Can fit one warfare Link Can fit a Micro Jump Field Generator
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Developer: Carthum Conglomerate
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SHIP BONUSES
Command Destroyers bonuses (per skill level): 2% to Armor and Information Warfare link effectiveness 5% reduction in MJFG spool up time Amarr Destroyer bonuses (per skill level): 10% Bonus to Drone Damage 4% bonus to Armor Resistances Role Bonus: 95% Reduction in Powergrid Requirements for Warfare Links
50% Reduction in MWD Penalty Signature Bloom
Can fit Micro Jump Field Generators
Can fit one Warfare Link
Required Skills
Training Time what's this?60d 12h 56m 12s
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Grouping
▪ Variations Dragoon
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58 MW 155 tf
240 m/sec
300 m³
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Ship Attributes
Fittings |
High 5
Launchers 3
Turrets 3
Rig
2
small
Calibration 400
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Navigation |
Base Time to Warp 6.49 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 25 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 780 HP
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Armor |
Armor Hitpoints 850 HP
Armor Resistances
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Shields |
Shield Capacity 625 HP
Shield Resistances
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Summary
Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for gang link technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform manoeuvres that rapidly reposition other ships, be they friend or foe.
Skills
Further information about additional or recommended skills to pilot Heretic for a specific or it's common role(s) can be written here.
Fitting
Tactics
Notes
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Amarr |
Caldari |
Gallente |
Minmatar |
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