Difference between revisions of "Tengu"

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==Fitting==
 
==Fitting==
{{ShipFitting|
+
For more info on fittings, please go [[Tengu/Fittings|here]]
ship=Tengu|
+
 
shipTypeID=29984|
+
==Fleet-Up Fittings==
fitName=WH RR Tengu|
+
For more info on fittings, please go [[Tengu/Fittings|here]]
fitID=WH-RR-Tengu|
 
high1name=Heavy Missile Launcher II|
 
high1typeID=2410|
 
high2name=Heavy Missile Launcher II|
 
high2typeID=2410|
 
high3name=Heavy Missile Launcher II|
 
high3typeID=2410|
 
high4name=Heavy Missile Launcher II|
 
high4typeID=2410|
 
high5name=Heavy Missile Launcher II|
 
high5typeID=2410|
 
high6name=Gistum C-Type Medium Shield Transporter|
 
high6typeID=19141|
 
mid1name=Phased Weapon Navigation Array Generation Extron|
 
mid1typeID=19814|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Pith C-Type EM Ward Field|
 
mid3typeID=19264|
 
mid4name=Republic Fleet Large Shield Extender|
 
mid4typeID=31932|
 
mid5name=Republic Fleet Large Shield Extender|
 
mid5typeID=31932|
 
low1name=Caldari Navy Ballistic Control System|
 
low1typeID=15681|
 
low2name=Caldari Navy Ballistic Control System|
 
low2typeID=15681|
 
low3name=Caldari Navy Ballistic Control System|
 
low3typeID=15681|
 
low4name=Capacitor Flux Coil II|
 
low4typeID=1248|
 
low5name=Damage Control II|
 
low5typeID=2048|
 
subsystem1name=Tengu Defensive - Adaptive Shielding|
 
subsystem1typeID=29969|
 
subsystem2name=Tengu Electronics - Dissolution Sequencer|
 
subsystem2typeID=30050|
 
subsystem3name=Tengu Engineering - Capacitor Regeneration Matrix|
 
subsystem3typeID=30143|
 
subsystem4name=Tengu Offensive - Accelerated Ejection Bay|
 
subsystem4typeID=30122|
 
subsystem5name=Tengu Propulsion - Fuel Catalyst|
 
subsystem5typeID=30090|
 
charge1name=Caldari Navy Scourge Heavy Missile x1|
 
charge1typeID=27441|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender II|
 
rig1typeID=31796|
 
rig2name=Medium Anti-EM Screen Reinforcer II|
 
rig2typeID=31724|
 
rig3name=Medium Anti-Explosive Screen Reinforcer II|
 
rig3typeID=31736|
 
difficulty=2|
 
warsop=G|
 
warsopReason=Tech 3 ship and deadspace mods|
 
version=PRE-RET 1.0|
 
shipDNA=29984:29969;1:30050;1:30090;1:30122;1:30143;1:2410;5:19141;1:2281;1:19264;1:19814;1:31932;2:1248;1:2048;1:15681;3:31724;1:31736;1:31796;1:27441;1::|
 
skills=Caldari Strategic Cruiser IV</li><li>Caldari Defensive Systems V</li><li>Caldari Offensive Systems V</li><li>Caldari Electronic Systems V</li><li>Caldari Engineering Systems V</li><li>Caldari Propulsion Systems V|
 
notes=Somewhat difficult to fit on CPU side, some Navy BCS will be needed to fit without implant.</li><li>Cap stable @ 59% (Is actually cap stable at all 5's without capacitor flux coil, but only barely at All 5's).</li><li>Lowest Resist 83.8 (EM).</li><li>2 together (receiving 1 rep) tanks 660 DPS Omni, 4 together (receiving 3 reps) tanks up to 1691 DPS omni.</li><li>451 DPS @ 94.3 KM (Navy Scourge).}}{{ShipFitting|
 
