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Fast Target Locking Time
HIGHLIGHTS
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The Dramiel is the most long-standing and often-used ship design in the Angel Cartel's vast repertoire of vessels. A frigate workhorse if ever there was one, this sharp-tusked, dangerous beauty can sting unimaginably hard if one is not prepared for its assault.
Special Ability: 100% bonus to Small Projectile Turret damage
SHIP BONUSES
Minmatar Frigate Skill Bonus: 10% bonus to Small Projectile Turret falloff per level Gallente Frigate Skill Bonus: 7.5% bonus to Small Projectile Turret tracking speed per level
Required Skills
- Minmatar Frigate III8h 53m
- Gallente Frigate III8h 53m
Training Time what's this?0d 18h 3m
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Grouping
▪ Variations none
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Ship Attributes
Fittings |
High 3
Launchers 1
Turrets 2
Rig
3
small
Calibration 350
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Navigation |
Base Time to Warp 3.2 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 15 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 517 HP
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Armor |
Armor Hitpoints 582 HP
Armor Resistances
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Shields |
Shield Capacity 583 HP
Shield Resistances
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Summary
A summary on the Garmur can be added here.
Skills
Further information about additional or recommended skills to pilot Dramiel for a specific or it's common role(s) can be written here.
Fitting
You can add fittings for the Garmur here.
Tactics
No sub-article about Garmur roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Garmur here.
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