Difference between revisions of "Griffin Navy Issue"

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==Summary==
 
==Summary==
The '''Griffin Navy Issue''' ('''GNI''') is the Caldari EWAR faction frigate. Once a terror upon [[Faction Warfare]] with its ability to belt high damage while using [[Electronic Countermeasures]] to prevent its target from fighting back, a change in 2018 allowing jammed ships to target their jammer left the GNI as a worse [[Caldari Navy Hookbill]] in 1v1 scenarios. In 2020, after two years of neglect, it was reworked into a droneboat, but in a special form, as the only ship to receive bonuses specifically for [[Drones#Electronic_Countermeasures_.28ECM.29_Drones|ECM drones]]. Its newly expanded drone bay, matching the [[Tristan]]'s, comes with severe penalties for drone damage and durability, both also unique traits. It is also the only ship to have a drone control range penalty, retaining the ECM range malus of the old GNI in a new fashion.
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The '''Griffin Navy Issue''' ("'''GNI'''") is an expensive "faction" version of the Griffin, souped up and retuned to operated differently to its base hull, and indeed differently to any other ship in the game. It receives bonuses that benefit ECM ''drones'', together with limitations which encourage fighting at close range.
  
 
==Skills==
 
==Skills==
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==Tactics==
 
==Tactics==
PvE - ECM is useless in older forms of PvE (introduced before circa-2015), and newer forms of PvE tend to have higher tank requirements than what a navy frigate can bear. This leaves the GNI as a generic hybrid damage dealer with 5 mids, a flock of low-damage drones (collectively with less damage than one regular drone), and a launcher slot. As such, it unlikely that the GNI will be a better fit than a Hookbill or [[Federation Navy Comet]] in the Caldari and Hybrid boat categories, respectively, for PvE. Not that either alternative are noted for their PvE prowess, either.
 
  
PvP - The newly expanded drone bay offers the GNI a return to the 1v1 FW menace role it once held, as a target jammed by your drones is unable to target you. Hornet EC-300s have a 5.5-7.5s jam duration (based on Caldari Frigate level), but with a 20s cycle duration. This limited uptime can be compensated for by repeatedly launching, engaging, and then returning the EC-300s. This process lets the drones attempt to jam more than the 20s cycle would otherwise let them. It also retains its ability to disrupt specific targets in smallgang engagements, though with weaker jams and brittle drones. Aside from that, typical hybrid turret frigate tactics apply. The GNI's 5 mids offer a bevy of range control options, letting you control range and either brawl (blasters) or scram/web kite (rails).
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'''PvE'''
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ECM is useless in basic PvE, and advanced forms of PvE tend to require tougher tanks than the Griffin Navy Issue can mount.
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'''PvP'''
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The Griffin Navy Issue's unique combination of bonuses and limitations means that it can launch powerful ECM drones, but can only use them at relatively close range. This combined with the hybrid turret bonus encourages brawling fits with blasters and ECM drones, though it is also possible to kite at the edge of warp scrambler range with railguns.
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Hornet EC-300s have a 5.5-7.5s jam duration (based on Caldari Frigate level), but with a 20s cycle duration. This limited uptime can be compensated for by repeatedly launching, engaging, and then returning the EC-300s. This process lets the drones attempt to jam more than the 20s cycle would otherwise let them.
  
 
==Notes==
 
==Notes==

Revision as of 20:45, 24 November 2021

EVE University Database
 
Ship Database
Griffin Navy Issue
CornerTFh.png
Griffin Navy Issue
Caldari State
Caldari State
Faction Frigates
Griffin Class
RELATED UNI-WIKI REFERENCES

The Griffin Navy Issue represents a new experiment in close-range tactics from the Caldari Navy. Combining deadly hybrid weapon systems with electronic countermeasure drones has allowed the Griffin Navy Issue to surprise hostile forces with uncharacteristically aggressive tactics.

SHIP BONUSES

Caldari Frigate bonuses (per skill level):
20% bonus to Small Hybrid Turret damage
10% bonus to ECM Drone jam duration
Misc. Bonus
-85% penalty to Drone damage
-50% reduction in Drone hitpoints and control range

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Kitsune
Kitsune.jpg
CornerT2s.png
Kitsune
Electronic Attack Frigates Griffin Class
Icon hi slot.png3 (3/1) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png26 MW Icon cpu.png270 tf
Icon velocity.png315 m/sec
Icon capacity.png160 m³
, Griffin
Griffin.jpg
Griffin
Standard Frigates Griffin Class
Icon hi slot.png2 (2/0) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png24 MW Icon cpu.png240 tf
Icon velocity.png325 m/sec
Icon capacity.png260 m³

Ship Attributes

Fittings
Powergrid
powergrid
40 MW
CPU
cpu output
180 tf
Capacitor
capacitor
425 GJ
High
high slots
3
Launchers
launcher slots
1
Turrets
turret slots
2
Medium
medium slots
5
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
325 m/sec
Inertia Modifier
inertia modifier (agility)
3.45
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
5.05 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
35 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
5
Gravimetric Sensor
Gravimetric sensor strength
17 points
Sig. Radius
signature radius
42 m
Scan Res.
scan resolution
600 mm
Structure
Structure Hitpoints
structure hitpoints
500 HP
Mass
ship mass
1,056,000 kg
Volume
ship volume
19,400 m³
Cargo Capacity
cargo capacity
260 m³
Armor
Armor Hitpoints
armor hitpoints
400 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
700 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Griffin Navy Issue ("GNI") is an expensive "faction" version of the Griffin, souped up and retuned to operated differently to its base hull, and indeed differently to any other ship in the game. It receives bonuses that benefit ECM drones, together with limitations which encourage fighting at close range.

Skills

These skills will improve your EWAR effectiveness when flying a Griffin Navy Issue.

  • Caldari Frigate - Affects both ECM effectiveness and hybrid turret damage, a lot.
  • Long Range Targeting - 5% Bonus to targeting range per skill level. Requires CPU Management Level 2.

See the EWAR Guide and ECM Guide articles for more information.

Tactics

PvE

ECM is useless in basic PvE, and advanced forms of PvE tend to require tougher tanks than the Griffin Navy Issue can mount.

PvP

The Griffin Navy Issue's unique combination of bonuses and limitations means that it can launch powerful ECM drones, but can only use them at relatively close range. This combined with the hybrid turret bonus encourages brawling fits with blasters and ECM drones, though it is also possible to kite at the edge of warp scrambler range with railguns.

Hornet EC-300s have a 5.5-7.5s jam duration (based on Caldari Frigate level), but with a 20s cycle duration. This limited uptime can be compensated for by repeatedly launching, engaging, and then returning the EC-300s. This process lets the drones attempt to jam more than the 20s cycle would otherwise let them.

Notes

You can write additional notes for Griffin Navy Issue here.

Patch History