Difference between revisions of "Revelation Navy Issue"
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| shipimg= | | shipimg= | ||
| shipname= Revelation Navy Issue | | shipname= Revelation Navy Issue | ||
− | |||
| class= Dreadnought | | class= Dreadnought | ||
| grouping= Faction Dreadnoughts | | grouping= Faction Dreadnoughts | ||
| hulltype= Revelation Class | | hulltype= Revelation Class | ||
− | | faction= Amarr Empire | + | | faction= Amarr Empire |
− | + | | variations= {{Ship|Revelation}}, {{Ship|Bane}}, {{Ship|Chemosh}} | |
− | |||
− | | variations= {{Ship|Revelation}}, {{Ship|Chemosh}} | ||
| tech= F | | tech= F | ||
− | + | ||
| powergrid= 825,000 MW | | powergrid= 825,000 MW | ||
| cpu= 770 tf | | cpu= 770 tf | ||
| capacitor= 60,000 GJ | | capacitor= 60,000 GJ | ||
+ | |||
| highs= 6 | | highs= 6 | ||
| turrets= 3 | | turrets= 3 | ||
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| mediums= 4 | | mediums= 4 | ||
| lows= 8 | | lows= 8 | ||
+ | |||
| mass= 1,290,000,000 kg | | mass= 1,290,000,000 kg | ||
− | | volume= 18,500,000 | + | | volume= 18,500,000 m³ |
− | | cargohold= 2,175 | + | |
− | + | | cargohold= 2,175 m³ | |
| extraholdtype= Fuel | | extraholdtype= Fuel | ||
− | | | + | | extrahold= 8,000 m³ |
| extrahold2type= Ship Maintenance Bay | | extrahold2type= Ship Maintenance Bay | ||
− | | | + | | extrahold2= 1,000,000 m³ |
| extrahold3type= Fleet Hangar | | extrahold3type= Fleet Hangar | ||
+ | | extrahold3= 10,000 m³ | ||
+ | |||
| info= Imperial Navy planners regard the Revelation-class dreadnoughts as a mainstay of Amarr military capability, with numerous variants having been developed from the basic class, including several marks of planetary assault dreadnoughts. For fleet actions and sieges of space installations, the Ministry of War required that an upgraded Revelation Navy Issue be equipped with even heavier armor, the most powerful capital energy weapons possible, and an effective capacitor warfare capability. The enhanced naval variant of the storied Revelation-class is a divine beast that amply epitomizes the Amarr way of war. | | info= Imperial Navy planners regard the Revelation-class dreadnoughts as a mainstay of Amarr military capability, with numerous variants having been developed from the basic class, including several marks of planetary assault dreadnoughts. For fleet actions and sieges of space installations, the Ministry of War required that an upgraded Revelation Navy Issue be equipped with even heavier armor, the most powerful capital energy weapons possible, and an effective capacitor warfare capability. The enhanced naval variant of the storied Revelation-class is a divine beast that amply epitomizes the Amarr way of war. | ||
''"Let not your sword sleep easy in your hand, till the cities of God be built across heaven's band."'' – The Scriptures, Book of Graces 11:29 | ''"Let not your sword sleep easy in your hand, till the cities of God be built across heaven's band."'' – The Scriptures, Book of Graces 11:29 | ||
− | | bonuses=<b>Amarr Dreadnought bonuses (per skill level):</b><br> | + | | bonuses= <b>Amarr Dreadnought bonuses (per skill level):</b><br> |
7.5% bonus to Capital Energy Turret damage<br> | 7.5% bonus to Capital Energy Turret damage<br> | ||
4% bonus to all armor resistances<br> | 4% bonus to all armor resistances<br> | ||
10% reduction in Capital Energy Turret activation cost<br> | 10% reduction in Capital Energy Turret activation cost<br> | ||