ship=Tengu|
 
shipTypeID=29984|
 
fitName=RR Tengu(Easier Fit)|
 
fitID=RR-Tengu-Easier-Fit-|
 
high1name=Heavy Missile Launcher II|
 
high1typeID=2410|
 
high2name=Heavy Missile Launcher II|
 
high2typeID=2410|
 
high3name=Heavy Missile Launcher II|
 
high3typeID=2410|
 
high4name=Heavy Missile Launcher II|
 
high4typeID=2410|
 
high5name=Heavy Missile Launcher II|
 
high5typeID=2410|
 
high6name=Large Remote Shield Booster II|
 
high6typeID=3608|
 
mid1name=Pithum C-Type Explosive Deflection Amplifier|
 
mid1typeID=19209|
 
mid2name=Pithum C-Type EM Ward Amplifier|
 
mid2typeID=19215|
 
mid3name=Pithum C-Type EM Ward Amplifier|
 
mid3typeID=19215|
 
mid4name=Large Shield Extender II|
 
mid4typeID=3841|
 
mid5name=Large Shield Extender II|
 
mid5typeID=3841|
 
low1name=Ballistic Control System II|
 
low1typeID=22291|
 
low2name=Ballistic Control System II|
 
low2typeID=22291|
 
low3name=Capacitor Power Relay II|
 
low3typeID=1447|
 
low4name=Capacitor Power Relay II|
 
low4typeID=1447|
 
low5name=Damage Control II|
 
low5typeID=2048|
 
subsystem1name=Tengu Defensive - Adaptive Shielding|
 
subsystem1typeID=29969|
 
subsystem2name=Tengu Electronics - Dissolution Sequencer|
 
subsystem2typeID=30050|
 
subsystem3name=Tengu Engineering - Capacitor Regeneration Matrix|
 
subsystem3typeID=30143|
 
subsystem4name=Tengu Offensive - Rifling Launcher Pattern|
 
subsystem4typeID=30123|
 
subsystem5name=Tengu Propulsion - Intercalated Nanofibers|
 
subsystem5typeID=30086|
 
charge1name=Mjolnir Heavy Missile x1|
 
charge1typeID=207|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Capacitor Control Circuit II|
 
rig1typeID=31378|
 
rig2name=Medium Capacitor Control Circuit II|
 
rig2typeID=31378|
 
rig3name=Medium Processor Overclocking Unit I|
 
rig3typeID=4395|
 
difficulty=2|
 
warsop=G|
 
warsopReason=T3 and DED|
 
version=ODY 1.0|
 
shipDNA=29984:29969;1:30050;1:30086;1:30123;1:30143;1:2410;5:3608;1:3841;2:19209;1:19215;2:1447;2:2048;1:22291;2:4395;1:31378;2:207;1::|
 
skills=Caldari Defensive Systems V</li><li>Caldari Offensive Systems V</li><li>Caldari Engineering Systems V</li><li>All others at least IV|
 
notes=This fit shouldn't need an implant</li><li>EFT shows around 70k EHP for the current fit with no extender rigs so depending on how much tank you want you could be able to squeeze a Target Painter in}} {{ShipFitting|
 
