Executioner
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The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Executioner is the Amarr fast frigate and the first step up for Amarrian pilots after the Impairor.
Skills
Further information about additional or recommended skills to pilot Executioner for a specific or it's common role(s) can be written here.
Fitting
Dual Modal Pulse Laser I
Dual Modal Pulse Laser I
Dual Modal Pulse Laser I
1MN Afterburner I
Monopulse Tracking Mechanism I
Cap Recharger I
Damage Control I
Small Armor Repairer I
200mm Reinforced Titanium Plates I
Optimal Range Script x1
Multifrequency S x3
Standard S x3
Radio S x3
- A basic set-up, useful for running level 1 missions.
- With low fitting skills you'll drain your cap in under 2 minutes running the armor repairer, but since the Executioner can hit 900m/s with the AB permanently running, you shouldn't need it too often.
- With all skills at V and before fleet boosts, this ship has 3.2 K EHP, flies at 1153 m/s (1473 m/s with AB overheated) and align in 4.5 s (3.2 s with AB off). The capacitor will last for 2 min 42 s.
- Damage is 73 dps at 3.4 + 2.3 km with Multifrequency crystals
- Don't forget to bring a Tracking Speed Script to help with fast frigates and drones
Dual Modal Pulse Laser I
Dual Modal Pulse Laser I
Dual Modal Pulse Laser I
1MN Microwarpdrive I
Warp Disruptor I
Medium Shield Extender I
Damage Control I
Overdrive Injector System I
Overdrive Injector System I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I
Multifrequency S x3
Standard S x3
Radio S x3
- A Tier 1 fast tackle fit.
- With all skills at V and before fleet boosts, this ship has 4.3 K EHP, flies at 4255 m/s (6073 m/s with MWD overheated) and align in 4.2 s (2.9 s with MWD off). The capacitor is stable.
- Damage varies between 73 dps at 3.1 + 1.9 km with Multifrequency crystals to 31 dps at 9.9 + 1.9 km with Radio
Gatling Modulated Energy Beam I
Gatling Modulated Energy Beam I
Gatling Modulated Energy Beam I
Limited 1MN Microwarpdrive I
Warp Disruptor II
Medium Shield Extender II
Damage Control II
Overdrive Injector System II
Overdrive Injector System II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Multifrequency S x3
Standard S x3
Radio S x3
- A Tier 2 fast tackle fit.
- With all skills at V and before fleet boosts, this ship has 5.4 K EHP, flies at 4408 m/s (6293 m/s with MWD overheated) and align in 4.2 s (2.9 s with MWD off). The capacitor is stable.
- Damage varies between 77 dps at 3 + 0.6 km with Multifrequency crystals to 32 dps at 9.6 + 0.6 km with Radio
Dual Anode Pulse Particle Stream I
Dual Anode Pulse Particle Stream I
Dual Anode Pulse Particle Stream I
1MN Microwarpdrive I
Warp Scrambler I
Medium Shield Extender I
Damage Control I
Overdrive Injector System I
Beta Hull Mod Nanofiber Structure
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Auxiliary Thrusters I
Multifrequency S x3
Standard S x3
Radio S x3
- Another tackle fit, higher agility and slightly less tank.
- With all skills at V and before fleet boosts, this ship has 3.9 K EHP, flies at 4367 m/s (6234 m/s with MWD overheated) and align in 3.6 s (2.5 s with MWD off). The capacitor is stable.
- Damage varies between 77 dps at 3.2 + 1.9 km with Multifrequency crystals to 32 dps at 10 + 1.9 km with Radio
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Medium Shield Extender II
Damage Control II
Overdrive Injector System II
Local Hull Conversion Nanofiber Structure I
Small Anti-EM Screen Reinforcer I
Small Ancillary Current Router I
Small Core Defense Field Extender I
Imperial Navy Multifrequency S x3
Imperial Navy Standard S x3
Scorch S x3
- A Tech II variation on the fit above.
- With all skills at V and before fleet boosts, this ship has 5.2 K EHP, flies at 4284 m/s (6115 m/s with MWD overheated) and align in 3.6 s (2.4 s with MWD off). The capacitor is stable.
- Damage varies between 101 dps at 3.4 + 1.9 km with Imperial Navy Multifrequency crystals to 81 dps at 10 + 1.9 km with Scorch
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Small Diminishing Power System Drain I
J5b Phased Prototype Warp Scrambler I
Limited 1MN Microwarpdrive I
Balmer Series Tracking Disruptor I
200mm Reinforced Rolled Tungsten Plates I
Damage Control II
Small Ancillary Armor Repairer
Small Ancillary Current Router I
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Nanite Repair Paste x16
Optimal Range Disruption Script x1
Scorch S x3
- For Solo/Small Gang PVP
- Get inside scram range and kite your opponents out with scorch
- Use the TD to help you survive and mitigate enemy damage
- Use afterburner for solo and swap to an MWD for fleets
- Very tight on powergrid if you're trying to fit an MWD
Tactics
With three mid slots and cap cost reduction on scrams, points and webs, and being the fastest of the Amarr frigates to begin with, the Executioner is a prime fast tackle for Amarr pilots. Be careful how you tank it, though: it can't match the armor tanking capabilities of the Tormentor or Punisher, so you're much safer fitting for speed than bulk.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.