Name: Falcon Hull: Blackbird Role: Force Recon Ship
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.
Developer: Ishukone
Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
SHIP BONUSES
Caldari Cruiser bonuses (per skill level): 5% bonus to Medium Hybrid Turret damage 10% reduction in ECM Target Jammer activation cost Recon Ships bonuses (per skill level): 30% bonus to ECM Target Jammer strength 20% reduction in Cloaking Devices CPU requirement Role Bonus: 80% reduction in Cynosural Field Generator liquid ozone consumption 50% reduction in Cynosural Field Generator duration • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator • Cloak reactivation delay reduced to 5 seconds
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
10 m³
Drone Bandwidth
10 Mbit/sec
Targeting
Max Tgt. Range
120.00 km
Max Locked Targets
8
Gravimetric Sensor
28 points
Sig. Radius
175 m
Scan Res.
220 mm
Structure
Structure Hitpoints
945 HP
Mass
12,230,000 kg
Volume
96,000 m³
Cargo Capacity
315 m³
Armor
Armor Hitpoints
940 HP
Armor Resistances
EM
50
THR
79.375
KIN
53.125
EXP
10
Shields
Shield Capacity
1,750 HP
Shield Resistances
EM
0
THR
70
KIN
62.5
EXP
50
Summary
The Falcon is the caldari force recon, designed to fit a covert ops cloaking device and ECM jammers. It lacks the ECM range bonus of the blackbird, but has a superior jam strength bonus. While the Falcon has a medium hybrid damage bonus this is often completely ignored in favour of utility modules or anti-drone weapons in the high slots, since the falcon's damage is negligible at best.
The Falcon can support a shield or armor tank, usually a single plate or large shield extender. A falcon's primary defense is to pre-align and decloak at optimal jammer range, do its work and warp out and recloak if targeted by more than it can handle with its jammers.
The ability for the Falcon to suddenly decloak and cause a big swing in small fights has led many to call it overpowered in small gang warfare.
Skills
Train cloaking skill to lvl 5 to minimise sensor recalibration time. See cloaking wiki for more information
Cloaking#Sensor_Recalibration_Delay
No sub-article about Falcon roles or piloting tactics. You can write them here.
Notes
When something goes horribly wrong in fleet and/or you suffer a loss due to a terribly lopsided mechanic, it is customary to exclaim, "Because of Falcon!", regardless if there was any involvement of a Falcon, or any ECM ship, for that matter.
Example: "My dog ran away and my house burned down BECAUSE OF FALCON!"