High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Development Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.
SHIP BONUSES
Caldari Battleship bonuses (per skill level): 10% bonus to Large Hybrid Turret optimal range 4% bonus to all shield resistances
Required Skills
Training Time what's this?3d 20h 55m 10s
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Grouping
▪ Variations none
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Ship Attributes
Fittings |
High 8
Launchers 4
Turrets 8
Rig
3
large
Calibration 400
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Navigation |
Base Time to Warp 19.85 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 50 Mbit/sec
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Targeting |
Gravimetric Sensor 24 points
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Structure |
Structure Hitpoints 7,500 HP
Frigate Escape Bay 1 Frigate
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Armor |
Armor Hitpoints 7,000 HP
Armor Resistances
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Shields |
Shield Capacity 8,500 HP
Shield Resistances
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Summary
The Rokh is a battleship with bonuses to large hybrid range and shield tanking. The bonus to optimal range along with the natural long range of railguns makes them one of the easier battleships to set up for sniping while maintaining a strong tank. The Crucible buff to hybrids has given the Rokh a new lease of life and it now competes in fleet fights on an equal footing with Apocalypses and Maelstroms.
Skills
Further information about additional or recommended skills to pilot Rokh for a specific or its common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Rokh roles or piloting tactics. You can write them here.
Notes
You can add notes here.
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