Talwar
RELATED UNI-WIKI REFERENCES
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The Talwar is redolent of the renowned Minmatar practicality in terms of battle. Irrespective of numbers, firepower and circumstances, their strategy when engaged in combat often revolves around the same central tenet: Stay untouchable as much as you can, either by sneaking around or rushing in, do as much damage as fast as you can, and get out before you get killed. As such, the Talwar does not come equipped to hang around forever on the battlefield. It is built to rush around at speed without getting caught, and to hit very hard and very, very fast. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Talwar uses rockets or light missiles to fight smaller craft like Frigates or other Destroyers. Due to its unique bonus amongst Destroyers reducing the signature radius bloom of MicroWarp Drives it is the fastest Destroyer available and able to reach such speeds without increasing its own signature radius significantly.
Skills
Due to its short range and the ship heavily relying on speed, acquiring a good level of knowledge in Navigation skills can improve the ship's performance significantly. Missiles skills can increase the ships damage output and range even more.
Fitting
Upgraded 'Malkuth' Light Missile Launcher
Upgraded 'Malkuth' Light Missile Launcher
Upgraded 'Malkuth' Light Missile Launcher
Upgraded 'Malkuth' Light Missile Launcher
Upgraded 'Malkuth' Light Missile Launcher
Upgraded 'Malkuth' Light Missile Launcher
Upgraded 'Malkuth' Light Missile Launcher
Small Shield Extender II
Limited 1MN Microwarpdrive I
Sensor Booster II
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Small Anti-EM Screen Reinforcer I
Targeting Range Script x1
Mjolnir Light Missile x1
- As fitted, with all skills at V and before fleet boosts, this ship has 5.1 K EHP, flies at 1869 m/s (2404 m/s with MWD on overheat) and align in 4.9 s (3.8 s with MWD off)
- Damage is 123 dps within 63 km with Caldari Navy Nova Light Missiles. Alpha is 1093.
- The capacitor is stable.
Experimental TE-2100 Light Missile Launcher
Experimental TE-2100 Light Missile Launcher
Experimental TE-2100 Light Missile Launcher
Experimental TE-2100 Light Missile Launcher
Experimental TE-2100 Light Missile Launcher
Experimental TE-2100 Light Missile Launcher
Experimental TE-2100 Light Missile Launcher
Limited 1MN Microwarpdrive I
Medium F-S9 Regolith Shield Induction
Sensor Booster II
Pseudoelectron Containment Field I
Micro Auxiliary Power Core II
Ballistic Control System II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Hydraulic Bay Thrusters I
Targeting Range Script x1
Caldari Navy Nova Light Missile x1
- Jester's Trek fit of the week for 2013-08-15, see http://jestertrek.blogspot.ca/2013/08/fit-of-week-alpha-talwar.html
- As fitted, with all skills at V and before fleet boosts, this ship has 8.3 K EHP, flies at 1709 m/s (2404 m/s with MWD on overheat) and align in 5.8 s (4.5 s with MWD off)
- Damage is 144 dps within 72 km with Caldari Navy Nova Light Missiles. Alpha is 1257.
- The capacitor is stable.
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Cap Recharger II
Upgraded 1MN Microwarpdrive I
Warp Disruptor II
Ballistic Control System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Small Auxiliary Thrusters I
Small Auxiliary Thrusters I
Small Auxiliary Thrusters I
Nova Fury Light Missile x1
- As fitted, with all skills at V and before fleet boosts, this ship has 3.3 K EHP, flies at 2165 m/s (3046 m/s with MWD on overheat) and align in 4.2 s (3.3 s with MWD off)
- Damage is 208 dps within 45 km with Nova Fury Light Missiles. Alpha is 1535.
- The capacitor is stable.
Experimental TE-2100 Light Missile Launcher
Experimental TE-2100 Light Missile Launcher
Experimental TE-2100 Light Missile Launcher
Experimental TE-2100 Light Missile Launcher
Experimental TE-2100 Light Missile Launcher
Experimental TE-2100 Light Missile Launcher
Experimental TE-2100 Light Missile Launcher
Upgraded 1MN Microwarpdrive I
Medium Azeotropic Ward Salubrity I
Sensor Booster II
Damage Control II
Reactor Control Unit II
Overdrive Injector System II
Small Ancillary Current Router I
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Targeting Range Script x1
Caldari Navy Scourge Light Missile x1
- Energy Grid Upgrades V
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Limited 1MN Microwarpdrive I
Warp Disruptor II
Low Frequency Sensor Suppressor I
Damage Control II
200mm Reinforced Rolled Tungsten Plates I
Micro Auxiliary Power Core I
Small Processor Overclocking Unit I
Small Processor Overclocking Unit I
Small Anti-Explosive Pump I
Targeting Range Dampening Script x1
Nova Fury Light Missile x1
- Let tackle frigs get point, maintain range and damp
- Has good base speed, an okay buffer and a MWD bonus
- Talwars have a bonus to explosive, so pack faction Nova and Nova Fury
- With all skills at V this fit has 7382 EHP and flies at 1574 m/s
- 169 DPS with Nova Fury Light Missile at 47.5 km
Tactics
As with all destroyers, the Talwar offers great firepower while sacrificing its own odds for survival. Its very high speed makes it harder for enemies to hit the Destroyer, and it allows the ship to get into range quicker. Due to this, the ship should always kept in motion with the MicroWarp Drive being enabled. While the increased Signature Radius might increase the damage it receives a bit, the far bigger velocity increment will offset this by far. As such, it is especially susceptible to bigger ships with webifiers that will simply outlast its damage output, such as the Huginn or Vindicator.
While the Talwar's bonuses suggest Light Missiles as an alternative weapon system, this complicates fitting the ship as a whole (when aiming for the maximum number of launchers), as the more complex Light Missile Launchers will require significantly more Power Grid and CPU.
As such, especially newer players are presented with three alternative strategies when picking weapons:
- Fit the ship for Rockets, maximizing the close range damage without further disadvantages other than range.
- Sacrifice one or more low or rig slots to increase the available Power Grid and CPU capacities to make room for a full set of Light Missile Launchers.
- Use less Light Missile Launchers than the possible maximum, while using the other high slots for other modules, e.g. Tractor Beams or Salvagers.
Similar to Interceptors and Assault Frigates the Talwar's MWD bonuses strongly suggests always fitting a MicroWarp Drive for faster movement, although an Afterburner might be more interesting for fittings with Light Missile Launchers.
Due to the symmetric slot layout with 3 low and 3 medium powered slots, the ship can be tanked either way. However, due to the limited amount of available slots, the Talwar should never ignore its own speed and signature radius to out-tank other ships by simply not getting hit.
Notes
- While it's usually the best idea to fit as many guns or turrets as possible on a ship meant for DPS, the Talwar might make it necessary to ignore this common rule when trying to aim for longer range.
- This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.