ship=Tengu|
 
shipTypeID=29984|
 
fitName=E-Uni Budget Lv4 Passive Mission Fit|
 
fitID=E-Uni-Budget-Lv4-Passive-Mission-Fit|
 
high1name=Heavy Missile Launcher II|
 
high1typeID=2410|
 
high2name=Heavy Missile Launcher II|
 
high2typeID=2410|
 
high3name=Heavy Missile Launcher II|
 
high3typeID=2410|
 
high4name=Heavy Missile Launcher II|
 
high4typeID=2410|
 
high5name=Heavy Missile Launcher II|
 
high5typeID=2410|
 
mid1name=Republic Fleet 10MN Afterburner|
 
mid1typeID=15753|
 
mid2name=Republic Fleet Large Shield Extender|
 
mid2typeID=31932|
 
mid3name=Republic Fleet Large Shield Extender|
 
mid3typeID=31932|
 
mid4name=Republic Fleet Large Shield Extender|
 
mid4typeID=31932|
 
mid5name=Kinetic Deflection Field II|
 
mid5typeID=2299|
 
mid6name=Adaptive Invulnerability Field II|
 
mid6typeID=2281|
 
low1name=Ballistic Control System II|
 
low1typeID=22291|
 
low2name=Ballistic Control System II|
 
low2typeID=22291|
 
low3name=Ballistic Control System II|
 
low3typeID=22291|
 
low4name=Beta Reactor Control: Shield Power Relay I|
 
low4typeID=8333|
 
low5name=Beta Reactor Control: Shield Power Relay I|
 
low5typeID=8333|
 
subsystem1name=Tengu Electronics - Dissolution Sequencer|
 
subsystem1typeID=30050|
 
subsystem2name=Tengu Defensive - Supplemental Screening|
 
subsystem2typeID=29971|
 
subsystem3name=Tengu Engineering - Capacitor Regeneration Matrix|
 
subsystem3typeID=30143|
 
subsystem4name=Tengu Offensive - Accelerated Ejection Bay|
 
subsystem4typeID=30122|
 
subsystem5name=Tengu Propulsion - Fuel Catalyst|
 
subsystem5typeID=30090|
 
charge1name=Scourge Precision Heavy Missile x4000|
 
charge1typeID=24513|
 
charge2name=Scourge Fury Heavy Missile x3000|
 
charge2typeID=2629|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Purger II|
 
rig1typeID=31812|
 
rig2name=Medium Core Defense Field Purger II|
 
rig2typeID=31812|
 
rig3name=Medium Core Defense Field Purger II|
 
rig3typeID=31812|
 
difficulty=1|
 
warsop=S|
 
warsopReason=T3, Faction Modules|
 
version=RUBI 1.0|
 
shipDNA=29984:29971;1:30050;1:30090;1:30122;1:30143;1:2410;5:2281;1:2299;1:15753;1:31932;3:8333;2:22291;3:31812;3:2629;3000:24513;4000:2629;1::|
 
skills=Caldari Defensive Systems V</li><li>Caldari Offensive Systems V</li><li>Caldari Propulsion Systems V</li><li>Caldari Engineering Systems IV</li><li>Caldari Electronic Systems IV</li><li>Rapid Launch V</li><li>Guided Missile Precision IV</li><li>Missile Bombardment IV</li><li>Warhead Upgrades IV</li><li>Shield Management V</li><li>Shield Operation V</li><li>Shield Upgrades IV</li><li>EM Shield Compensation IV</li><li>Explosive Shield Compensation IV</li><li>Kinetic Shield Compensation IV</li><li>Thermic Shield Compensation IV</li><li>Acceleration Control IV</li><li>Afterburner IV</li><li>Evasive Maneuvering IV</li><li>Fuel Conservation IV|
 
notes=Cheap, reliable LV mission runner. Excellent ship to use to start making ISK running Lv4 missions. Cap stable with AFB, its speed and agility along with its low signature radius and high recharge rate compliment the Tengu's high native resistances and make for an exceptionally stable PvE tank. Swap hardeners as necessary for mission type. Scourge ammo yields best DPS thanks to bonuses, switch between fury and precision based on target size.}} {{ShipFitting|
 
