RELATED UNI-WIKI REFERENCES
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Development The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets.
SHIP BONUSES
Minmatar Frigate bonuses (per skill level): 7.5% bonus to Target Painter effectiveness 10% bonus to Target Painter optimal range
Required Skills
Training Time what's this?25m 0s
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Grouping
▪ Variations Hyena
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36 MW 145 tf
375 m/sec
150 m³
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Ship Attributes
Fittings |
High 2
Launchers 2
Turrets 0
Rig
3
small
Calibration 400
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Navigation |
Base Time to Warp 4.82 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 5 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 300 HP
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Armor |
Armor Hitpoints 300 HP
Armor Resistances
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Shields |
Shield Capacity 350 HP
Shield Resistances
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Summary
The Vigil is the Minmatar EWAR frigate. It has bonuses to target painting effectiveness and range. Due to stacking penalties on target painters, you usually only need a few of these in a fleet of any size.
Skills
[Vigil, TP]
Limited 1MN Microwarpdrive I
Medium Shield Extender II
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Damage Control II
Micro Auxiliary Power Core I
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Tactics
No sub-article about Vigil roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.
show advanced ships |
Amarr |
Caldari |
Gallente |
Minmatar |
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