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HIGHLIGHTS
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.
Developer: Carthum Conglomerate
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.
SHIP BONUSES
Amarr Battlecruiser Skill Bonus: 4% bonus to all Armor Resistances, 10% bonus Medium Energy Turret capacitor use. Command Ships Skill Bonus: 5% bonus to Medium Energy Turret rate of fire, 10% bonus Medium Energy Turret damage, 3% bonus to strength of Armored Warfare and Information Warfare links Role Bonus: Can fit up to three Warfare Link modules
Required Skills
- Amarr Battlecruiser V35d 13h 20m
- Spaceship Command III4h 26m
- Amarr Cruiser III22h 13m
- Amarr Destroyer III8h 53m
- Command Ships I1h 6m
- Spaceship Command V5d 22h 13m
- Warfare Link Specialist IV6d 12h 3m
- Armored Warfare V11d 20h 27m
- Information Warfare V11d 20h 27m
- Siege Warfare V11d 20h 27m
- Skirmish Warfare V11d 20h 27m
Training Time what's this?103d 19h 42m
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Grouping
▪ Variations Prophecy
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Can use Command Burst module
1,100 MW 415 tf
170 m/sec
400 m³
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, Damnation
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Can use Command Burst module High Amount of High Slots
1,300 MW 500 tf
150 m/sec
645 m³
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Ship Attributes
Fittings |
High 7
Launchers 1
Turrets 6
Rig
2
medium
Calibration 400
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Navigation |
Base Time to Warp 13.18 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 25 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 4,600 HP
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Armor |
Armor Hitpoints 5,300 HP
Armor Resistances
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Shields |
Shield Capacity 2,900 HP
Shield Resistances
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Summary
The Absolution is the Amarr Field Command Ship. While it is classed as a "command ship", it is designed as a combat ship rather than a fleet booster. The Absolution has bonuses to medium lasers and armor tanking. Unlike the Prophecy on which it's based, the Absolution has a damage bonus to lasers as well as capacitor use, so it can do very respectable damage as well as fit an excellent armor tank.
Skills
Further information about additional or recommended skills to pilot Absolution for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Absolution.
Tactics
No sub-article about Absolution roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Absolution here.
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