Difference between revisions of "Sabre"
(Added Thrasher Fleet Issue to the variations.) |
m (Remove parameters caption and race; cosmetic changes) |
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| shipimg=Sabre.jpg | | shipimg=Sabre.jpg | ||
| shipname=Sabre | | shipname=Sabre | ||
− | |||
| class=Interdictor | | class=Interdictor | ||
| grouping=Interdictors | | grouping=Interdictors | ||
| hulltype=Thrasher Class | | hulltype=Thrasher Class | ||
| faction=Minmatar Republic | | faction=Minmatar Republic | ||
− | |||
| roles=unspecified | | roles=unspecified | ||
| variations={{Ship|Thrasher}}, {{Ship|Thrasher Fleet Issue}} | | variations={{Ship|Thrasher}}, {{Ship|Thrasher Fleet Issue}} | ||
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| lows=2 | | lows=2 | ||
| mass=1,285,000 kg | | mass=1,285,000 kg | ||
− | | volume=43,000 | + | | volume=43,000 m³ |
− | | cargohold=400 | + | | cargohold=400 m³ |
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
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| bandwidth= | | bandwidth= | ||
| info=Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.<br><br>Developer: Core Complexion<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. <br> | | info=Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.<br><br>Developer: Core Complexion<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. <br> | ||
− | | bonuses=<b>Interdictors bonuses (per skill level):</b><br>10% bonus to Small Projectile Turret falloff<br>10% reduction in Microwarpdrive signature radius penalty<br><b>Minmatar Destroyer bonuses (per skill level):</b><br>5% bonus to Small Projectile Turret damage<br>10% bonus to Small Projectile Turret tracking speed<br><b>Role Bonus:</b><br> | + | | bonuses=<b>Interdictors bonuses (per skill level):</b><br>10% bonus to Small Projectile Turret falloff<br>10% reduction in Microwarpdrive signature radius penalty<br><b>Minmatar Destroyer bonuses (per skill level):</b><br>5% bonus to Small Projectile Turret damage<br>10% bonus to Small Projectile Turret tracking speed<br><b>Role Bonus:</b><br>• Can fit Interdiction Sphere Launcher<br> |
| structurehp=625 HP | | structurehp=625 HP | ||
| shieldhp=750 HP | | shieldhp=750 HP | ||
Line 59: | Line 57: | ||
| scanres=550 mm | | scanres=550 mm | ||
| reqskills=*{{RequiredSkill|Minmatar Destroyer|V}} | | reqskills=*{{RequiredSkill|Minmatar Destroyer|V}} | ||
− | **{{RequiredSkill|Minmatar Frigate|III}} | + | ** {{RequiredSkill|Minmatar Frigate|III}} |
− | ***{{RequiredSkill|Spaceship Command|I}} | + | *** {{RequiredSkill|Spaceship Command|I}} |
− | *{{RequiredSkill|Interdictors|I}} | + | * {{RequiredSkill|Interdictors|I}} |
− | **{{RequiredSkill|Spaceship Command|IV}} | + | ** {{RequiredSkill|Spaceship Command|IV}} |
− | **{{RequiredSkill|Graviton Physics|I}} | + | ** {{RequiredSkill|Graviton Physics|I}} |
− | ***{{RequiredSkill|Science|V}} | + | *** {{RequiredSkill|Science|V}} |
− | ***{{RequiredSkill|Power Grid Management|V}} | + | *** {{RequiredSkill|Power Grid Management|V}} |
− | **{{RequiredSkill|Propulsion Jamming|V}} | + | ** {{RequiredSkill|Propulsion Jamming|V}} |
− | ***{{RequiredSkill|CPU Management|III}} | + | *** {{RequiredSkill|CPU Management|III}} |
− | ***{{RequiredSkill|Navigation|II}} | + | *** {{RequiredSkill|Navigation|II}} |
| totaltraintime=43d 4h 12m 20s | | totaltraintime=43d 4h 12m 20s | ||
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-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
The '''Sabre''' is the Minmatar [[Interdictor]]. As an Interdictor, its primary reason for existence is to launch warp disrupt probes and thereby to prevent the enemy fleet from warping. Its high speed and Minmatar Tech 2 shield damage resistance profile have long made it a popular option among the four light interdictors. In small gang PvP situations, the Sabre can also muster respectable DPS. | The '''Sabre''' is the Minmatar [[Interdictor]]. As an Interdictor, its primary reason for existence is to launch warp disrupt probes and thereby to prevent the enemy fleet from warping. Its high speed and Minmatar Tech 2 shield damage resistance profile have long made it a popular option among the four light interdictors. In small gang PvP situations, the Sabre can also muster respectable DPS. | ||
− | ==Skills== | + | == Skills == |
As a Tech 2 ship, the Sabre deserves strong [[support skills]] and [[fitting skills]]. Since it tends to be shield-tanked and is popular in part for its mobility, shield tanking skills and navigation skills particularly draw out its strengths. | As a Tech 2 ship, the Sabre deserves strong [[support skills]] and [[fitting skills]]. Since it tends to be shield-tanked and is popular in part for its mobility, shield tanking skills and navigation skills particularly draw out its strengths. | ||
− | ==Tactics== | + | == Tactics == |
For more information on piloting an interdictor effectively, especially in a fleet situation, see the [[Interdictor|main article]]. | For more information on piloting an interdictor effectively, especially in a fleet situation, see the [[Interdictor|main article]]. | ||
− | ==Notes== | + | == Notes == |
''You can add notes here.'' | ''You can add notes here.'' | ||
{{ShipsMatrix|expgroup=destroyers}} | {{ShipsMatrix|expgroup=destroyers}} | ||
− | [[Category:Ship Database]][[Category:Interdictors]] | + | |
+ | [[Category:Ship Database]] | ||
+ | [[Category:Interdictors]] |
Revision as of 17:29, 15 January 2023
RELATED UNI-WIKI REFERENCES
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Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. SHIP BONUSES
Interdictors bonuses (per skill level):
Ship Attributes
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Summary
The Sabre is the Minmatar Interdictor. As an Interdictor, its primary reason for existence is to launch warp disrupt probes and thereby to prevent the enemy fleet from warping. Its high speed and Minmatar Tech 2 shield damage resistance profile have long made it a popular option among the four light interdictors. In small gang PvP situations, the Sabre can also muster respectable DPS.
Skills
As a Tech 2 ship, the Sabre deserves strong support skills and fitting skills. Since it tends to be shield-tanked and is popular in part for its mobility, shield tanking skills and navigation skills particularly draw out its strengths.
Tactics
For more information on piloting an interdictor effectively, especially in a fleet situation, see the main article.
Notes
You can add notes here.