25% bonus to Energy Nosferatu drain amount and range<br> | 25% bonus to Energy Nosferatu drain amount and range<br> | ||
− | + | '''Role Bonus:'''<br> | |
− | + | • Can fit Siege modules<br> | |
− | + | • 5x penalty to Entosis Link duration | |
+ | |||
| structurehp= 169,500 HP | | structurehp= 169,500 HP | ||
+ | |||
+ | | armorhp= 169,500 HP | ||
+ | | armorem= 50 | ||
+ | | armortherm= 35 | ||
+ | | armorkin= 25 | ||
+ | | armorexp= 20 | ||
+ | |||
| shieldhp= 177,150 HP | | shieldhp= 177,150 HP | ||
| shieldem= 0 | | shieldem= 0 | ||
+ | | shieldtherm= 20 | ||
+ | | shieldkin= 40 | ||
| shieldexp= 50 | | shieldexp= 50 | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| maxvelocity= 75 m/sec | | maxvelocity= 75 m/sec | ||
| inertia= 0.044 | | inertia= 0.044 | ||
| warpspeed= 1.5 AU/s | | warpspeed= 1.5 AU/s | ||
| warptime= 78.686 s | | warptime= 78.686 s | ||
+ | |||
| targetrange= 97.50 km | | targetrange= 97.50 km | ||
+ | | maxlockedtargets= 7 | ||
| sigradius= 11,100 m | | sigradius= 11,100 m | ||
− | | | + | | scanres= 85 mm |
| sensortype= RADAR | | sensortype= RADAR | ||
| sensorvalue= 42 points | | sensorvalue= 42 points | ||
− | + | ||
| reqskills=*{{RequiredSkill|Capital Ships|I}} | | reqskills=*{{RequiredSkill|Capital Ships|I}} | ||
− | **{{RequiredSkill|Advanced Spaceship Command|V}} | + | ** {{RequiredSkill|Advanced Spaceship Command|V}} |
− | ***{{RequiredSkill|Spaceship Command|V}} | + | *** {{RequiredSkill|Spaceship Command|V}} |
− | *{{RequiredSkill|Amarr Dreadnought|II}} | + | * {{RequiredSkill|Amarr Dreadnought|II}} |
− | **{{RequiredSkill|Capital Ships|III}} | + | ** {{RequiredSkill|Capital Ships|III}} |
− | ***{{RequiredSkill|Advanced Spaceship Command|V}} | + | *** {{RequiredSkill|Advanced Spaceship Command|V}} |
− | ****{{RequiredSkill|Spaceship Command|V}} | + | **** {{RequiredSkill|Spaceship Command|V}} |
− | **{{RequiredSkill|Amarr Battleship|III}} | + | ** {{RequiredSkill|Amarr Battleship|III}} |
− | ***{{RequiredSkill|Spaceship Command|IV}} | + | *** {{RequiredSkill|Spaceship Command|IV}} |
− | ***{{RequiredSkill|Amarr Battlecruiser|III}} | + | *** {{RequiredSkill|Amarr Battlecruiser|III}} |
− | ****{{RequiredSkill|Spaceship Command|III}} | + | **** {{RequiredSkill|Spaceship Command|III}} |
− | ****{{RequiredSkill|Amarr Cruiser|III}} | + | **** {{RequiredSkill|Amarr Cruiser|III}} |
− | *****{{RequiredSkill|Spaceship Command|II}} | + | ***** {{RequiredSkill|Spaceship Command|II}} |
− | *****{{RequiredSkill|Amarr Destroyer|III}} | + | ***** {{RequiredSkill|Amarr Destroyer|III}} |
− | ******{{RequiredSkill|Amarr Frigate|III}} | + | ****** {{RequiredSkill|Amarr Frigate|III}} |
− | *******{{RequiredSkill|Spaceship Command|I}} | + | ******* {{RequiredSkill|Spaceship Command|I}} |
− | **{{RequiredSkill|Tactical Weapon Reconfiguration|I}} | + | ** {{RequiredSkill|Tactical Weapon Reconfiguration|I}} |
− | ***{{RequiredSkill|Advanced Weapon Upgrades|V}} | + | *** {{RequiredSkill|Advanced Weapon Upgrades|V}} |
− | ****{{RequiredSkill|Weapon Upgrades|V}} | + | **** {{RequiredSkill|Weapon Upgrades|V}} |
− | *****{{RequiredSkill|Gunnery|II}} | + | ***** {{RequiredSkill|Gunnery|II}} |
− | *{{RequiredSkill|Jump Drive Operation|I}} | + | * {{RequiredSkill|Jump Drive Operation|I}} |
− | **{{RequiredSkill|Navigation|V}} | + | ** {{RequiredSkill|Navigation|V}} |
− | **{{RequiredSkill|Warp Drive Operation|V}} | + | ** {{RequiredSkill|Warp Drive Operation|V}} |
− | ***{{RequiredSkill|Navigation|I}} | + | *** {{RequiredSkill|Navigation|I}} |