ship=Tengu|
 
shipTypeID=29984|
 
fitName=E-Uni Active Mission Fit - Shiny|
 
fitID=E-Uni-Active-Mission-Fit---Shiny|
 
high1name=Heavy Missile Launcher II|
 
high1typeID=2410|
 
high2name=Heavy Missile Launcher II|
 
high2typeID=2410|
 
high3name=Heavy Missile Launcher II|
 
high3typeID=2410|
 
high4name=Heavy Missile Launcher II|
 
high4typeID=2410|
 
high5name=Heavy Missile Launcher II|
 
high5typeID=2410|
 
mid1name=Gistum C-Type 10MN Afterburner|
 
mid1typeID=18660|
 
mid2name=Pith A-Type Shield Boost Amplifier|
 
mid2typeID=19311|
 
mid3name=Pith A-Type Large Shield Booster|
 
mid3typeID=19205|
 
mid4name=Pith C-Type Kinetic Deflection Field|
 
mid4typeID=19258|
 
mid5name=Pithum C-Type Adaptive Invulnerability Field|
 
mid5typeID=4349|
 
mid6name=Republic Fleet Target Painter|
 
mid6typeID=31944|
 
low1name=Caldari Navy Ballistic Control System|
 
low1typeID=15681|
 
low2name=Caldari Navy Ballistic Control System|
 
low2typeID=15681|
 
low3name=Caldari Navy Ballistic Control System|
 
low3typeID=15681|
 
low4name=Capacitor Flux Coil II|
 
low4typeID=1248|
 
low5name=Capacitor Flux Coil II|
 
low5typeID=1248|
 
subsystem1name=Tengu Electronics - CPU Efficiency Gate|
 
subsystem1typeID=30048|
 
subsystem2name=Tengu Defensive - Amplification Node|
 
subsystem2typeID=29970|
 
subsystem3name=Tengu Engineering - Capacitor Regeneration Matrix|
 
subsystem3typeID=30143|
 
subsystem4name=Tengu Offensive - Accelerated Ejection Bay|
 
subsystem4typeID=30122|
 
subsystem5name=Tengu Propulsion - Fuel Catalyst|
 
subsystem5typeID=30090|
 
charge1name=Scourge Fury Heavy Missile x4500|
 
charge1typeID=2629|
 
charge2name=Scourge Precision Heavy Missile x3500|
 
charge2typeID=24513|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Hydraulic Bay Thrusters I|
 
rig1typeID=31600|
 
rig2name=Medium Capacitor Control Circuit II|
 
rig2typeID=31378|
 
rig3name=Medium Capacitor Control Circuit II|
 
rig3typeID=31378|
 
difficulty=1|
 
warsop=G|
 
warsopReason=Deadspace Modules|
 
version=RUBI 1.0|
 
shipDNA=29984:29970;1:30048;1:30090;1:30122;1:30143;1:2410;5:4349;1:18660;1:19205;1:19258;1:19311;1:31944;1:1248;2:15681;3:31378;2:31600;1:2629;4500:24513;3500:2629;1::|
 
skills=Caldari Defensive Systems V</li><li>Caldari Offensive Systems V</li><li>Caldari Propulsion Systems V</li><li>Caldari Engineering Systems IV</li><li>Caldari Electronic Systems IV</li><li>Rapid Launch V</li><li>Guided Missile Precision IV</li><li>Missile Bombardment IV</li><li>Warhead Upgrades IV</li><li>Shield Management V</li><li>Shield Operation V</li><li>Shield Compensation V</li><li>Shield Upgrades IV</li><li>Acceleration Control IV</li><li>Afterburner IV</li><li>Evasive Maneuvering IV</li><li>Fuel Conservation IV</li><li>Capacitor Management V</li><li>Capacitor Systems Operation V|
 
notes=Cap stable active fit with a ridiculously high repair rate, high resists, and very good speed. Change hardeners based on enemy, Gurista's fit here tanks about 2800dps with moderate skills. Appx 1.5b ISK but makes mission running easy and pays for itself in time. Do not fly in wartime.}} {{ShipFitting
 
