Marshal

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Ship Database
Marshal
CornerT2h.png
Marshal
CONCORD
CONCORD
Special Edition Black Ops
Marshal Class
Highlight
High amount of high slots
HIGHLIGHTS
Highlight
Increase security status gain
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space.

Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.

While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.

SHIP BONUSES

Black Ops bonuses (per skill level):
10% bonus to Warp Scrambler and Warp Disruptor optimal range
20% to Stasis Webifier optimal range
10% bonus to warp speed and acceleration
Gallente Battleship bonuses (per skill level):
10% bonus to Large Hybrid Turret damage
7.5% bonus to Large Hybrid Turret tracking speed
Minmatar Battleship bonuses (per skill level):
10% bonus to Large Projectile Turret rate of fire
10% bonus to Large Projectile Turret falloff
Caldari Battleship bonuses (per skill level):
7.5% bonus to Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
10% bonus to Cruise Missile and Torpedo flight time
Amarr Battleship bonuses (per skill level):
10% bonus to Large Energy Turret damage
10% bonus to Large Energy Turret optimal range
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship
• Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%
650% bonus to ship max velocity when using Cloaking Devices

Ship Attributes

Fittings
Powergrid
powergrid
18,000 MW
CPU
cpu output
800 tf
Capacitor
capacitor
5,000 GJ
High
high slots
8
Launchers
launcher slots
6
Turrets
turret slots
6
Medium
medium slots
7
Low
low slots
7
Rig
rigs
2
 
Large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
110 m/sec
Inertia Modifier
inertia modifier (agility)
0.07
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
91.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
40 points
Sig. Radius
signature radius
330 m
Scan Res.
scan resolution
235 mm
Structure
Structure Hitpoints
structure hitpoints
4,000 HP
Mass
ship mass
150,000,000 kg
Volume
ship volume
450,000 m³
Cargo Capacity
cargo capacity
800 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Fuel Capacity
capacity
2,150 m³
Armor
Armor Hitpoints
armor hitpoints
5,000 HP
Armor Resistances
EM
electromagnetic resistance
40
THR
thermal resistance
40
KIN
kinetic resistance
40
EXP
explosive resistance
40
Shields
Shield Capacity
shield hitpoints
5,000 HP
Shield Resistances
EM
electromagnetic resistance
40
THR
thermal resistance
40
KIN
kinetic resistance
40
EXP
explosive resistance
40


Summary

The Marshal is the CONCORD Black Ops battleship. Like its counterparts, the Pacifier and the Enforcer, the Marshal receives bonuses to weapons from all four empires, range bonuses to both warp disruptors/scramblers and webs, and also features a strong active tanking bonus connected with the pilot's Security status. Initially only available as a redeemable code to attendees of EVE Vegas 2017, BPCs are acquirable as the level 500 reward of Project Discovery. This limited availability has kept the Marshal much more expensive than its empire peers.

The Marshal brings flexibility, utility, and fast-locking tackle to a blops fleet. With 7 medium and low slots (along with very generous fitting room), the Marshal can be either armour or shield tanked, with larger blops fleets preferring armour buffer, and solo or smaller groups preferring active shield. Active tank on a marshal also benefits from the Marshal's bonus to local repairers/shield boosters based on security status. The Marshal has bonuses to all racial weapons, but is often fitted with torpedoes to maximise DPS. However, the Marshal, like its recon counterpart the Enforcer, lacks the drone bay which all other blops have.

With bonuses to warp scramble/disruption range as well as web range, the Marshal provides excellent tackle capabilities, able to point targets at long range (up to around 60km). Combined with its generous number of midslots and high native scan resolution, the Marshal can fit sensor boosters to quickly lockdown its targets.

The main drawback of the Marshal, however, is its price, being only available from Project Discovery and costing around 6b for the hull alone.

Skills

Further information about additional or recommended skills to pilot Marshal for a specific or it's common role(s) can be written here.

Tactics

No sub-article about Marshal roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Marshal here.

Patch History