Catalyst
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Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Catalyst is a Gallente destroyer. Its bonuses favor blasters, though it can also be rail fit. It has 2 mids, allowing it to fit a tackle module, and 3 low slots for an armor tank. Unfortunately the Catalyst is still a destroyer, so it has a large signature for its tank, making it vulnerable to cruiser weapons, and it's slow speed and lack of mid slots means it will have difficulty dictating range against frigates, which is important for a blaster ship. A railgun fit Catalyst is a very fast L1 mission runner, but has trouble tanking level 2s. The catalyst's very high damage at short range makes it the ship of choice for high sec suicide ganks, as it is able to easily reach 900 Dps with T2 guns.
Like all destroyers, the Catalyst is also a great entry-level salvager ship on a player's path to a Noctis.
Skills
Further information about additional or recommended skills to pilot Catalyst for a specific or it's common role(s) can be written here.
Fitting
125mm Railgun I
125mm Railgun I
125mm Railgun I
125mm Railgun I
125mm Railgun I
125mm Railgun I
125mm Railgun I
125mm Railgun I
1MN Afterburner I
Cap Recharger I
Damage Control I
Small Armor Repairer I
Micro Auxiliary Power Core I
Antimatter Charge S x1
- Acceleration Control I
- Afterburner II
- Controlled Bursts II
- Gallente Destroyer I
- Energy Grid Upgrades II
- Capacitor Management II
- Capacitor Systems Operation II
- Evasive Maneuvering I
- Gallente Frigate III
- Gunnery III
- Hull Upgrades II
- Mechanics II
- Motion Prediction II
- Rapid Firing II
- Repair Systems II
- Sharpshooter II
- Small Hybrid Turret III
- Target Management II
- Fit three Small Capacitor Control Circuit I rigs if you can afford it (requires Jury Rigging I and Mechanics III).
Limited Light Ion Blaster I
Limited Light Ion Blaster I
Limited Light Ion Blaster I
Limited Light Ion Blaster I
Limited Light Ion Blaster I
Limited Light Ion Blaster I
Limited Light Ion Blaster I
Limited Light Ion Blaster I
Experimental 1MN Afterburner I
Fixed Parallel Link-Capacitor I
Small Inefficient Armor Repair Unit
Linear Flux Stabilizer I
Micro Auxiliary Power Core I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Antimatter Charge S x1
- Controlled Bursts II
- Gallente Destroyer II
- Energy Grid Upgrades II
- Capacitor Management II
- Capacitor Systems Operation II
- Evasive Maneuvering I
- Gallente Frigate III
- Gunnery III
- Hull Upgrades II
- Mechanics II
- Motion Prediction II
- Rapid Firing II
- Small Hybrid Turret III
- Sharpshooter II
- Target Management II
- Weapon Upgrades I
- This fitting with recommended skills should break Dagan's tank within a few minutes.
- While orbiting at 500m, Dagan's guns should not be able to track the Catalyst. If your own guns have difficulty tracking at full speed, reduce speed to 75%.
- This fitting should also work well against Kristan Parthus.
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Salvager I
Salvager I
Salvager I
Salvager I
1MN Microwarpdrive I
Cap Recharger I
Capacitor Power Relay I
Capacitor Power Relay I
Co-Processor I
Small Salvage Tackle I
Small Salvage Tackle I
Small Salvage Tackle I
- Acceleration Control II
- Afterburner III
- Armor Rigging II
- Gallente Destroyer I
- CPU Management IV
- Electronics Upgrades I
- Energy Grid Upgrades II
- Capacitor Management II
- Capacitor Systems Operation II
- Evasive Maneuvering II
- Gallente Frigate III
- High Speed Maneuvering III
- Jury Rigging III
- Mechanics III
- Navigation III
- Salvaging III
- The low slots on a salvaging boat can vary. The co-processor is only needed if you lack cpu, CPU Management IV will give enough cpu to fit a third Capacitor Power Relay I. The capacitor power relays help run the modules for longer periods of time, especially if cap skills are low. Cargo expanders can be of use in missions with many wrecks to loot. Even with cargo expanders, a destroyer will often run out of cargo space in level 4 missions.
- Rigs are optional, they are very expensive for most newbies.
125mm Railgun II
125mm Railgun II
125mm Railgun II
125mm Railgun II
125mm Railgun II
125mm Railgun II
125mm Railgun II
125mm Railgun II
Limited 1MN Microwarpdrive I
Warp Disruptor II
Damage Control II
Magnetic Field Stabilizer II
Adaptive Nano Plating II
Small Anti-Explosive Pump I
Small Trimark Armor Pump I
Small Hybrid Locus Coordinator I
Caldari Navy Thorium Charge S x1
- Needs tackle frigs with either long point or scram/web as support, otherwise brawling opponents and frigates will either get under their guns or pull range and run
- With all skills at V 0.5 short on CPU, needs Electronics implant
- With all skills at V this fit has 7025 EHP and flies at 1678 m/s
- 182 dps with Caldari Navy Thorium at 20 + 9.4 km
- Bring some faction Antimatter, Spike & Javelin (T2).
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Small Hybrid Collision Accelerator I
Small Hybrid Burst Aerator I
Null S x2616
Void S x2616
Caldari Navy Antimatter Charge S x2616
Void S x1
- Downgrade guns for fitting if needed
- Meta if you can't T2 fit it
Tactics
No sub-article about Catalyst roles or piloting tactics. You can write them here.
Notes
- This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.
- Several faction variants of the Catalyst exist; these ships are seeded by CCP and so Unistas below graduate are encouraged during war to not fly them by the Wartime Standard Operating Procedures.
Procedure