Wreathe
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The Wreathe is an old ship of the Minmatar Republic and one of the oldest ships still in usage. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks. SHIP BONUSES
Minmatar Industrial Skill Bonus:
Ship Attributes
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Summary
The Wreathe is the entry level Industrial provided to Minmatar capsuleers during the tutorial missions. Its cargo hold leaves much to be desired but when just starting out it is capable enough to handle small hauling jobs. Level 1 distribution Missions and light station trading are situations that this ship accommodates. As young pilots have less starting capital the cargo size of the Wreathe will be suited fine.
The Wreathe is also notable for being the fastest Tech 1 industrial available, to the point that two inertia stabilizers will allow it to align faster than a Blockade Runner and as fast as a fleet interceptor (see Fast Transport fit below). It does this while having the second largest base cargo hold of the fast industrials, making it arguably the best overall ship in its class. A properly fit Wreathe will be able to zip through lowsec gate camps, assuming they aren't packing smartbombs. Running distribution missions in lowsec can provide some practical experience for blockade runners.
Skills
Further information about additional or recommended skills to pilot Wreathe for a specific or it's common role(s) can be written here.
Fitting
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Upgraded EM Ward Amplifier I
Upgraded Thermic Dissipation Amplifier I
Upgraded Kinetic Deflection Amplifier I
Inertia Stabilizers II
Inertia Stabilizers II
Inertia Stabilizers II
Inertia Stabilizers II
Expanded Cargohold II
Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I
- Shield Upgrades IV
- Power Grid Management V
- Fitting two large shield extenders requires a 1% powergrid implant (EE-601), otherwise one needs to be replaced with a medium extender or resistance amplifier. At Shield Upgrades V tech 2 LSEs can be fit.
- Aligns in ~4 seconds with moderate skills or 3.1 seconds with max skills.
- Warp speed is 7.8 AU/s, almost as fast as an interceptor. Implants are available to increase warp speed further.
- Cargo capacity 4437 m3
- Ideal for running distribution missions in highsec including L4s. Replace inertia stabs with expanded cargoholds as needed.
- Boasts 20k+ EHP for tanking hisec gankers.
- Passive amplifiers can be replaced with active hardeners, though as a hauler you're not likely to think about activating hardeners after every jump.
Improved Cloaking Device II
Experimental 10MN Microwarpdrive I
Experimental 10MN Afterburner I
EM Ward Amplifier II
Thermic Dissipation Amplifier II
Medium Shield Extender II
Inertia Stabilizers II
Inertia Stabilizers II
Inertia Stabilizers II
Warp Core Stabilizer I
Warp Core Stabilizer I
Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I
- Shield Upgrades IV
- Power Grid Management V
- Minmatar Industrial V
- Cloaking III
- Capacity: 3625 m3*
- Align: 3.3 s
- Warp Speed: 7.8 AU/s
- EHP: <10,000
- This ship and fit is the ideal lowsec transport ship, save for a blockade runner.
- Dual warp core stabilizers protect against a single scram or two disruptors -- I personally thought one was enough until I landed 16km from two ships, both of which had disruptors.
- The dual prop mods allow you to try to burn away from a GC should you be so unlucky as to find yourself +3 tackled, with the AB as an absolute last resort.
- The cloak is optional; not fitting will save you ~4 mil, while fitting Tech 1 will save ~3 mil. If fitting the cloak the AB may be dropped for another module.
- If planning on training into a blockade runner, using this fit in lowsec will provide good practical experience.
- This ship costs around 11 mil to fit as-is. Do not fit a Tech 2 MWD unless the slight increase in speed is worth inflating the cost of the ship by 3 mil.
- Using Tech 1 modules can save a couple million on the total cost, ultimately bringing the pricetag down to 6 mil.
- * May be increased to 9580 when dropping the three inertia stabs and a core stab. Removing the second core stab is not recommended when lowsec hauling.
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
EM Ward Amplifier II
Thermic Dissipation Amplifier II
Kinetic Deflection Amplifier II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Medium Cargohold Optimization I
Medium Cargohold Optimization I
Medium Cargohold Optimization I
- Shield Upgrades IV
- With max skills:
- Capacity: 18576 m3
- Align: 5.7 s
- Warp Speed: 4.5 AU/s
- EHP: 18,397
- As with the Fast Transport fit, passive resistance amplifiers may be replaced with active hardeners if desired.
- If you have Shield Upgrades V, two Large Shield Extender II may be fit. If you do not have Shield Upgrades IV it is acceptable to fit equivalent Tech I variants.
- This fit is recommended as a middle ground between a fast transport fit and a Mammoth bulk transport fit as this fit has more than twice the capacity of a Mammoth fit to have comparable speed.
Tactics
No sub-article about Wreathe roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Mining Loaner Fleet program.