Difference between revisions of "Vexor Navy Issue"

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(Updated for the June 2019 Release rework.)
Line 16: Line 16:
 
  | faction=Gallente Federation
 
  | faction=Gallente Federation
 
  | race=Gallente
 
  | race=Gallente
  | roles=Droneboat
+
  | roles=Brawler
 
  | variations={{Ship|Guardian-Vexor}}, {{Ship|Ishtar}}, {{Ship|Vexor}}
 
  | variations={{Ship|Guardian-Vexor}}, {{Ship|Ishtar}}, {{Ship|Vexor}}
 
  | tech=F
 
  | tech=F
 
  | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
  | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid=800 MW
+
  | powergrid=850 MW
  | cpu=310 tf
+
  | cpu=350 tf
 
  | capacitor=1,500 GJ
 
  | capacitor=1,500 GJ
 
  | highs=4
 
  | highs=4
  | turrets=2
+
  | turrets=3
 
  | launchers=0
 
  | launchers=0
 
  | mediums=4
 
  | mediums=4
 
  | lows=6
 
  | lows=6
  | mass=11,310,000 kg
+
  | mass=9,700,000 kg
 
  | volume=112,000 m&#179;
 
  | volume=112,000 m&#179;
 
  | cargohold=460 m&#179;
 
  | cargohold=460 m&#179;
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  | extraholdtype=
 
  | extraholdtype=
 
  | dronebay=200 m&#179;
 
  | dronebay=200 m&#179;
  | bandwidth=125 Mbit/sec
+
  | bandwidth=75 Mbit/sec
  | info=The Vexor Navy-Issued cruiser was originally designed to carry advanced on-board technologies requiring a great deal of skill to operate, but at the last moment the Federation Navy decided to scrap the more complex designs in favor of simple upgrades to the standard Vexor's armor, shields, hull and drone bandwidth. The result: a monster of a combat cruiser.<br>
+
  | info=The Navy Issue edition of the Vexor cruiser has been recently retooled by Federation Navy engineers to increase its armor repair and hybrid weapon capabilities. The result is a monster of a combat cruiser that is capable of trading blows with any enemies of freedom across the New Eden cluster.<br>
  | bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>5% bonus to Drone tracking speed<br>10% bonus to Drone hitpoints, damage and mining yield<br>
+
  | bonuses=<b>Gallente Cruiser bonuses (per skill level)</b><br>10% bonus to Drone hitpoints, damage, and tracking speed<br>10% bonus to Medium Hybrid Turret damage and tracking speed<br>7.5% bonus to armor repair amount
 
  | structurehp=3,000 HP
 
  | structurehp=3,000 HP
 
  | shieldhp=1,650 HP
 
  | shieldhp=1,650 HP
Line 48: Line 48:
 
  | armorkin=35
 
  | armorkin=35
 
  | armortherm=35
 
  | armortherm=35
  | maxvelocity=220 m/sec
+
  | maxvelocity=210 m/sec
  | inertia=0.44
+
  | inertia=0.51
 
  | warpspeed=3 AU/s
 
  | warpspeed=3 AU/s
  | warptime=6.9 s
+
  | warptime=6.86 s
 
  | targetrange=52.50 km
 
  | targetrange=52.50 km
  | sigradius=145 m
+
  | sigradius=130 m
 
  | maxlockedtargets=7
 
  | maxlockedtargets=7
 
  | sensortype=Magnetometric
 
  | sensortype=Magnetometric
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==Summary==
 
==Summary==
The Vexor Navy Issue is the best cruiser-size drone platform out there, save perhaps for the [[Gila]]. Compared to the [[Vexor]], the bandwidth has been increased from 75 to 125 Mbit/s and the drone bay from 125 to 200 m3 while the medium hybrid turret damage bonus has been replaced by a drone speed bonus. This allows the Vexor Navy Issue to carry and fly a full set of small, medium and large drones. With good drone skills this ship can out damage many of its rivals, using large drones against large targets, and small drones against frigates.
+
In July 2019, the Vexor Navy Issue was changed from a glass cannon drone boat to a tanky, brawling focused fit. It's previous bandwidth that could control 5 heavy or sentry drones has been reduced down to 3 heavies/sentries, so capsuleers now must make use of the damage bonused turret slots alongside drones to get the strong DPS amount it could get before.
 
 
The main problem, especially against small ships, is the danger of getting your drones picked off one after the other. Consider using a tracking disruptor with a tracking speed script to minimize this risk. Also, if the targets are expected to be far, consider replacing the large drones by Sentry Drones.
 
