Maller
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Amarr Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The Maller is the toughest T1 Cruiser, bar none, with a tank equal to or better than most HAC or battlecruisers. It is however fairly slow, and even more than most Amarr ships, difficult to fit when starting in Eve. With its armor resist and medium laser damage bonuses, it is best suited for a role as a Heavy Tackle, relieving frigates and interceptors that have pointed or scrambled the opponent and do not have the tank to withstand damage for long. It can also be used as a bait ship, jumping first through a gate to get an opponent to aggress.
In comparison with other Amarr cruisers, the Maller is tankier, slower and harder to fit than the Omen and especially the Omen Navy Issue. The Augoror Navy Issue can be used as an upgraded version of the Maller. The Arbitrator is rarely flown and is generally considered the worst Amarr cruiser in terms of DPS and tank.
Skills
Further information about additional or recommended skills to pilot Maller for a specific or it's common role(s) can be written here.
Fitting
Focused Medium Beam Laser I
Focused Medium Beam Laser I
Focused Medium Beam Laser I
Focused Medium Beam Laser I
Focused Medium Beam Laser I
10MN Afterburner I
Cap Recharger I
Cap Recharger I
Damage Control I
Medium Armor Repairer I
Armor EM Hardener I
Armor Thermic Hardener I
Capacitor Power Relay I
Heat Sink I
Hobgoblin I x3
Standard M x5
- This is a barebone/starter fit. Based on your actual fitting skills you might have to pick smaller guns.
- Don't run the armor repairer all the time. Learn to pulse.
- Replace the active hardeners based on the enemy you're going to fight. You can sacrifice some resistances to gain some more Power Grid by using passive hardeners.
- Once you're more proficient with your capacitor usage and skills, you can drop the Capacitor Power Relay for a second Heat Sink to further improve your damage.
- Try to upgrade the capacitor mods to T2 first. This will grant you more flexibility by also opening up more slots for damage mods.
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
10MN Afterburner II
Faint Epsilon Warp Scrambler I
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Heat Sink II
Heat Sink II
Medium Ancillary Current Router I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Hobgoblin II x3
Navy Cap Booster 400 x2
Scorch M x2
Conflagration M x1
Imperial Navy Multifrequency M x1
Nanite Repair Paste x1
- Commonly known as the "Panzer Fleet" Maller or "Mallrat". This is for Afterburner fleets only.
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Experimental 10MN Microwarpdrive I
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
J5b Phased Prototype Warp Scrambler I
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II
Medium Processor Overclocking Unit I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Hobgoblin II x3
Navy Cap Booster 400 x1
Scorch M x1
Conflagration M x1
Imperial Navy Multifrequency M x1
Nanite Repair Paste x1
- This would be a good choice for an armor NOP.
Tactics
No sub-article about Maller roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.