Difference between revisions of "Vedmak"
Drebin 679 (talk | contribs) m (Corrected armor explosive resists. Reassigned ECM priority to high.) |
Drebin 679 (talk | contribs) (Updated to account for the warp speed changes. Fixed up other things.) |
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | <!----------------------------------------------------------- | ||
− | * SHIP ATTRIBUTES SECTION (last update : 2019- | + | * SHIP ATTRIBUTES SECTION (last update : 2019-10-15) |
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
Line 21: | Line 21: | ||
| tech= | | tech= | ||
| ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | | ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
− | | powergrid= | + | | powergrid=1,170 MW |
| cpu=380 tf | | cpu=380 tf | ||
− | | capacitor= | + | | capacitor=1,500 GJ |
| highs=4 | | highs=4 | ||
| turrets=1 | | turrets=1 | ||
Line 29: | Line 29: | ||
| mediums=4 | | mediums=4 | ||
| lows=6 | | lows=6 | ||
− | | mass=9,530, | + | | mass=9,530,000 kg |
− | | volume=118, | + | | volume=118,000 m³ |
| cargohold=533 m³ | | cargohold=533 m³ | ||
| extrahold= | | extrahold= | ||
Line 55: | Line 55: | ||
| maxvelocity=240 m/sec | | maxvelocity=240 m/sec | ||
| inertia=0.45 | | inertia=0.45 | ||
− | | warpspeed= | + | | warpspeed=4 AU/s |
| warptime=6.08 s | | warptime=6.08 s | ||
| targetrange=55.00 km | | targetrange=55.00 km | ||
| sigradius=300 m | | sigradius=300 m | ||
| maxlockedtargets=7 | | maxlockedtargets=7 | ||
− | | sensortype= | + | | sensortype=RADAR |
| sensorvalue=20 points | | sensorvalue=20 points | ||
| scanres=300 mm | | scanres=300 mm | ||
Line 84: | Line 84: | ||
==Summary== | ==Summary== | ||
Summary | Summary | ||
− | The Vedmak is a precursor ship. It was released in the Into The Abyss expansion on May the 29th 2018, alongside the two other precursor ships. | + | The '''Vedmak''' is a precursor ship. It was released in the Into The Abyss expansion on May the 29th 2018, alongside the two other initial precursor ships, the [[Damavik]] and the [[Leshak]]. |
− | Only the precursor ships can fit the Entropic Disintegrator weapon. The new weapon system will occupy a single turret slot and only one can be fitted, limited to Triglavian ships. This opens many possibilities as a large number of utility highs remain free. | + | Only the precursor ships can fit the [[Turrets#Precursor_turrets|Entropic Disintegrator]] weapon. The new weapon system will occupy a single turret slot and only one can be fitted, limited to Triglavian ships. This opens many possibilities as a large number of utility highs remain free. |
The Entropic Disintegrator has unique characteristics such as increasing damage per cycle and no falloff. When a target is out of range of the weapon, or if any event causes the weapon to deactivate, the damage ramp-up is reset. The weapon system uses tracking mechanics and is impacted by tracking modules, using Entropic Radiation Sink modules as damage modules. The damage type is restricted to explosive and thermal. Ammunition is loaded into the Disintegrator like conventional weapon systems, has no reload time. | The Entropic Disintegrator has unique characteristics such as increasing damage per cycle and no falloff. When a target is out of range of the weapon, or if any event causes the weapon to deactivate, the damage ramp-up is reset. The weapon system uses tracking mechanics and is impacted by tracking modules, using Entropic Radiation Sink modules as damage modules. The damage type is restricted to explosive and thermal. Ammunition is loaded into the Disintegrator like conventional weapon systems, has no reload time. | ||
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==Patch History== | ==Patch History== | ||
{{expansion past| | {{expansion past| | ||
+ | '''October 2019 Release - 2019-10-15.1''' | ||
+ | |||
+ | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
+ | |||
+ | * Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s) | ||
+ | |||
'''Onslaught 1.1 - Released 11.14.18''' ''(Indirect)'' | '''Onslaught 1.1 - Released 11.14.18''' ''(Indirect)'' | ||
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* Initial release, with the following stats: | * Initial release, with the following stats: | ||
− | '''Precursor Cruiser bonuses per skill level:''' | + | :'''Precursor Cruiser bonuses per skill level:''' |
− | *5% bonus to Heavy Entropic Disintegrator damage | + | :*5% bonus to Heavy Entropic Disintegrator damage |
− | *5% bonus to Heavy Entropic Disintegrator tracking speed | + | :*5% bonus to Heavy Entropic Disintegrator tracking speed |
− | '''Role Bonus:''' | + | :'''Role Bonus:''' |
− | *100% bonus to Remote Armor Repairer range | + | :*100% bonus to Remote Armor Repairer range |
− | *50% reduced Energy Neutralizer capacitor need | + | :*50% reduced Energy Neutralizer capacitor need |
− | *50% reduced Remote Armor Repairer capacitor need | + | :*50% reduced Remote Armor Repairer capacitor need |