  
 
==Skills==
 
==Skills==
Line 97: Line 95:
 
==Patch History==
 
==Patch History==
 
{{expansion past|
 
{{expansion past|
 +
'''June 2019 Release - 2019-07-25.1 - Released 2019-07-25'''
 +
 +
''This version of the ship has become extremely dominant in the specific niche of farming nullsec anomalies, making it one of the most commonly flown ships in the game. The VNI has an excellent combination of dps, mobility, ease of use, and price making it the obvious choice for anomaly running. For the same reasons, the VNI has also become one of the most commonly used ships among those who break the rules by engaging in botting.
 +
 +
''Whenever a ship becomes this dominant in a specific role, it has the unfortunate side effect of crowding out other options and making the choice of what ship to fly less interesting. We have made a series of small tweaks to the VNI over time in an attempt to gradually reduce its dominance, however we have now concluded that the best path forward is a larger revamp of the VNI’s design.''
 +
 +
''This revamp will carve out a new and different niche for the VNI, allowing it to remain an exciting and powerful ship without dominating the world of anomaly ratting.''
 +
 +
* New bonuses:
 +
:*10% bonus to Drone hitpoints, damage, and tracking speed (was 10% HP/Damage/Mining and 5% tracking)
 +
:*10% bonus to Medium Hybrid Turret damage and tracking speed (new)
 +
:*7.5% bonus to armor repair amount (new)
 +
 +
* CPU increased from 310 tf to 350 tf (+40 tf)
 +
* Powergrid increased from 800 MW to 850 MW (+50 MW)
 +
* Turret count increased from 2 to 3 (+1)
 +
* Max velocity reduced from 220 m/s to 210 m/s (-10 m/s)
 +
* Inertia modifier increased from 0.44 to 0.51 (+0.07)
 +
* Mass reduced from 11,310,000 kg to 9,700,000 kg (-1,160,000 kg)
 +
** Align time reduced from 6.9 s to 6.86 s (-0.04 s)
 +
* Drone bandwidth reduced from 125 MBit/sec to 75 Mbit/sec (-50 Mbit/sec)
 +
* Signature radius reduced from 145 m to 130 m (-15 m)
 +
 
'''APRIL 2019 RELEASE APRIL 9TH 2019'''
 
'''APRIL 2019 RELEASE APRIL 9TH 2019'''
 
*Bonus to Drone Maximum Velocity removed
 
*Bonus to Drone Maximum Velocity removed

Revision as of 17:35, 25 July 2019

EVE University Database
 
Ship Database
Vexor Navy Issue
CornerTFh.png
Vexor Navy Issue
Gallente Federation
Gallente Federation
Faction Cruisers
Vexor Class
RELATED UNI-WIKI REFERENCES

The Navy Issue edition of the Vexor cruiser has been recently retooled by Federation Navy engineers to increase its armor repair and hybrid weapon capabilities. The result is a monster of a combat cruiser that is capable of trading blows with any enemies of freedom across the New Eden cluster.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level)
10% bonus to Drone hitpoints, damage, and tracking speed
10% bonus to Medium Hybrid Turret damage and tracking speed
7.5% bonus to armor repair amount

Required Skills
Training Time what's this?
22h 29m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Guardian-Vexor
Guardian-Vexor.jpg
CornerTFs.png
Guardian-Vexor
Special Edition Cruisers Vexor Class
Icon hi slot.png5 (1/5) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png725 MW Icon cpu.png400 tf
Icon velocity.png180 m/sec
Icon capacity.png480 m³
, Ishtar
Ishtar.jpg
CornerT2s.png
Ishtar
Heavy Assault Cruisers Vexor Class
Icon hi slot.png4 (0/4) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png740 MW Icon cpu.png340 tf
Icon velocity.png175 m/sec
Icon capacity.png560 m³
, Vexor
Vexor.jpg
Vexor
Standard Cruisers Vexor Class
Icon hi slot.png4 (0/4) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png700 MW Icon cpu.png300 tf
Icon velocity.png195 m/sec
Icon capacity.png480 m³

Ship Attributes

Fittings
Powergrid
powergrid
850 MW
CPU
cpu output
350 tf
Capacitor
capacitor
1,500 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
4
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
210 m/sec
Inertia Modifier
inertia modifier (agility)
0.51
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
6.86 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
200 m³
Drone Bandwidth
drone bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
52.50 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
20 points
Sig. Radius
signature radius
130 m
Scan Res.
scan resolution
285 mm
Structure
Structure Hitpoints
structure hitpoints
3,000 HP
Mass
ship mass
9,700,000 kg
Volume
ship volume
112,000 m³
Cargo Capacity
cargo capacity
460 m³
Armor
Armor Hitpoints
armor hitpoints
3,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,650 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

In July 2019, the Vexor Navy Issue was changed from a glass cannon drone boat to a tanky, brawling focused fit. It's previous bandwidth that could control 5 heavy or sentry drones has been reduced down to 3 heavies/sentries, so capsuleers now must make use of the damage bonused turret slots alongside drones to get the strong DPS amount it could get before.

Skills

Further information about additional or recommended skills to pilot Vexor Navy Issue for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Vexor Navy Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Vexor Navy Issue here.

Patch History