| ship=Tengu
 
| shipTypeID=29984
 
| fitName=Level 4 Tengu
 
| fitID=level4-tengu
 
| low1name=Ballistic Control System II
 
| low1typeID=22291
 
| low2name=Ballistic Control System II
 
| low2typeID=22291
 
| low3name=Ballistic Control System II
 
| low3typeID=22291
 
| low4name=Ballistic Control System II
 
| low4typeID=22291
 
| mid1name=Pithi A-Type Small Shield Booster
 
| mid1typeID=19179
 
| mid2name=Pithi A-Type Small Shield Booster
 
| mid2typeID=19179
 
| mid3name=10MN Afterburner II
 
| mid3typeID=12058
 
| mid4name=Adaptive Invulnerability Field II
 
| mid4typeID=2281
 
| mid5name=EM Ward Field II
 
| mid5typeID=2301
 
| mid6name=Target Painter II
 
| mid6typeID=19806
 
| high1name=Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
 
| high1typeID=25715
 
| charge1name=Scourge Rage Heavy Assault Missile
 
| charge1typeID=2679
 
| high2name=Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
 
| high2typeID=25715
 
| high3name=Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
 
| high3typeID=25715
 
| high4name=Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
 
| high4typeID=25715
 
| high5name=Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
 
| high5typeID=25715
 
| high6name=Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
 
| high6typeID=25715
 
| rig1name=Medium Warhead Calefaction Catalyst I
 
| rig1typeID=31622
 
| rig2name=Medium Warhead Calefaction Catalyst I
 
| rig2typeID=31622
 
| subsystem1name=Tengu Defensive - Amplification Node
 
| subsystem1typeID=29970
 
| subsystem2name=Tengu Electronics - Dissolution Sequencer
 
| subsystem2typeID=30050
 
| subsystem3name=Tengu Engineering - Augmented Capacitor Reservoir
 
| subsystem3typeID=30141
 
| subsystem4name=Tengu Offensive - Accelerated Ejection Bay
 
| subsystem4typeID=30122
 
| subsystem5name=Tengu Propulsion - Fuel Catalyst
 
| subsystem5typeID=30090
 
| rig3name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=At a bare minimum:</li><br /><li>Shield Operation V</li><li>Caldari Defensive Systems I</li><li>Light Missiles III</li><li>Heavy Assault Missiles V</li><li>Heavy Assault Missile Specialization I</li><li>Missile Launcher Operation V</li><li>Afterburner IV</li><li>Caldari Engineering Systems I</li><li>Target Painting IV</li><li>Tactical Shield Manipulation IV</li><li>Caldari Cruiser V</li><li>Caldari Strategic Cruiser I</li><li>Navigation V</li><li>Caldari Propulsion Systems I</li><li>Caldari Electronic Systems I</li><li>Caldari Offensive Systems I</li><li>Jury Rigging III</li><li>Launcher Rigging I</li>
 
| showSKILLS=N
 
| notes=836 dps with scourge rage heavy assault missiles.</li><li>reps 441hp/s with both shield boosters running.</li><li>633 m/s with AB and 213 without.</li><br /><li>EFT shows 26.2k EHP</li><br /><li>Capacitor lasts:</li><li>2m 8s with everything on.</li><li>6m 7s with one shield booster.</li><li>63.8% with everything but the shield boosters.</li><br /><li>Costs ~600m, most expensive parts are the small shield boosters.
 
| showNOTES=N
 
| difficulty=2
 
| warsop=G
 
| warsopReason=Tech 3 ship with deadspace modules
 
| version=RUBI 1.0
 
| showTOC=Y
 
| shipDNA=29984:22291;1:19179;1:12058;1:2281;1:2301;1:19806;1:25715;1:2679;1:31622;1:29970;1:30050;1:30141;1:30122;1:30090;1::
 
}} {{ShipFitting|
 
ship=Tengu|
 
shipTypeID=29984|
 
fitName=Gareth's Solo C3 Tengu|
 
fitID=Gareth-s-Solo-C3-Tengu|
 
high1name=Heavy Missile Launcher II|
 
high1typeID=2410|
 
high2name=Heavy Missile Launcher II|
 
high2typeID=2410|
 
high3name=Heavy Missile Launcher II|
 
high3typeID=2410|
 
high4name=Heavy Missile Launcher II|
 
high4typeID=2410|
 
high5name=Heavy Missile Launcher II|
 
high5typeID=2410|
 
mid1name=Experimental 100MN Afterburner I|
 
mid1typeID=5955|
 
mid2name=Shield Boost Amplifier II|
 
mid2typeID=24443|
 
mid3name=Pithum C-Type Medium Shield Booster|
 
mid3typeID=19187|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=EM Ward Field II|
 
mid5typeID=2301|
 
mid6name=Phased Weapon Navigation Array Generation Extron|
 
mid6typeID=19814|
 
mid7name=Cap Recharger II|
 
mid7typeID=2032|
 
low1name=Reactor Control Unit II|
 
low1typeID=1355|
 
low2name=Ballistic Control System II|
 
low2typeID=22291|
 
low3name=Ballistic Control System II|
 
low3typeID=22291|
 
low4name=Ballistic Control System II|
 
low4typeID=22291|
 
subsystem1name=Tengu Defensive - Amplification Node|
 
subsystem1typeID=29970|
 
subsystem2name=Tengu Electronics - Emergent Locus Analyzer|
 
subsystem2typeID=30052|
 
subsystem3name=Tengu Engineering - Capacitor Regeneration Matrix|
 
subsystem3typeID=30143|
 
subsystem4name=Tengu Offensive - Accelerated Ejection Bay|
 
subsystem4typeID=30122|
 
subsystem5name=Tengu Propulsion - Fuel Catalyst|
 
subsystem5typeID=30090|
 
charge1name=Caldari Navy Scourge Heavy Missile x1|
 
charge1typeID=27441|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-Explosive Screen Reinforcer II|
 
