Brutix
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Gallente Battlecruiser bonuses (per skill level):
Ship Attributes
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Summary
The Brutix is known as a very high DPS combat battlecruiser. In PvP it is normally blaster fit and shield tanked, making it maneuverable and able to do outstanding DPS if it can get in to range of its target. Unfortunately this is well known, leading many enemies to primary Brutixes before they can close. In PvE the Brutix is normally passed over in favor of its sister the Myrmidon.
Skills
Further information about additional or recommended skills to pilot Brutix for a specific or it's common role(s) can be written here.
Fitting
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
Large Shield Extender II
Faint Epsilon Warp Scrambler I
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Anti-EM Screen Reinforcer I
Hammerhead II x5
Caldari Navy Antimatter Charge M x1
- Acceleration Control III
- Afterburner III
- Gallente Battlecruiser IV
- Combat Drone Operation IV
- Controlled Bursts III
- Drone Durability III
- Drone Interfacing IV
- Drone Navigation III
- Drone Sharpshooting III
- Drones V
- Electronics IV
- Energy Management IV
- Energy Systems Operation IV
- Engineering V
- Evasive Maneuvering III
- Gallente Cruiser III
- Gallente Drone Specialization III
- Gallente Frigate IV
- Gunnery V
- High Speed Maneuvering IV
- Hull Upgrades IV
- Jury Rigging III
- Long Range Targeting III
- Mechanic V
- Medium Blaster Specialization IV
- Medium Hybrid Turret V
- Motion Prediction IV
- Nanite Interfacing III
- Nanite Operation III
- Navigation IV
- Propulsion Jamming III
- Rapid Firing IV
- Science IV
- Scout Drone Operation V
- Sharpshooter IV
- Shield Management IV
- Shield Rigging III
- Shield Upgrades IV
- Signature Analysis III
- Small Blaster Specialization IV
- Small Hybrid Turret V
- Spaceship Command IV
- Surgical Strike III
- Tactical Shield Manipulation IV
- Targeting IV
- Thermodynamics IV
- Trajectory Analysis III
- Warp Drive Operation III
- Weapon Upgrades IV
- This version deals around 691 DPS and has 50k EHP with recommended skills.
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
Experimental 10MN Microwarpdrive I
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II
Damage Control II
Armor Explosive Hardener II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Hammerhead II x5
Void M x1
- Acceleration Control IV
- Afterburner III
- Armor Rigging III
- Gallente Battlecruiser IV
- Combat Drone Operation IV
- Controlled Bursts III
- Drone Durability III
- Drone Interfacing IV
- Drone Navigation IV
- Drone Sharpshooting IV
- Drones V
- EM Armor Compensation III
- Electronic Warfare I
- Energy Management IV
- Energy Systems Operation IV
- Engineering V
- Evasive Maneuvering IV
- Explosive Armor Compensation III
- Gallente Cruiser III
- Gallente Drone Specialization II
- Gallente Frigate IV
- Gunnery V
- High Speed Maneuvering IV
- Hull Upgrades V
- Jury Rigging III
- Kinetic Armor Compensation III
- Mechanic V
- Medium Blaster Specialization IV
- Medium Hybrid Turret V
- Motion Prediction IV
- Nanite Interfacing III
- Nanite Operation III
- Navigation IV
- Propulsion Jamming V
- Rapid Firing IV
- Science IV
- Scout Drone Operation V
- Sharpshooter IV
- Shield Management III
- Signature Analysis IV
- Small Blaster Specialization IV
- Small Hybrid Turret V
- Spaceship Command IV
- Surgical Strike III
- Targeting IV
- Thermic Armor Compensation III
- Thermodynamics IV
- Trajectory Analysis III
- Warp Drive Operation III
- Weapon Upgrades IV
- This fit gets 71k ehp in game with around 700 dps
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
Experimental 10MN Afterburner I
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II
Damage Control II
Armor Explosive Hardener II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Hammerhead II x5
Void M x1
- Acceleration Control IV
- Afterburner III
- Armor Rigging III
- Gallente Battlecruiser IV
- Combat Drone Operation IV
- Controlled Bursts III
- Drone Durability III
- Drone Interfacing IV
- Drone Navigation IV
- Drone Sharpshooting IV
- Drones V
- EM Armor Compensation III
- Electronic Warfare I
- Energy Management IV
- Energy Systems Operation IV
- Engineering V
- Evasive Maneuvering IV
- Explosive Armor Compensation III
- Gallente Cruiser III
- Gallente Drone Specialization II
- Gallente Frigate IV
- Gunnery V
- High Speed Maneuvering IV
- Hull Upgrades V
- Jury Rigging III
- Kinetic Armor Compensation III
- Mechanic V
- Medium Blaster Specialization IV
- Medium Hybrid Turret V
- Motion Prediction IV
- Nanite Interfacing III
- Nanite Operation III
- Navigation IV
- Propulsion Jamming V
- Rapid Firing IV
- Science IV
- Scout Drone Operation V
- Sharpshooter IV
- Shield Management III
- Signature Analysis IV
- Small Blaster Specialization IV
- Small Hybrid Turret V
- Spaceship Command IV
- Surgical Strike III
- Targeting IV
- Thermic Armor Compensation III
- Thermodynamics IV
- Trajectory Analysis III
- Warp Drive Operation III
- Weapon Upgrades IV
- This fit gets 71k ehp in game with 750 dps. It gives up the micro-warp drive for after burner, but allows for ions to be fitted.