− | **{{RequiredSkill|Science|V}} | + | ** {{RequiredSkill|Science|V}} |
+ | | totaltraintime= <!--107d 18h 28m 50s--> | ||
− | |||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= | ||
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-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
− | The Empire Faction Version of the sturdy [[Revelation]]. Compared to the [[Tech 1]] hull, the faction version has a 50% bigger | + | The Empire Faction Version of the sturdy [[Revelation]]. Compared to the [[Tech 1]] hull, the faction version has a 50% bigger DPS bonus per level of {{Sk|Amarr Dreadnought}}, an additional bonus to [[capacitor warfare]], an extra high slot, more CPU and powergrid, more base tank, and slightly higher sensor strength and scan resolution, |
− | ==Skills== | + | == Skills == |
''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.'' | ''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.'' | ||
− | ==Tactics== | + | == Tactics == |
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.'' | ''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Notes == |
''You can add notes about {{PAGENAME}} here.'' | ''You can add notes about {{PAGENAME}} here.'' | ||
− | ==Patch History== | + | == Patch History == |
{{expansion past | {{expansion past | ||
|'''2022-11-08''' [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion] | |'''2022-11-08''' [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion] | ||
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{{ShipsMatrix|expgroup= dreadnoughts}} | {{ShipsMatrix|expgroup= dreadnoughts}} | ||
− | [[Category:Ship Database]][[Category:Faction Dreadnoughts]] | + | |
+ | [[Category:Ship Database]] | ||
+ | [[Category:Faction Dreadnoughts]] |
Revision as of 16:32, 13 June 2023
RELATED UNI-WIKI REFERENCES
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Imperial Navy planners regard the Revelation-class dreadnoughts as a mainstay of Amarr military capability, with numerous variants having been developed from the basic class, including several marks of planetary assault dreadnoughts. For fleet actions and sieges of space installations, the Ministry of War required that an upgraded Revelation Navy Issue be equipped with even heavier armor, the most powerful capital energy weapons possible, and an effective capacitor warfare capability. The enhanced naval variant of the storied Revelation-class is a divine beast that amply epitomizes the Amarr way of war. "Let not your sword sleep easy in your hand, till the cities of God be built across heaven's band." – The Scriptures, Book of Graces 11:29 SHIP BONUSES
Amarr Dreadnought bonuses (per skill level):
Ship Attributes
|
Summary
The Empire Faction Version of the sturdy Revelation. Compared to the Tech 1 hull, the faction version has a 50% bigger DPS bonus per level of Amarr Dreadnought, an additional bonus to capacitor warfare, an extra high slot, more CPU and powergrid, more base tank, and slightly higher sensor strength and scan resolution,
Skills
Further information about additional or recommended skills to pilot Revelation Navy Issue for a specific or its common role(s) can be written here.
Tactics
No sub-article about Revelation Navy Issue roles or piloting tactics. You can write them here.
Notes
You can add notes about Revelation Navy Issue here.
Patch History
A long, long time ago... |
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2022-11-08 Patch notes News: Uprising Expansion
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