199 m/s with AB on overheat) and align in 5.1 s (3.6 s with AB off). The ship signature radius is 43 m
  • Damage is 91 dps (relatively low, see below), and the ship can repair 81 EHP/s for 1 min 9 s before it runs out of cap.


PvE 2
Hawk: PvE 2
EFT
[Hawk, PvE 2]
150mm Light AutoCannon II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II

1MN Afterburner II
Medium Shield Extender II
Adaptive Invulnerability Field II
EM Ward Amplifier II

Damage Control II
Ballistic Control System II

Small Warhead Calefaction Catalyst I
Small Processor Overclocking Unit I



Hail S x1
Scourge Rage Rocket x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Icon mid slot.png
Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A passive PvE fit.
  • As fitted, with all skills at V and before boosts, this ship has 13.2 K EHP, flies at 844 m/s (1096 m/s with AB on overheat) and align in 6.1 s (4.3 s with AB off). The ship signature radius is 46 m
  • Damage is 268 dps, and the passive shoeld recharge rate is 53 EHP per s. The ship is cap stable.
  • There is an empty Med slot, but fitting something there necessit a complete refit because there is essentially no CPU or powergrid left as it is.


Tactics

No sub-article about Hawk roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Hawk here.