− | *50% reduced Smart Bomb capacitor need | + | :*50% reduced Smart Bomb capacitor need |
− | '''Slot layout:''' | + | :'''Slot layout:''' |
− | *4 High Slots | + | :*4 High Slots |
− | *4 Mid Slots | + | :*4 Mid Slots |
− | *6 Low Slots | + | :*6 Low Slots |
− | *1 turret hardpoint | + | :*1 turret hardpoint |
− | *0 launcher hardpoints | + | :*0 launcher hardpoints |
− | *3 Rig Slots | + | :*3 Rig Slots |
− | *400 Calibration | + | :*400 Calibration |
− | '''Fittings:''' | + | :'''Fittings:''' |
− | *1030 Powergrid | + | :*1030 Powergrid |
− | *365 CPU | + | :*365 CPU |
− | '''Attributes:''' | + | :'''Attributes:''' |
− | *Defense (shields / armor / hull) : 800 / 3300 / 2000 | + | :*Defense (shields / armor / hull) : 800 / 3300 / 2000 |
− | *Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 | + | :*Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 |
− | *Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20 | + | :*Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20 |
− | *Capacitor (amount / recharge rate) : 1500 / 526s | + | :*Capacitor (amount / recharge rate) : 1500 / 526s |
− | *Mobility (max velocity / agility / mass): 240 / .45 / 9,530,000 | + | :*Mobility (max velocity / agility / mass): 240 / .45 / 9,530,000 |
− | *Warp Speed: 3 au/s | + | :*Warp Speed: 3 au/s |
− | *Drones (bandwidth / bay): 50 / 75 | + | :*Drones (bandwidth / bay): 50 / 75 |
− | *Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 300 / 7 | + | :*Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 300 / 7 |
− | *Sensor strength: 20 Radar | + | :*Sensor strength: 20 Radar |
− | *Signature radius: 110m | + | :*Signature radius: 110m |
− | *Cargo capacity: 533m3 | + | :*Cargo capacity: 533m3 |
}} | }} | ||
Revision as of 01:50, 16 October 2019
Reason: This page could use additional content on tactics, recommended skills, and fits.
RELATED UNI-WIKI REFERENCES
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A powerful strike craft that is the Collective's conception of a cruiser, the Vedmak has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace. The Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak SHIP BONUSES
Precursor Cruiser bonuses (per skill level):
Ship Attributes
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Summary
Summary The Vedmak is a precursor ship. It was released in the Into The Abyss expansion on May the 29th 2018, alongside the two other initial precursor ships, the Damavik and the Leshak.
Only the precursor ships can fit the Entropic Disintegrator weapon. The new weapon system will occupy a single turret slot and only one can be fitted, limited to Triglavian ships. This opens many possibilities as a large number of utility highs remain free.
The Entropic Disintegrator has unique characteristics such as increasing damage per cycle and no falloff. When a target is out of range of the weapon, or if any event causes the weapon to deactivate, the damage ramp-up is reset. The weapon system uses tracking mechanics and is impacted by tracking modules, using Entropic Radiation Sink modules as damage modules. The damage type is restricted to explosive and thermal. Ammunition is loaded into the Disintegrator like conventional weapon systems, has no reload time.
Skills
Further information about additional or recommended skills to pilot Vedmak for a specific or it's common role(s) can be written here.
Fitting
Centii A-Type Small Remote Armor Repairer
Centii A-Type Small Remote Armor Repairer
Centum C-Type Medium Remote Armor Repairer
Heavy Entropic Disintegrator II
Warp Disruptor II
Sensor Booster II
Medium Capacitor Booster II
Shadow Serpentis 10MN Afterburner
Entropic Radiation Sink II
Entropic Radiation Sink II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Damage Control II
Federation Navy 800mm Steel Plates
Medium Ancillary Current Router II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Warrior II x5
Hammerhead II x5
Tactics
As a part of Triglavian Collective lineup, the Vedmak possesses several unique attributes that incentivizes certain tactics. Spider-tanking fleets with other Traglavian ships or Logi is very effective, and its Smartbomb bonus can prove effective in PvE situations. Due to the nature of Entropic Disintegrators, staying and focusing on a single target without stopping is strongly recommended as the damage for entropic disintegrators slowly build up over time. It is strongly recommended to fit Energy Neutralizers in the surplus utility high-slots due to the strong bonus the ship receives for them.
Patch History
A long, long time ago... |
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October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
Onslaught 1.1 - Released 11.14.18 (Indirect)
Onslaught 1.0 - Released 11.14.18 (Unlisted, Indirect)
Into The Abyss 1.3 - Released 05.06.18
Into The Abyss 1.0 - Released 29.05.18
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Notes
Notes can be added here.