Development Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification.
SHIP BONUSES
Minmatar Battleship bonuses (per skill level): 5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire 5% bonus to Cruise Missile and Torpedo explosion velocity
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
125 m³
Drone Bandwidth
100 Mbit/sec
Targeting
Max Tgt. Range
65.00 km
Max Locked Targets
7
LADAR Sensor
19 points
Sig. Radius
330 m
Scan Res.
115 mm
Structure
Structure Hitpoints
6,000 HP
Mass
100,600,000 kg
Volume
414,000 m³
Cargo Capacity
625 m³
Frigate Escape Bay
1 Frigate
Armor
Armor Hitpoints
6,000 HP
Armor Resistances
EM
60
THR
35
KIN
25
EXP
10
Shields
Shield Capacity
6,500 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Typhoon is one of the two Minmatar attack battleships and has bonuses for missiles. With 7 low slots to 5 mids, the Typhoon favours armor tanking, distinguishing it from the Caldari Raven, which is almost always shield tanked.
Skills
Further information about additional or recommended skills to pilot Typhoon for a specific or it's common role(s) can be written here.