Difference between revisions of "Onyx"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 11/4/2014)
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  * SHIP ATTRIBUTES SECTION (last update : 2019-10-15)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
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  ------------------------------------------------------------->
 
  ------------------------------------------------------------->
 
  | shipid=11995
 
  | shipid=11995
  | shipimg=Onyx.png
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  | shipimg=Onyx.jpg
 
  | shipname=Onyx
 
  | shipname=Onyx
 
  | caption=Onyx
 
  | caption=Onyx
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  | volume=92,000 m&#179;
 
  | volume=92,000 m&#179;
 
  | cargohold=450 m&#179;
 
  | cargohold=450 m&#179;
  | dronebay=0 m&#179;
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  | dronebay=
  | bandwidth=0 Mbit/sec
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  | bandwidth=
  | info=Name: Onyx<br>Hull: Moa Class<br>Role: Heavy Interdiction Cruiser<br><br>Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.  <br><br>Developer: Kaalakiota <br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.<br><br>
+
  | info=Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.  <br><br>Developer: Kaalakiota <br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.<br><br>
 
  | bonuses=<b>Caldari Cruiser bonuses (per skill level):</b><br>5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br>5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br><b>Heavy Interdiction Cruisers bonuses (per skill level):</b><br>10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max velocity<br>5% bonus to Warp Disruption Field Generator scramble range<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Warp Disruption Field Generator<br>20% bonus to all shield resistances<br>
 
  | bonuses=<b>Caldari Cruiser bonuses (per skill level):</b><br>5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br>5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br><b>Heavy Interdiction Cruisers bonuses (per skill level):</b><br>10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max velocity<br>5% bonus to Warp Disruption Field Generator scramble range<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Warp Disruption Field Generator<br>20% bonus to all shield resistances<br>
 
  | structurehp=1,400 HP
 
  | structurehp=1,400 HP
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  | maxvelocity=200 m/sec
 
  | maxvelocity=200 m/sec
 
  | inertia=0.55
 
  | inertia=0.55
  | warpspeed=3.3 AU/s
+
  | warpspeed=4.5 AU/s
 
  | warptime=11.74 s
 
  | warptime=11.74 s
 
  | targetrange=80.00 km
 
  | targetrange=80.00 km
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  | totaltraintime=71d 9h 59m 40s
 
  | totaltraintime=71d 9h 59m 40s
  | externallinks=[http://wiki.eveonline.com/en/wiki/Onyx Onyx on Eve Online Wiki]
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  | externallinks=
 
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==Summary==
 
==Summary==
The Onyx is the Caldari Heavy Interdictor. It is designed to be heavily shield tanked, and has a large number of mid slots and a hull bonus to help this. The main purpose of the Onyx is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.
+
The '''Onyx''' is the Caldari Heavy Interdictor. It is designed to be heavily shield tanked, and has a large number of mid slots and a hull bonus to help this. The main purpose of the Onyx is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.
  
 
The Onyx and the Minmatar [[Broadsword]] have the same slot layouts and are almost identical ships, however the shield resist profile on the Onyx is less even than the Broadsword, making it vulnerable to EM damage. As such the Broadsword is slightly preferred, but the Onyx performs almost as well. While the armor tanked [[Devoter]] can field a larger tank in terms of raw EHP, a shield tank benefits from passive regeneration, which is important because a HIC using a Warp Disruption Field Generator cannot be remotely repaired and the passive regeneration over the duration of a bubble cycle can amount to tens of thousands of EHP
 
The Onyx and the Minmatar [[Broadsword]] have the same slot layouts and are almost identical ships, however the shield resist profile on the Onyx is less even than the Broadsword, making it vulnerable to EM damage. As such the Broadsword is slightly preferred, but the Onyx performs almost as well. While the armor tanked [[Devoter]] can field a larger tank in terms of raw EHP, a shield tank benefits from passive regeneration, which is important because a HIC using a Warp Disruption Field Generator cannot be remotely repaired and the passive regeneration over the duration of a bubble cycle can amount to tens of thousands of EHP
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==Fitting==
 
