Imicus
RELATED UNI-WIKI REFERENCES
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The Imicus is a slow but hard-shelled frigate, ideal for any type of scouting activity. Used by merchant, miner and combat groups, the Imicus is usually relied upon as the operation's eyes and ears when traversing low security sectors. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Imicus is the Gallente Tech 1 exploration and scanning frigate. It is a good ship for rookies or veterans who are getting into probing and don't have the skills for the T2 version, the Helios. It's bonus to cycle time for hacking, archaeology, and salvaging modules means it can be very effective for looting exploration sites as well.
Skills
Further information about additional or recommended skills to pilot Imicus for a specific or it's common role(s) can be written here.
Fitting
Core Probe Launcher I
Salvager I
Salvager I
Codebreaker I
Analyzer I
1MN Microwarpdrive I
Cap Recharger I
Nanofiber Internal Structure I
Nanofiber Internal Structure I
Hobgoblin I x4
Hobgoblin I x4
Core Scanner Probe I x1
- This fit is an absolute basic scanner/salvager fit. There is no tank or gank; your objective is to stay as far away from hostile targets as possible to do your scanning in peace.
Expanded Probe Launcher I
Prototype Cloaking Device I
1MN Microwarpdrive I
Beta Hull Mod Nanofiber Structure
Damage Control I
Hobgoblin I x4
Hobgoblin I x4
Combat Scanner Probe I x8
- This fit requires Cloaking I to fit the basic Prototype Cloaking Device; players looking to fly the Helios should train Cloaking to IV to enable a Covert Ops Cloaking Device.
- This fit also requires an Expanded Probe Launcher to launch Combat Scanner Probes, allowing the player to warp to enemy ships.
75mm Gatling Rail II
Core Probe Launcher I
Limited 1MN Microwarpdrive I
Warp Disruptor II
Balmer Series Tracking Disruptor I
Cap Recharger II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Small Auxiliary Thrusters I
Small Auxiliary Thrusters I
Small Polycarbon Engine Housing I
Hobgoblin II x4
Warrior II x4
Optimal Range Disruption Script x1
Spike S x1
Core Scanner Probe I x1
- T2 Drones
- Kite outside Scram range and ideally outside the opponent's gun range
- Having a skirmish booster helps
Prototype Cloaking Device I
Expanded Probe Launcher I
Limited 1MN Microwarpdrive I
Eutectic Capacitor Charge Array
Eutectic Capacitor Charge Array
Eutectic Capacitor Charge Array
Local Hull Conversion Nanofiber Structure I
Local Hull Conversion Nanofiber Structure I
Beta Reactor Control: Capacitor Power Relay I
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Hornet EC-300 x5
Hornet EC-300 x3
Core Scanner Probe I x8
Combat Scanner Probe I x8
- CPU Management 5
- T2 the nanofibers if money and skills allow.
- Should be able to permarun the MWD. Swap the relay for a nofiber if so.
- Can fit combat and core scanner probes.
- The hornets *might* save you if you're tackled at a gate, if you deploy them in time and get a jam off.
Tactics
No sub-article about Imicus roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.