Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Lai Dai
Lai Dai ships favor a balanced mix of ship systems, making them very versatile but also less powerful when it comes to specific tactics.
SHIP BONUSES
Caldari Frigate bonuses (per skill level): 5% bonus to Small Hybrid Turret damage 10% bonus to Small Hybrid Turret optimal range Interceptors bonuses (per skill level): 15% reduction in Microwarpdrive signature radius penalty 4% bonus to all shield resistances Role Bonus: 80% reduction in Propulsion Jamming systems activation cost • Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
0 m³
Drone Bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
27.50 km
Max Locked Targets
5
Gravimetric Sensor
14 points
Sig. Radius
34 m
Scan Res.
940 mm
Structure
Structure Hitpoints
425 HP
Mass
1,050,000 kg
Volume
18,000 m³
Cargo Capacity
92 m³
Armor
Armor Hitpoints
350 HP
Armor Resistances
EM
50
THR
55
KIN
25
EXP
10
Shields
Shield Capacity
525 HP
Shield Resistances
EM
0
THR
30
KIN
40
EXP
50
Summary
The Raptor is the Caldari combat interceptor. It is bonused for small hybrid damage and optimal and shield resists. When blaster fit its DPS is far below that of the
, but its 4 mids allow it more tackle or EWAR modules, or to leverage its shield bonus with extra tank. The Raptor can also be rail fit, but its DPS isn't much higher than the