==Fitting==
 
+
For more info on fittings, please go [[Onyx/Fittings|here]]
{{ShipFitting|
 
ship=Onyx|
 
shipTypeID=11995|
 
fitName=Double Bubble|
 
fitID=Double-Bubble|
 
high1name=Heavy Missile Launcher II|
 
high1typeID=2410|
 
high2name=Heavy Missile Launcher II|
 
high2typeID=2410|
 
high3name=Heavy Missile Launcher II|
 
high3typeID=2410|
 
high4name=Heavy Missile Launcher II|
 
high4typeID=2410|
 
high5name=Warp Disruption Field Generator I|
 
high5typeID=28654|
 
high6name=Warp Disruption Field Generator I|
 
high6typeID=28654|
 
mid1name=Large Shield Extender II|
 
mid1typeID=3841|
 
mid2name=Large Shield Extender II|
 
mid2typeID=3841|
 
mid3name=10MN Microwarpdrive II|
 
mid3typeID=12076|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=Adaptive Invulnerability Field II|
 
mid5typeID=2281|
 
mid6name=EM Ward Field II|
 
mid6typeID=2301|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Power Diagnostic System II|
 
low2typeID=1541|
 
low3name=Power Diagnostic System II|
 
low3typeID=1541|
 
low4name=Power Diagnostic System II|
 
low4typeID=1541|
 
charge1name=Scourge Fury Heavy Missile x1|
 
charge1typeID=2629|
 
charge2name=Focused Warp Disruption Script x2|
 
charge2typeID=29003|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender I|
 
rig1typeID=31790|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=11995:2410;4:28654;2:2281;2:2301;1:3841;2:12076;1:1541;3:2048;1:31790;2:2629;1:29003;2::|
 
skills=|
 
notes=A standard double bubble fit. </li><li>With all skills at V and before fleet boosts, this ship has 108 K EHP, flies at 1384 m/s with MWD on (1952 m/s with MWD overheated, 248 m/s with MWD off) and align in 10.5 s (7.9 s with MWD off)</li><li>Damage is 151 dps at less than 70.8 km</li><li>The capacitor will last for only 49 s with all modules on. With the MWD off, the capacitor will last 2 min.</li><li>While this ship has high EHP, the barely sufficient cap and the use of active resist modules make this ship susceptible to cap warfare.}}{{ShipFitting|
 
ship=Onyx|
 
shipTypeID=11995|
 
fitName=Double bubble with cloak|
 
fitID=Double-bubble-with-cloak|
 
high1name=Improved Cloaking Device II|
 
high1typeID=11577|
 
high2name=Heavy Missile Launcher II|
 
high2typeID=2410|
 
high3name=Heavy Missile Launcher II|
 
high3typeID=2410|
 
high4name=Heavy Missile Launcher II|
 
high4typeID=2410|
 
high5name=Warp Disruption Field Generator I|
 
high5typeID=28654|
 
high6name=Warp Disruption Field Generator I|
 
high6typeID=28654|
 
mid1name=Large Shield Extender II|
 
mid1typeID=3841|
 
mid2name=Large Shield Extender II|
 
mid2typeID=3841|
 
mid3name=Large Shield Extender II|
 
mid3typeID=3841|
 
mid4name=Experimental 10MN Microwarpdrive I|
 
mid4typeID=5975|
 
mid5name=Adaptive Invulnerability Field II|
 
mid5typeID=2281|
 
mid6name=EM Ward Amplifier II|
 
mid6typeID=2553|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Power Diagnostic System II|
 
low2typeID=1541|
 
low3name=Power Diagnostic System II|
 
low3typeID=1541|
 
low4name=Power Diagnostic System II|
 
low4typeID=1541|
 
charge1name=Scourge Fury Heavy Missile x1|
 
charge1typeID=2629|
 
charge2name=Focused Warp Disruption Script x2|
 
charge2typeID=29003|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Capacitor Control Circuit I|
 
rig1typeID=31372|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=11995:2410;3:11577;1:28654;2:2281;1:2553;1:3841;3:5975;1:1541;3:2048;1:31372;1:31790;1:2629;1:29003;2::|
 
skills=|
 
notes=A standard double bubble fit with a cloak.</li><li>With all skills at V and before fleet boosts, this ship has 94 K EHP, flies at 1384 m/s with MWD on (1952 m/s with MWD overheated, 248 m/s with MWD off) and align in 10.5 s (7.9 s with MWD off)</li><li>Damage is 114 dps at less than 70.8 km</li><li>The capacitor will last for only 1 min 11 s with all modules on. With the MWD off, the capacitor is stable.</li><li>With a lower EHP than the fit above, the bigger capacitor and lower cap use makes this ship more resistant to cap warfare.}}
 
