Difference between revisions of "Crusader"
Drebin 679 (talk | contribs) m (Updated for the Version 18.10 changes.) |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| lows=4 | | lows=4 | ||
| mass=1,050,000 kg | | mass=1,050,000 kg | ||
− | | volume=28,100 | + | | volume=28,100 m³ |
− | | cargohold=90 | + | | cargohold=90 m³ |
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
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| scanres=975 mm | | scanres=975 mm | ||
| reqskills=*{{RequiredSkill|Amarr Frigate|V}} | | reqskills=*{{RequiredSkill|Amarr Frigate|V}} | ||
− | **{{RequiredSkill|Spaceship Command|I}} | + | ** {{RequiredSkill|Spaceship Command|I}} |
− | *{{RequiredSkill|Interceptors|I}} | + | * {{RequiredSkill|Interceptors|I}} |
− | **{{RequiredSkill|Spaceship Command|III}} | + | ** {{RequiredSkill|Spaceship Command|III}} |
− | **{{RequiredSkill|Evasive Maneuvering|V}} | + | ** {{RequiredSkill|Evasive Maneuvering|V}} |
− | ***{{RequiredSkill|Navigation|II}} | + | *** {{RequiredSkill|Navigation|II}} |
| totaltraintime=23d 22h 40m 30s | | totaltraintime=23d 22h 40m 30s | ||
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− | ==Summary== | + | == Summary == |
− | Being the Amarr Combat Interceptor, the '''Crusader''' is a fierce ship to many other Frigates thanks to it's incredible bonuses. Flown mostly as a Scram-kiter, the Crusader has the ability to keep an opponent at range, thanks to it's raw speed, and plink away at the enemy's eHP with T2 Scorch ammo, or come in, orbit closely and fry them with IN Multifrequency or IN Gamma with little to no tracking problems. | + | Being the Amarr Combat Interceptor, the '''Crusader''' is a fierce ship to many other Frigates thanks to it's incredible bonuses. Flown mostly as a Scram-kiter, the Crusader has the ability to keep an opponent at range, thanks to it's raw speed, and plink away at the enemy's eHP with T2 Scorch ammo, or come in, orbit closely and fry them with IN Multifrequency or IN Gamma with little to no tracking problems. |
The Crusader is an excellent ship to fly, for those wishing to take a step up from a Pulse [[Imperial Navy Slicer]] or a Pulse [[Executioner]]. | The Crusader is an excellent ship to fly, for those wishing to take a step up from a Pulse [[Imperial Navy Slicer]] or a Pulse [[Executioner]]. | ||
− | ==Skills== | + | == Skills == |
''Further information about additional or recommended skills to pilot Crusader for a specific or it's common role(s) can be written here.'' | ''Further information about additional or recommended skills to pilot Crusader for a specific or it's common role(s) can be written here.'' | ||
− | ==Tactics== | + | == Tactics == |
''No sub-article about Crusader roles or piloting tactics. You can write them here.'' | ''No sub-article about Crusader roles or piloting tactics. You can write them here.'' | ||
− | ==Patch History== | + | == Patch History == |
{{expansion past| | {{expansion past| | ||
'''Version 18.10 - 2020-10-27.1 Release - Build: 1832008''' - ''"Howling Interdictors" Update'' ([https://www.eveonline.com/article/qi4t9e/patch-notes-for-version-18-10 Patch Notes]) | '''Version 18.10 - 2020-10-27.1 Release - Build: 1832008''' - ''"Howling Interdictors" Update'' ([https://www.eveonline.com/article/qi4t9e/patch-notes-for-version-18-10 Patch Notes]) | ||
Line 129: | Line 129: | ||
}} | }} | ||
− | ==Notes== | + | == Notes == |
''You can write additional notes for Crusader here.'' | ''You can write additional notes for Crusader here.'' | ||
{{ShipsMatrix|expgroup=frigates}} | {{ShipsMatrix|expgroup=frigates}} | ||
− | [[Category:Ship Database]][[Category:Interceptors]] | + | |
+ | [[Category:Ship Database]] | ||
+ | [[Category:Interceptors]] |
Revision as of 21:34, 9 November 2022
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RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. SHIP BONUSES
Interceptors bonuses (per skill level):
Ship Attributes
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Summary
Being the Amarr Combat Interceptor, the Crusader is a fierce ship to many other Frigates thanks to it's incredible bonuses. Flown mostly as a Scram-kiter, the Crusader has the ability to keep an opponent at range, thanks to it's raw speed, and plink away at the enemy's eHP with T2 Scorch ammo, or come in, orbit closely and fry them with IN Multifrequency or IN Gamma with little to no tracking problems.
The Crusader is an excellent ship to fly, for those wishing to take a step up from a Pulse Imperial Navy Slicer or a Pulse Executioner.
Skills
Further information about additional or recommended skills to pilot Crusader for a specific or it's common role(s) can be written here.
Tactics
No sub-article about Crusader roles or piloting tactics. You can write them here.
Patch History
A long, long time ago... |
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Version 18.10 - 2020-10-27.1 Release - Build: 1832008 - "Howling Interdictors" Update (Patch Notes)
October 2019 Release - 2019-10-30.1 - "Howling Interceptors" Update
October 2018 Release 1.0 - Released 2018-10-18
Rubicon v1.1 - Released 2014-01-28
Rubicon v1.0 - Released 2013-11-19 The Amarr Crusader's changes mainly revolve around fittings. Lots more powergrid and CPU allows a lot of options for more damage and tank. We're shaving a bit of HP off the top but the Crusader remains one of the beefiest interceptors (for all that's worth).
Trinity v1.1 - Released 2008-03-16
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Notes
You can write additional notes for Crusader here.