Garmur
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Gallente Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Garmur is the Mordus Legion frigate added in the Kronos expansion. It is high speed dedicated missile ship, with a large bonus to warp disruptor and scrambler range, making it an excellent kiting ship. Its modifiers to missile velocity and flight time combine to give it 50% more missile range. This means it can quite effectively "rocket kite" by firing precision rockets up to 20km, as well as a more conventional light missile kiting strategy.
The high speed and warp disruptor range bonus on the Garmur makes it a good skirmish scout and initial tackler in fleets, competing with interceptors for the job. The main downside is of course the extra expense, given the role doesn't have a very high life expectancy, and it is also missing the significant MWD signature bonus that interceptors get.
Skills
Further information about additional or recommended skills to pilot Dramiel for a specific or it's common role(s) can be written here.
Fitting
Light Missile Launcher II, Scourge Fury Light Missile
Light Missile Launcher II, Scourge Fury Light Missile
Light Missile Launcher II, Scourge Fury Light Missile
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Small F-S9 Regolith Shield Induction
Damage Control II
Ballistic Control System II
Nanofiber Internal Structure II
Small Warhead Flare Catalyst I
Small Polycarbon Engine Housing I
Small Warhead Calefaction Catalyst I
Scourge Fury Light Missile x1
- Pyfa exported plan for "All 0"
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- Skills required for Garmur:
- Gallente Frigate: 3
- Spaceship Command: 1
- Caldari Frigate: 3
- Spaceship Command: 1
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- Skills required for Fleeting Propulsion Inhibitor I:
- Propulsion Jamming: 1
- CPU Management: 3
- Navigation: 2
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- Skills required for Small Polycarbon Engine Housing I:
- Astronautics Rigging: 1
- Jury Rigging: 3
- Mechanics: 3
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- Skills required for Damage Control II:
- Hull Upgrades: 4
- Mechanics: 1
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- Skills required for Small Warhead Calefaction Catalyst I:
- Launcher Rigging: 1
- Jury Rigging: 3
- Mechanics: 3
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- Skills required for Faint Epsilon Warp Scrambler I:
- Propulsion Jamming: 1
- CPU Management: 3
- Navigation: 2
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- Skills required for Light Missile Launcher II:
- Missile Launcher Operation: 3
- Light Missile Specialization: 1
- Missile Launcher Operation: 1
- Light Missiles: 5
- Missile Launcher Operation: 2
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- Skills required for Small F-S9 Regolith Shield Induction:
- Shield Upgrades: 1
- Science: 1
- Power Grid Management: 2
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- Skills required for Nanofiber Internal Structure II:
- Hull Upgrades: 2
- Mechanics: 1
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- Skills required for Scourge Fury Light Missile:
- Light Missiles: 5
- Missile Launcher Operation: 2
- Light Missile Specialization: 1
- Missile Launcher Operation: 1
- Light Missiles: 5
- Missile Launcher Operation: 2
- Missile Launcher Operation: 5
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- Skills required for Small Warhead Flare Catalyst I:
- Launcher Rigging: 1
- Jury Rigging: 3
- Mechanics: 3
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- Skills required for Ballistic Control System II:
- Weapon Upgrades: 4
- Gunnery: 2
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- Skills required for Limited 1MN Microwarpdrive I:
- High Speed Maneuvering: 1
- Afterburner: 3
- Navigation: 1
- Navigation: 3
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- With all level 5:
- - 4.4k ehp
- - 170 dps
- - 595 m/s (no mwd)
- - 4344 m/s (with mwd)
- - cap stable at 57.4%
Tactics
No sub-article about Garmur roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Garmur here.