Difference between revisions of "Omen"
([BOT] Updated as part of the Fitting-cide removal of fittings from the wiki.) |
(Redistributed the info that was concentrated in Summary out across Summary, Skills and Tactics. The short info in Tactics is retained from the previous version of the page, but I'm not sure it's still right, so please improve it if you can! And of course correct anything I have wrong in the other sections.) |
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==Summary== | ==Summary== | ||
− | The Omen is the [[Amarr Empire|Amarr]] | + | The Omen is the [[Amarr Empire|Amarr]] attack cruiser, with bonuses for medium energy turret capacitor use and rate of fire. With 6 low slots and 3 mids, it is a natural armor [[Tanking|tanker]]. |
− | In general, the [[Maller]] is | + | The Omen makes an excellent Level 2 security mission ship, and can cope with some Level 3 missions too. In PvP, the Omen is a reliable and balanced damage-dealer. With its decent tank, above-average drone bandwidth and the ability to swap laser crystals on the fly, it can adapt to combat at many ranges. It really excels, however, at skirmishing ranges (20–30 km). In general, the [[Maller]] is preferred for brawling-range combat because of its superior tank. The [[Omen Navy Issue]] is even better at skirmishing, but costs considerably more, making it a choice for more experienced PvP pilots. |
− | The Omen | + | ==Skills== |
+ | |||
+ | The Omen is often one of an Amarr pilot's first steps into cruiser-sized hulls, and can be basically functional with limited training. Its performance can still, though, be significantly boosted by training. | ||
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+ | General [[support skills]] and [[fitting skills]] will be useful. Gunnery and capacitor support skills make a big difference to the Omen's capacity to deal damage, navigation skills help with skirmishing tactics, and armor tanking skills bolster the ship's defenses. | ||
− | == | + | The Omen has a substantial drone capacity, and Amarr ships in general include some bonused drone platforms such as the [[Dragoon]] and [[Arbitrator]], so stepping into Amarr cruisers is a good point for a new pilot to think about drone skills. {{sk|Drones}} level V will require a little patience but will pay off in piloting many ships, and is a good medium-term goal. Other drone support skills will be useful. |
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+ | In the long term, a pilot flying the Omen often will want to consider training for Tech 2 medium lasers, which deal a little more damage and open up more tactical options though Tech 2 crystals. Tech 2 Scorch crystals, in particular, make pulse lasers able to project damage out further, helping the Omen skirmish well. | ||
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+ | == Tactics == | ||
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+ | In PvP, the Omen is usually armor tanked, with either a 1600mm plate and focused medium pulse lasers or a 400mm plate and a full rack of heavy pulse lasers. | ||
==Notes== | ==Notes== |
Revision as of 12:34, 18 January 2022
RELATED UNI-WIKI REFERENCES
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The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology. SHIP BONUSES
Amarr Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The Omen is the Amarr attack cruiser, with bonuses for medium energy turret capacitor use and rate of fire. With 6 low slots and 3 mids, it is a natural armor tanker.
The Omen makes an excellent Level 2 security mission ship, and can cope with some Level 3 missions too. In PvP, the Omen is a reliable and balanced damage-dealer. With its decent tank, above-average drone bandwidth and the ability to swap laser crystals on the fly, it can adapt to combat at many ranges. It really excels, however, at skirmishing ranges (20–30 km). In general, the Maller is preferred for brawling-range combat because of its superior tank. The Omen Navy Issue is even better at skirmishing, but costs considerably more, making it a choice for more experienced PvP pilots.
Skills
The Omen is often one of an Amarr pilot's first steps into cruiser-sized hulls, and can be basically functional with limited training. Its performance can still, though, be significantly boosted by training.
General support skills and fitting skills will be useful. Gunnery and capacitor support skills make a big difference to the Omen's capacity to deal damage, navigation skills help with skirmishing tactics, and armor tanking skills bolster the ship's defenses.
The Omen has a substantial drone capacity, and Amarr ships in general include some bonused drone platforms such as the Dragoon and Arbitrator, so stepping into Amarr cruisers is a good point for a new pilot to think about drone skills. Drones level V will require a little patience but will pay off in piloting many ships, and is a good medium-term goal. Other drone support skills will be useful.
In the long term, a pilot flying the Omen often will want to consider training for Tech 2 medium lasers, which deal a little more damage and open up more tactical options though Tech 2 crystals. Tech 2 Scorch crystals, in particular, make pulse lasers able to project damage out further, helping the Omen skirmish well.
Tactics
In PvP, the Omen is usually armor tanked, with either a 1600mm plate and focused medium pulse lasers or a 400mm plate and a full rack of heavy pulse lasers.
Notes
You can add notes here.
Patch History
A long, long time ago... |
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October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
Lifeblood v. 1.0 - Build: 1203953 - 24.10.17
Retribution v. 1.0 - Build: 476047 - 04.12.12 The Omen has been a poster child for bad Cruisers until Retribution. It’s being rebuilt as an effective fast attack ship with the speed and fittings to take advantage of its laser bonuses and a significantly increased drone bay for added damage. The Omen also benefits greatly from the fitting reductions to medium lasers.
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