Difference between revisions of "Avatar"

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==Fitting==
 
==Fitting==
{{ShipFitting
 
| ship=Avatar
 
| shipTypeID=11567
 
| fitName=Avatar - Armor No Prop Pulse Dual Giga Basic
 
| fitID=Avatar---Armor-No-Prop-Pulse-Dual-Giga-Basic
 
| low1name=Syndicate Damage Control
 
| low1typeID=41201
 
| low2name=Corelum A-Type Energized EM Membrane
 
| low2typeID=18825
 
| low3name=Corelum A-Type Energized Kinetic Membrane
 
| low3typeID=18821
 
| low4name=Corelum A-Type Energized Thermal Membrane
 
| low4typeID=18827
 
| low5name=Corelum A-Type Energized Explosive Membrane
 
| low5typeID=18823
 
| low6name=Corpum A-Type Energized Adaptive Nano Membrane
 
| low6typeID=18881
 
| low7name=CONCORD 25000mm Steel Plates
 
| low7typeID=41456
 
| low8name=CONCORD 25000mm Steel Plates
 
| low8typeID=41456
 
| mid1name=Capital F-RX Compact Capacitor Booster, Navy Cap Booster 3200
 
| mid1typeID=41492
 
| charge1name=Navy Cap Booster 3200 x1
 
| charge1typeID=41490
 
| mid2name=Shadow Serpentis Sensor Booster, Scan Resolution Script
 
| mid2typeID=14236
 
| charge2name=Scan Resolution Script x1
 
| charge2typeID=29011
 
| mid3name=Shadow Serpentis Sensor Booster, Scan Resolution Script
 
| mid3typeID=14236
 
| mid4name=Federation Navy Tracking Computer, Optimal Range Script
 
| mid4typeID=15792
 
| charge3name=Optimal Range Script x1
 
| charge3typeID=28999
 
| mid5name=10000MN Afterburner II
 
| mid5typeID=41239
 
| high1name='Judgment' Electromagnetic Doomsday
 
| high1typeID=24550
 
| high2name=Cynosural Field Generator I
 
| high2typeID=21096
 
| high3name=Dual Giga Pulse Laser II, Blood Multifrequency XL
 
| high3typeID=37298
 
| charge4name=Blood Multifrequency XL x1
 
| charge4typeID=21254
 
| high4name=Dual Giga Pulse Laser II, Blood Multifrequency XL
 
| high4typeID=37298
 
| high5name=Dual Giga Pulse Laser II, Blood Multifrequency XL
 
| high5typeID=37298
 
| high6name=Dual Giga Pulse Laser II, Blood Multifrequency XL
 
| high6typeID=37298
 
| high7name=Dual Giga Pulse Laser II, Blood Multifrequency XL
 
| high7typeID=37298
 
| high8name=Dual Giga Pulse Laser II, Blood Multifrequency XL
 
| high8typeID=37298
 
| rig1name=Capital Trimark Armor Pump II
 
| rig1typeID=31061
 
| rig2name=Capital Trimark Armor Pump II
 
| rig2typeID=31061
 
| rig3name=Capital Trimark Armor Pump II
 
| rig3typeID=31061
 
| charge5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Bridging Titans are similar, they drop one gun for a Jump Portal Generator. Phenomena Generators are at FC's call. Bring lots of refits.</li><li>35.3M EHP with High-Grade Slaves and HG-1008 implant.</li><li>Variations include: swapping the EM Membrane for a second A-Type EANM; different midslots, doomsday and highslots according to what you're using it for.
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=11567:41201;1:18825;1:18821;1:18827;1:18823;1:18881;1:41456;2:41492;1:41490;1:14236;2:29011;1:15792;1:28999;1:41239;1:24550;1:21096;1:37298;6:21254;1:31061;3::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
  
 
==Tactics==
 
==Tactics==

Revision as of 05:36, 10 October 2019

EVE University Database
 
Ship Database
Avatar
Avatar
Amarr Empire
Amarr Empire
Titans
Avatar Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
Highlight
Has Large Cargohold
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Casting his sight on his realm, the Lord witnessed
The cascade of evil, the torrents of war.
Burning with wrath, He stepped
down from the Heavens
To judge the unworthy,
To redeem the pure.

-The Scriptures, Revelation Verses 2:12

SHIP BONUSES

Amarr Titan bonuses (per skill level):
180% bonus to Capital Energy Turret damage
10% reduction in Capital Energy Turret activation cost
10+ bonus to ship warp core strength
Role Bonus:
• Can fit Doomsday devices
• Can fit Jump Portal Generator
• Can fit Clone Vat Bay
• Can use three Command Burst modules
200% bonus to Command Burst area of effect range
500% bonus to Armor Plates and Shield Extenders
80% bonus to Sensor Dampener resistance
80% bonus to Weapon Disruption resistance
80% bonus to Stasis effect resistance
80% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link duration
• Can fit one Phenomena Generator module

Required Skills
Training Time what's this?
194d 6h 24m 16s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Molok
Molok.jpg
CornerTFs.png
Molok
Pirate Faction Titans Avatar Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon highlights.pngHas Large Cargohold
Icon highlights.png2,000 m3 Corpse hold
Icon hi slot.png8 (0/4) Icon mid slot.png6 Icon low slot.png8
Icon powergrid.png1,375,000 MW Icon cpu.png900 tf
Icon velocity.png65 m/sec
Icon capacity.png12,400 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,250,000 MW
CPU
cpu output
815 tf
Capacitor
capacitor
125,000 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
medium slots
5
Low
low slots
8
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
80 m/sec
Inertia Modifier
inertia modifier (agility)
0.036
Warp Speed
inertia modifier (agility)
1.37 AU/s
Base Time to Warp
base time to warp
109.795 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
250.00 km
Max Locked Targets
max. locked targets
8
RADAR Sensor
RADAR sensor strength
225 points
Sig. Radius
signature radius
22,760 m
Scan Res.
scan resolution
75 mm
Structure
Structure Hitpoints
structure hitpoints
390,000 HP
Mass
ship mass
2,400,000,000 kg
Volume
ship volume
155,000,000 m³
Cargo Capacity
cargo capacity
15,000 m³
Fuel Capacity
capacity
60,000 m³
Ship Maintenance Bay Capacity
capacity
5,000,000 m³
Fleet Hangar Capacity
capacity
100,000 m³
Armor
Armor Hitpoints
armor hitpoints
630,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
260,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Avatar is the Amarr Titan. The Avatar is a popular choice for Titan pilots due to it having 8 low slots, allowing it to fit the heaviest armor tank in its class, and the meta favoring armor for big capital fights for many years makes it a default choice. Because of the way that bonuses (especially for damage) work on Titans, having Titan V is a huge boost to the effectiveness of this hull. Titan III and under are wholly insufficient skills to sit in a Titan.

Skills

Further information about additional or recommended skills to pilot Avatar for a specific or it's common role(s) can be written here.

Fitting

Tactics

No sub-article about Avatar roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Avatar here.