Difference between revisions of "Revelation Navy Issue"

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m (Remove parameters caption and race; cosmetic changes)
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  | shipimg=  
 
  | shipimg=  
 
  | shipname= Revelation Navy Issue
 
  | shipname= Revelation Navy Issue
| caption= Revelation Navy Issue
 
 
  | class= Dreadnought
 
  | class= Dreadnought
 
  | grouping= Faction Dreadnoughts
 
  | grouping= Faction Dreadnoughts
 
  | hulltype= Revelation Class
 
  | hulltype= Revelation Class
 
  | faction= Amarr Empire
 
  | faction= Amarr Empire
| race= Amarr
 
 
  | roles= unspecified
 
  | roles= unspecified
 
  | variations= {{Ship|Revelation}}, {{Ship|Chemosh}}
 
  | variations= {{Ship|Revelation}}, {{Ship|Chemosh}}
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  | lows= 8
 
  | lows= 8
 
  | mass= 1,290,000,000 kg
 
  | mass= 1,290,000,000 kg
  | volume= 18,500,000 m³
+
  | volume= 18,500,000
  | cargohold= 2,175 m³
+
  | cargohold= 2,175
  | extrahold= 8,000 m³
+
  | extrahold= 8,000
 
  | extraholdtype= Fuel
 
  | extraholdtype= Fuel
  | extrahold2= 1,000,000 m³
+
  | extrahold2= 1,000,000
 
  | extrahold2type= Ship Maintenance Bay
 
  | extrahold2type= Ship Maintenance Bay
  | extrahold3= 10,000 m³
+
  | extrahold3= 10,000
 
  | extrahold3type= Fleet Hangar
 
  | extrahold3type= Fleet Hangar
 
  | info= Imperial Navy planners regard the Revelation-class dreadnoughts as a mainstay of Amarr military capability, with numerous variants having been developed from the basic class, including several marks of planetary assault dreadnoughts. For fleet actions and sieges of space installations, the Ministry of War required that an upgraded Revelation Navy Issue be equipped with even heavier armor, the most powerful capital energy weapons possible, and an effective capacitor warfare capability. The enhanced naval variant of the storied Revelation-class is a divine beast that amply epitomizes the Amarr way of war.
 
  | info= Imperial Navy planners regard the Revelation-class dreadnoughts as a mainstay of Amarr military capability, with numerous variants having been developed from the basic class, including several marks of planetary assault dreadnoughts. For fleet actions and sieges of space installations, the Ministry of War required that an upgraded Revelation Navy Issue be equipped with even heavier armor, the most powerful capital energy weapons possible, and an effective capacitor warfare capability. The enhanced naval variant of the storied Revelation-class is a divine beast that amply epitomizes the Amarr way of war.
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10% reduction in Capital Energy Turret activation cost<br>
 
10% reduction in Capital Energy Turret activation cost<br>
 
25% bonus to Energy Nosferatu drain amount and range<br>
 
25% bonus to Energy Nosferatu drain amount and range<br>
<b>Role Bonus:</b><br>
+
'''Role Bonus:'''<br>
&bull;&nbsp;Can fit Siege modules<br>
+
&nbsp;Can fit Siege modules<br>
&bull;&nbsp;5x penalty to Entosis Link duration
+
&nbsp;5x penalty to Entosis Link duration
 
  | structurehp= 169,500 HP
 
  | structurehp= 169,500 HP
 
  | shieldhp= 177,150 HP
 
  | shieldhp= 177,150 HP
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  | scanres= 85 mm
 
