Difference between revisions of "Raven"

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==Summary==
 
==Summary==
  
The '''Raven''' is a dedicated missile boat. It can fit either cruise missile launchers or torpedo launchers and has a DPS bonus for both. It is very popular for PvE combat, since it can use any missile ammunition equally well, allowing free choice of damage type to target NPCs' weaknesses. Their low speed and less-than-stellar tank, and the delay imposed on missile damage by missile travel time, make Ravens a rarer sight in PvP, though torpedo Ravens muster dangerous DPS against other large targets.
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The '''Raven''' is an iconic missile boat. It has a rate of fire bonus for all battleship sized missile launcher and a range bonus for cruise missiles and torpedoes. This range bonus makes it possible to create cruise missile fits which reach up to 300 km which is the maximum lock range of subcapitals. Less extreme cruise missile fits are popular in larger scale structure defenses.  
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The Raven is very popular for PvE combat, since it can use any missile ammunition equally well, allowing free choice of damage type to target NPCs' weaknesses. This is especially in missions useful. It is also a good stepping stone to the [[Golem]].
  
 
==Skills==
 
==Skills==

Revision as of 15:44, 10 March 2022

This article should be cleaned up or improved.
The reason is: Some skill naming/existence problems in #Skills


EVE University Database
 
Ship Database
Raven
Raven
Caldari State
Caldari State
Standard Battleships
Raven Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.

SHIP BONUSES

Caldari Battleship bonuses (per skill level):
5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
10% bonus to Cruise Missile and Torpedo max velocity
Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
3d 20h 55m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Raven Navy Issue
Raven Navy Issue.jpg
CornerTFs.png
Raven Navy Issue
Faction Battleships Raven Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (8/0) Icon mid slot.png7 Icon low slot.png5
Icon powergrid.png12,000 MW Icon cpu.png780 tf
Icon velocity.png123 m/sec
Icon capacity.png800 m³
, Raven State Issue
Raven State Issue.jpg
CornerTFs.png
Raven State Issue
Special Edition Battleships Raven Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (8/2) Icon mid slot.png6 Icon low slot.png6
Icon powergrid.png11,400 MW Icon cpu.png770 tf
Icon velocity.png94 m/sec
Icon capacity.png665 m³
, Golem
Golem.jpg
CornerT2s.png
Golem
Marauders Raven Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png8 (4/0) Icon mid slot.png7 Icon low slot.png4
Icon powergrid.png8,500 MW Icon cpu.png715 tf
Icon velocity.png100 m/sec
Icon capacity.png1,225 m³

Ship Attributes

Fittings
Powergrid
powergrid
11,000 MW
CPU
cpu output
750 tf
Capacitor
capacitor
5,500 GJ
High
high slots
7
Launchers
launcher slots
6
Turrets
turret slots
4
Medium
medium slots
7
Low
low slots
5
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
113 m/sec
Inertia Modifier
inertia modifier (agility)
0.12
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
16.52 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
90.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
22 points
Sig. Radius
signature radius
410 m
Scan Res.
scan resolution
111 mm
Structure
Structure Hitpoints
structure hitpoints
7,040 HP
Mass
ship mass
99,300,000 kg
Volume
ship volume
486,000 m³
Cargo Capacity
cargo capacity
830 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
6,380 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
7,700 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Raven is an iconic missile boat. It has a rate of fire bonus for all battleship sized missile launcher and a range bonus for cruise missiles and torpedoes. This range bonus makes it possible to create cruise missile fits which reach up to 300 km which is the maximum lock range of subcapitals. Less extreme cruise missile fits are popular in larger scale structure defenses.

The Raven is very popular for PvE combat, since it can use any missile ammunition equally well, allowing free choice of damage type to target NPCs' weaknesses. This is especially in missions useful. It is also a good stepping stone to the Golem.

Skills

Tactics

The Raven is primarily used in PvE combat due to its reliance on missiles for damage dealing. Missiles take time to reach their target, handicapping their use in many PvP roles, and large missiles can struggle to apply damage to medium- and small-sized targets. In PvE, however, the Raven makes a fine ship, especially when fighting at range with cruise missiles

Pilots coming to the Raven from the Drake might be used to being cap stable all the time. No longer. Leave your afterburner and shield booster off most of the time. When your shield drops to about 40%-33%, pulse your shield booster to keep your shield in that range. Always keep an eye on your available capacitor charge; if you start to run low, warp out and recharge. Be aware that using your afterburner compromises your cap, and therefore your ability to tank damage.

Your mission weakness is going to be frigates: killing these with large missiles is slow. Always carry a flight of light scout drones and use these to kill frigates. It is essential to carry light drones as a defense against frigate NPCs which can tackle you and stop you warping out. By holding you down while larger NPCs pile DPS on you, these small enemies present in some ways the greatest danger in Level 4 missions. Keep an eye on your drones' health: if elite frigates or interceptors attack your drones, recall your drones, and then relaunch them.

When you've got the money, consider buying a Caldari Navy/Guristas X-Large Shield Booster to replace your Meta 4 or T2 booster, and Caldari Navy Ballistic Control Systems to replace your BCS IIs. From there, your money can go into faction missile launchers, or into saving up for one of the natural steps up from a Raven: the Raven Navy Issue (more DPS), the Scorpion Navy Issue (much stronger tank), the Rattlesnake (beastly tank and mixed drone/missile DPS), and the Golem (an ultra-Raven).

Notes

The Raven is a rare example of an EVE ship that has a name meaning the same thing as the name of another ship: "corax" also means "raven".

Patch History