Celestis
RELATED UNI-WIKI REFERENCES
|
The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems. SHIP BONUSES
Traits:
Ship Attributes
|
Summary
No summary available.
Skills
Further information about additional or recommended skills to pilot Celestis for a specific or it's common role(s) can be written here.
Fitting
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
Experimental 10MN Microwarpdrive I
1600mm Reinforced Rolled Tungsten Plates I
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Medium Inverted Signal Field Projector I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Hornet EC-300 x5
Warrior II x5
Targeting Range Dampening Script x1
Scan Resolution Dampening Script x1
EMP S x1
Tactics
Be aware of the various sensor ranges of different ships. This is similar to how ECM pilots need to know what ships use what type of sensors. If you suspect the ship you are damping has lost their locks because its targets are outside the sensor range, immediately switch to sensor resolution scripts and destroy their resolution so they take forever to relock. If you do both on the same ship, they can be made to be almost as helpless as perma jams from falcon. Sometimes even more helpless if they have no drones or you just killed their drones. This trick is especially useful against logi. Less useful against snipers but still good against brawlers that like to be up in your face. With two damps each at 50% effect, you can expect to dampen down a ship's sensor range to 1/4th of its normal value without any modifications. It gets less effective after that.
The celestis is somewhat of an easier ship to fly than the blackbird. You don't miss on your damps unless you are out of range. The ship doesn't particularly need a lot of compromises with the balanced slot layout and increased lows. You have good tank and lots of damps, while also able to be flexible in fitting for sensor range, sensor resolution if you need fast locks, etc. People with projectile, blaster, and missile skills can fit their favorite weapons without much problems.
Some experimentation may let us see whether a kiting celestis that can fly with a kiting gang could be usable or not, by not fitting armor plates but an active tank. ASB or active armor. Probably not. Ewar boats like this one, bonused for range, operate better as solo snipers that utilize a lot of tactical on grid BMs.
The fits don't have drones yet. There's a lot of options there. When going against kiting gangs, warrior IIs and ecm drones. Try to get the medium EC drones if you can fit them in the drone bay. Those EC drones can break the lock of tacklers or other people you somehow allowed to get in range of you, and then you damp their resolution so they are mostly rendered crippled and ineffective.
With their recent prevalent use, the Celestis is one of the first things an enemy FC will look to primary, given their use as anti-logi and possibly breaking/disrupting their reps and cap chains. Therefore, when flying this boat, arrive 'fashionably late', as they say. Let the DPS ships and brick tanks arrive on the field first to get aggro. If possible, prevent yourself from getting fleet/squad warped with (default=ctrl - space) and warp to a fleetmate already in the battle at your optimal range. Once on grid, align to a random celestial, and then begin your damps. If you are so much as yellow boxed, warp out and bounce back to the field from another angle of attack, and repeat. Your are no use to your fleet/FC dead by being insta-blapped by the enemy at the first instant of battle.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.