  | scanres= 85 mm
 
  | reqskills=*{{RequiredSkill|Capital Ships|I}}
 
  | reqskills=*{{RequiredSkill|Capital Ships|I}}
**{{RequiredSkill|Advanced Spaceship Command|V}}
+
** {{RequiredSkill|Advanced Spaceship Command|V}}
***{{RequiredSkill|Spaceship Command|V}}
+
*** {{RequiredSkill|Spaceship Command|V}}
*{{RequiredSkill|Amarr Dreadnought|II}}
+
* {{RequiredSkill|Amarr Dreadnought|II}}
**{{RequiredSkill|Capital Ships|III}}
+
** {{RequiredSkill|Capital Ships|III}}
***{{RequiredSkill|Advanced Spaceship Command|V}}
+
*** {{RequiredSkill|Advanced Spaceship Command|V}}
****{{RequiredSkill|Spaceship Command|V}}
+
**** {{RequiredSkill|Spaceship Command|V}}
**{{RequiredSkill|Amarr Battleship|III}}
+
** {{RequiredSkill|Amarr Battleship|III}}
***{{RequiredSkill|Spaceship Command|IV}}
+
*** {{RequiredSkill|Spaceship Command|IV}}
***{{RequiredSkill|Amarr Battlecruiser|III}}
+
*** {{RequiredSkill|Amarr Battlecruiser|III}}
****{{RequiredSkill|Spaceship Command|III}}
+
**** {{RequiredSkill|Spaceship Command|III}}
****{{RequiredSkill|Amarr Cruiser|III}}
+
**** {{RequiredSkill|Amarr Cruiser|III}}
*****{{RequiredSkill|Spaceship Command|II}}
+
***** {{RequiredSkill|Spaceship Command|II}}
*****{{RequiredSkill|Amarr Destroyer|III}}
+
***** {{RequiredSkill|Amarr Destroyer|III}}
******{{RequiredSkill|Amarr Frigate|III}}
+
****** {{RequiredSkill|Amarr Frigate|III}}
*******{{RequiredSkill|Spaceship Command|I}}
+
******* {{RequiredSkill|Spaceship Command|I}}
**{{RequiredSkill|Tactical Weapon Reconfiguration|I}}
+
** {{RequiredSkill|Tactical Weapon Reconfiguration|I}}
***{{RequiredSkill|Advanced Weapon Upgrades|V}}
+
*** {{RequiredSkill|Advanced Weapon Upgrades|V}}
****{{RequiredSkill|Weapon Upgrades|V}}
+
**** {{RequiredSkill|Weapon Upgrades|V}}
*****{{RequiredSkill|Gunnery|II}}
+
***** {{RequiredSkill|Gunnery|II}}
*{{RequiredSkill|Jump Drive Operation|I}}
+
* {{RequiredSkill|Jump Drive Operation|I}}
**{{RequiredSkill|Navigation|V}}
+
** {{RequiredSkill|Navigation|V}}
**{{RequiredSkill|Warp Drive Operation|V}}
+
** {{RequiredSkill|Warp Drive Operation|V}}
***{{RequiredSkill|Navigation|I}}
+
*** {{RequiredSkill|Navigation|I}}
**{{RequiredSkill|Science|V}}
+
** {{RequiredSkill|Science|V}}
  
 
  | totaltraintime= <!--107d 18h 28m 50s-->
 
  | totaltraintime= <!--107d 18h 28m 50s-->
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------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
The Empire Faction Version of the sturdy [[Revelation]]. Compared to the [[Tech 1]] hull, the faction version has a 50% bigger dps bonus per level of [[Amarr Dreadnought]], an additional bonus to [[capacitor warfare]], an extra high slot, more cpu and powergrid, more base tank, and slightly higher sensor strength and scan resolution,
+
The Empire Faction Version of the sturdy [[Revelation]]. Compared to the [[Tech 1]] hull, the faction version has a 50% bigger dps bonus per level of [[Amarr Dreadnought]], an additional bonus to [[capacitor warfare]], an extra high slot, more cpu and powergrid, more base tank, and slightly higher sensor strength and scan resolution,
  
==Skills==
+
== Skills ==
 
''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.''
 
''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.''
  
==Tactics==
+
== Tactics ==
 
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.''
 
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.''
  
