Fast Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Development In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines.
The Garmur takes up the small craft spot in the Legion’s new strike formations and represents a fast-moving attack frigate with superior missile delivery capabilities.
SHIP BONUSES
Gallente Frigate bonuses (per skill level): 10% bonus to warp scrambler and warp disruptor maximum range Caldari Frigate bonuses (per skill level): 25% bonus to missile damage Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Required Skills
Training Time what's this?17h 55m 0s
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Grouping
▪ Variations none
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Ship Attributes
Fittings |
High 3
Launchers 3
Turrets 0
Rig
3
small
Calibration 350
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Navigation |
Base Time to Warp 4.38 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 0 Mbit/sec
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Targeting |
Gravimetric Sensor 13 points
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Structure |
Structure Hitpoints 560 HP
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Armor |
Armor Hitpoints 590 HP
Armor Resistances
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Shields |
Shield Capacity 680 HP
Shield Resistances
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Summary
The Garmur is the Mordus Legion frigate added in the Kronos expansion. It is high speed dedicated missile ship, with a large bonus to warp disruptor and scrambler range, making it an excellent kiting ship. Its modifiers to missile velocity and flight time combine to give it 50% more missile range. This means it can quite effectively "rocket kite" by firing precision rockets up to 20km, as well as a more conventional light missile kiting strategy.
The high speed and warp disruptor range bonus on the Garmur makes it a good skirmish scout and initial tackler in fleets, competing with interceptors for the job. The main downside is of course the extra expense, given the role doesn't have a very high life expectancy, and it is also missing the significant MWD signature bonus that interceptors get.
Skills
Further information about additional or recommended skills to pilot Dramiel for a specific or it's common role(s) can be written here.
Fitting
You can add fittings for the Garmur here.
Tactics
No sub-article about Garmur roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Garmur here.
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