  
 
==Tactics==
 
==Tactics==
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==Notes==
 
==Notes==
 
''You can write additional notes for Onyx here.''
 
''You can write additional notes for Onyx here.''
 +
 +
==Patch History==
 +
{{Expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 +
* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
 +
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Heavy Interdiction Cruisers]]
+
[[Category:Ship Database]][[Category:Heavy Interdiction Cruisers]]

Latest revision as of 03:57, 16 October 2019

Eve University Database
 
Ship Database
Onyx
CornerT2h.png
Onyx
Caldari State
Caldari State
ECM PRIORITY
NORMAL
Gravimetric
what's this?

NORMAL Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Heavy Interdiction Cruisers
Moa Class
EXTERNAL LINKS

Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.

SHIP BONUSES

Caldari Cruiser bonuses (per skill level):
5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire
Heavy Interdiction Cruisers bonuses (per skill level):
10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max velocity
5% bonus to Warp Disruption Field Generator scramble range
Role Bonus:
• Can fit Warp Disruption Field Generator
20% bonus to all shield resistances

Required Skills
Training Time what's this?
71d 9h 59m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Eagle
CornerT2s.png
Eagle
Eagle
Heavy Assault CruisersMoa Class
high slots5
(1/5)
middle slots6
low slots4
powergrid990 MW
cpu output440 tf
max. velocity202 m/sec
cargo capacity550 m³
,
Gila
CornerTFs.png
Gila
Gila
Pirate Faction ShipsMoa Class
high slots5
(4/0)
middle slots6
low slots3
powergrid670 MW
cpu output380 tf
max. velocity195 m/sec
cargo capacity440 m³
,
Moa
Moa
Moa
Standard CruisersMoa Class
high slots5
(0/5)
middle slots5
low slots4
powergrid850 MW
cpu output380 tf
max. velocity190 m/sec
cargo capacity450 m³

Ship Attributes

Fittings
Powergrid
powergrid
900 MW
CPU
cpu output
560 tf
Capacitor
capacitor
1,250 GJ
High
high slots
6
Launchers
launcher slots
5
Turrets
turret slots
0
Medium
middle slots
6
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
200 m/sec
Inertia Modifier
inertia modifier (agility)
0.55
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
11.74 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
80.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
19 points
Sig. Radius
ship signature radius
150 m
Scan Res.
scan resolution
240 mm
Structure
Structure Hitpoints
structure hitpoints
1,400 HP
Mass
ship mass
15,400,000 kg
Volume
ship volume
92,000 m³
Cargo Capacity
cargo capacity
450 m³
Shields
Shield Capacity
shields
2,700 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
80
KIN
shield kinetic resistance
70
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
1,200 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
86.25
KIN
armor kinetic resistance
62.5
EXP
armor explosive resistance
10


Summary

The Onyx is the Caldari Heavy Interdictor. It is designed to be heavily shield tanked, and has a large number of mid slots and a hull bonus to help this. The main purpose of the Onyx is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.

The Onyx and the Minmatar Broadsword have the same slot layouts and are almost identical ships, however the shield resist profile on the Onyx is less even than the Broadsword, making it vulnerable to EM damage. As such the Broadsword is slightly preferred, but the Onyx performs almost as well. While the armor tanked Devoter can field a larger tank in terms of raw EHP, a shield tank benefits from passive regeneration, which is important because a HIC using a Warp Disruption Field Generator cannot be remotely repaired and the passive regeneration over the duration of a bubble cycle can amount to tens of thousands of EHP

Skills

Further information about additional or recommended skills to pilot Onyx for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Onyx roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Onyx here.

Patch History


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