==Notes==
+
== Notes ==
 
''You can add notes about {{PAGENAME}} here.''
 
''You can add notes about {{PAGENAME}} here.''
  
==Patch History==
+
== Patch History ==
 
{{expansion past
 
{{expansion past
 
|'''2022-11-08''' [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
 
|'''2022-11-08''' [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
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{{ShipsMatrix|expgroup= dreadnoughts}}
 
{{ShipsMatrix|expgroup= dreadnoughts}}
[[Category:Ship Database]][[Category:Faction Dreadnoughts]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Faction Dreadnoughts]]

Revision as of 17:27, 15 January 2023

EVE University Database
 
Ship Database
Revelation Navy Issue
CornerTFh.png
?size=256&.png
Amarr Empire
Amarr Empire
Faction Dreadnoughts
Revelation Class
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Imperial Navy planners regard the Revelation-class dreadnoughts as a mainstay of Amarr military capability, with numerous variants having been developed from the basic class, including several marks of planetary assault dreadnoughts. For fleet actions and sieges of space installations, the Ministry of War required that an upgraded Revelation Navy Issue be equipped with even heavier armor, the most powerful capital energy weapons possible, and an effective capacitor warfare capability. The enhanced naval variant of the storied Revelation-class is a divine beast that amply epitomizes the Amarr way of war.

"Let not your sword sleep easy in your hand, till the cities of God be built across heaven's band." – The Scriptures, Book of Graces 11:29

SHIP BONUSES

Amarr Dreadnought bonuses (per skill level):
7.5% bonus to Capital Energy Turret damage
4% bonus to all armor resistances
10% reduction in Capital Energy Turret activation cost
25% bonus to Energy Nosferatu drain amount and range
Role Bonus:
• Can fit Siege modules
• 5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Revelation
Revelation.jpg
Revelation
Dreadnoughts Revelation Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png5 (0/3) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png700,000 MW Icon cpu.png650 tf
Icon velocity.png75 m/sec
Icon capacity.png2,175 m³
, Chemosh
Chemosh.jpg
CornerTFs.png
Chemosh
Pirate Faction Dreadnoughts Revelation Class
Icon highlights.pngHigh Amount of Medium Slots
Icon highlights.png1,000m3 Corpse hold
Icon hi slot.png6 (0/3) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png850,000 MW Icon cpu.png715 tf
Icon velocity.png80 m/sec
Icon capacity.png2,400 m3

Ship Attributes

Fittings
Powergrid
powergrid
825,000 MW
CPU
cpu output
770 tf
Capacitor
capacitor
60,000 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
4
Low
low slots
8
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
75 m/sec
Inertia Modifier
inertia modifier (agility)
0.044
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
78.686 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
97.50 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
42 points
Sig. Radius
signature radius
11,100 m
Scan Res.
scan resolution
85 mm
Structure
Structure Hitpoints
structure hitpoints
169,500 HP
Mass
ship mass
1,290,000,000 kg
Volume
ship volume
18,500,000 m³
Cargo Capacity
cargo capacity
2,175 m³
Fuel Capacity
capacity
8,000 m³
Ship Maintenance Bay Capacity
capacity
1,000,000 m³
Fleet Hangar Capacity
capacity
10,000 m³
Armor
Armor Hitpoints
armor hitpoints
169,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
177,150 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Empire Faction Version of the sturdy Revelation. Compared to the Tech 1 hull, the faction version has a 50% bigger dps bonus per level of Amarr Dreadnought, an additional bonus to capacitor warfare, an extra high slot, more cpu and powergrid, more base tank, and slightly higher sensor strength and scan resolution,

Skills

Further information about additional or recommended skills to pilot Revelation Navy Issue for a specific or its common role(s) can be written here.

Tactics

No sub-article about Revelation Navy Issue roles or piloting tactics. You can write them here.

Notes

You can add notes about Revelation Navy Issue here.

Patch History