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Medium Unstable Power Fluctuator I
Experimental 10MN Microwarpdrive I
Warp Scrambler II
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
Damage Control II
1600mm Reinforced Steel Plates II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Magnetic Field Stabilizer II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-EM Pump I
Hammerhead II x5
Void M x1
- Requires PG implant, you can drop the neut if you don't have one
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Small Unstable Power Fluctuator I
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Stasis Webifier II
Medium Electrochemical Capacitor Booster I
Warp Scrambler II
10MN Microwarpdrive II
Medium Ancillary Armor Repairer
Energized Adaptive Nano Membrane II
Damage Control II
Reactive Armor Hardener
Magnetic Field Stabilizer II
Medium Armor Repairer II
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I
Hammerhead II x5
Null M x1000
Navy Cap Booster 800 x20
Caldari Navy Antimatter Charge M x1000
Void M x750
Nanite Repair Paste x50
- An active tank Brutix fit. Built for up close and personal fights. Very strong reps as long as the ship is not out of cap.
- As fitted, with all skills at V and before boosts, this ship has 36.7 K EHP, flies at 1232 m/s (1751 m/s with MWD overheated) and align in 11.5 s (8.2 s with MWD off). The capacitor last for only 1 min 45 s even while using Navy Cap Boosters 800.
- Can rep 617 EHP/s with both reps going at the same time.
- Damage is 686 dps at 1.9 + 5 km with Caldari Navy Antimatter.
- This ship is very susceptible to cap warfare and should try to avoid engaging in fights if neuting is likely
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
Core Probe Launcher I, Core Scanner Probe I
Experimental 10MN Microwarpdrive I
Phased Weapon Navigation Array Generation Extron
Optical Tracking Computer I, Tracking Speed Script
Faint Epsilon Warp Scrambler I
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Ancillary Current Router I
Hammerhead II x5
Tracking Speed Script x1
Antimatter Charge M x1
Core Scanner Probe I x1
- If you can't fit the MWD, downgrade to an AB but keep in mind that you'll spend a lot more time slowboating into range.
- It's possible to get more powergrid by upgrading the ACR rig to a T2 version, but this is expensive. Consider a powergrid implant instead.
- Rails instead of blasters for better damage application at longer ranges. Buffer fit for running sites in a fleet with logi support.\
- Core probe launcher can be offlined or stored in the hold with a mobile depot.
- Upgrade the scram, tracking computer, and MWD as skills permit.
- A Brutix Navy Issue has much better buffer tank and is easier to fit for this role, consider upgrading when you have the ISK.
- Don't forget drones! A significant portion of your DPS come from the Medium Combat Drones. If you can't fly Hammerhead II, consider replacing them with Federation Navy Hammerheads instead.
- Scram because PvP happens.
Tactics
The Warp Speed changes of the Rubicon expansion has seen the roles of ships heavier than a Cruiser, if not diminish, then shift completely. Gone are the days of the roaming skirmishing Battleship and Battlecruiser, which could act as the heavy punch of a small gang/small fleet.
The Brutix has a dual role of a heavy in your face blaster boat and a long range dps delivery platform with railguns, and is especially the go-to option for wormhole operations where you want as much DPS through a wormhole with as little tonnage wasted as possible, and where you don't have the skill or the wallet for a T3 Cruiser as yet. Properly fit, it can mount decent tank as well with little compromise for DPS.
As a Blaster boat its very straightforward, warp to zero on the enemy, align out, shoot, call for reps when targeted or rep yourself if you dont have Logi. The Rail Brutix is where you have to watch out for the enemy getting under your guns, but you dont have the speed to kite properly without resorting to cap heavy, sig blooming MWD, and even then you're not fast enough to outrun a cruiser, nevermind a destroyer or frigate. Where the Rail Brutix does shine is front line wormhole space POS Bashing - your tank is big enough to rep consistently so you can stand up to POS guns with logi support, your range is high enough to hit the tower with good dps, and you can incapacitate POS modules handily in a fleet. You can also stand up to defenders should they launch a counter-attack.
Notes
This vessel qualifies for the University PYOS and BYOM programs.