rig1typeID=31736|
 
rig2name=Medium Capacitor Control Circuit II|
 
rig2typeID=31378|
 
rig3name=Medium Capacitor Control Circuit II|
 
rig3typeID=31378|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=29984:29970;1:30052;1:30090;1:30122;1:30143;1:2410;5:2032;1:2281;1:2301;1:5955;1:19187;1:19814;1:24443;1:1355;1:22291;3:31378;2:31736;1:27441;1::|
 
skills=|
 
notes=This fit can breeze through C3 combat signatures, but if you want to do relic and data sites you'll need to swap a [[BCU]] for a [[DCU]] and the target painter for another shield booster.</li><li>If neuting becomes an issue (it shouldn't really), you can swap the painter for a cap recharger. </li><li>I prefer to use a prop mod on my fits, even though it has a range of 80km (limited by targeting range not missile range). Having the ability to burn away quickly if someone catches you is fantastically useful and will absolutely save your ship.</li><li>This fit costs ~450M, so it's fairly cheap as T3s go.</li><li>Carry analysers + a mobile depot in the hold to to open cans if desired.}}
 
  
 
==Tactics==
 
==Tactics==

Revision as of 13:59, 24 March 2016

EVE University Database
 
Ship Database
Tengu
CornerT3h.png
Tengu
Caldari State
Caldari State
Strategic Cruisers
Tengu Class
RELATED UNI-WIKI REFERENCES

When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification.

These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes.

- Janto Sitarbe, The Legendary Flock

SHIP BONUSES

Caldari Electronic Systems bonuses (per skill level):
• bonus to all Caldari Electronic Systems effectiveness
Caldari Defensive Systems bonuses (per skill level):
• bonus to all Caldari Defensive Systems effectiveness
Caldari Engineering Systems bonuses (per skill level):
• bonus to all Caldari Engineering Systems effectiveness
Caldari Offensive Systems bonuses (per skill level):
• bonus to all Caldari Offensive Systems effectiveness
Caldari Propulsion Systems bonuses (per skill level):
• bonus to all Caldari Propulsion Systems effectiveness
Caldari Strategic Cruiser bonuses (per skill level):
5% reduction in module heat damage amount taken

Required Skills
Training Time what's this?
60d 11h 3m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
0 MW
CPU
cpu output
0 tf
Capacitor
capacitor
100 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
10 m/sec
Inertia Modifier
inertia modifier (agility)
0.31
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
3.52 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
0.00 km
Max Locked Targets
max. locked targets
5
Gravimetric Sensor
Gravimetric sensor strength
0 points
Sig. Radius
signature radius
150 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
1,661 HP
Mass
ship mass
8,201,000 kg
Volume
ship volume
92,000 m³
Cargo Capacity
cargo capacity
0 m³
Armor
Armor Hitpoints
armor hitpoints
100 HP
Armor Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0
Shields
Shield Capacity
shield hitpoints
100 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0


Summary

The Tengu is the Caldari Strategic Cruiser. Strategic cruisers are made up of the hull and 5 subsystems that can be swapped for flexibility. The Tengu is a popular strategic cruiser for missioning because of its strong shield tank and long range missiles. It is not very popular in incursions because of the delayed damage of missiles, but its high number of mid slots allow a lot of utility modules like webs and target painters to make up for this. In PvP the Tengu is normally used as a kiter, but can be HAM fit for close range damage. Like all strategic cruisers the Tengu can be configured to fit a cloak.

Skills

Fitting

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Fleet-Up Fittings

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Tactics

Tengus are one of the most popular T3 cruiser doctrines among both null-sec and low-sec alliances. They are usually flown in one of two configurations. Large groups will usually run a brick tanked, long range rail Tengu, which is used to snipe from long range. Smaller groups, with little or no logi support, will run a doctrine affectionately titled "Slippery Petes". These Tengus are run nullified to ignore bubbles, with ECCM in the low slots to make them difficult to probe down and tackle. In fact, you need a bonused ship and a full set of Virtue implants to probe Petes! Petes are also fit with railguns, and are designed to warp in at extreme ranges, take potshots at key ships such as logistics and the Fleet Commander, and warp out before they can be caught.

Notes

You can write additional notes for Tengu here.