Difference between revisions of "Onyx"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2019-10-15) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=11995 | |
− | + | | shipimg=Onyx.jpg | |
− | + | | shipname=Onyx | |
− | + | | class=Heavy Interdiction Cruiser | |
− | + | | grouping=Heavy Interdiction Cruisers | |
− | + | | hulltype=Moa Class | |
− | + | | faction=Caldari State | |
− | + | | variations={{Ship|Eagle}}, {{Ship|Gila}},{{Ship|Moa}} | |
− | + | | tech=2 | |
− | + | ||
− | + | | powergrid=900 MW | |
− | + | | cpu=560 tf | |
− | + | | capacitor=1,250 GJ | |
− | + | ||
− | + | | highs=6 | |
− | + | | turrets=0 | |
− | + | | launchers=5 | |
− | + | | mediums=6 | |
− | + | | lows=4 | |
− | + | ||
− | + | | mass=15,400,000 kg | |
− | + | | volume=92,000 m³ | |
− | + | ||
− | + | | cargohold=450 m³ | |
− | + | ||
− | + | | dronebay= | |
− | + | | bandwidth= | |
− | + | ||
− | + | | info=Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes. <br><br>Developer: Kaalakiota <br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.<br><br> | |
− | + | | bonuses= <b>Caldari Cruiser bonuses (per skill level):</b><br> | |
− | + | 5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br> | |
− | + | 5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br> | |
− | + | <b>Heavy Interdiction Cruisers bonuses (per skill level):</b><br> | |
− | + | 10% bonus to Heavy Missile and Heavy Assault Missile max velocity<br> | |
− | + | 5% bonus to Warp Disruption Field Generator scramble range<br><b>Role Bonus:</b><br> | |
− | + | • Can fit Warp Disruption Field Generator<br>20% bonus to all shield resistances | |
− | + | ||
− | + | | structurehp=1,400 HP | |
− | + | ||
− | + | | armorhp=1,200 HP | |
− | + | | armorem=50 | |
− | + | | armortherm=86.25 | |
− | + | | armorkin=62.5 | |
− | + | | armorexp=10 | |
− | + | ||
− | + | | shieldhp=2,700 HP | |
+ | | shieldem=0 | ||
+ | | shieldtherm=80 | ||
+ | | shieldkin=70 | ||
+ | | shieldexp=50 | ||
+ | |||
+ | | maxvelocity=200 m/sec | ||
+ | | inertia=0.55 | ||
+ | | warpspeed=4.5 AU/s | ||
+ | | warptime=11.74 s | ||
+ | |||
+ | | targetrange=80.00 km | ||
+ | | maxlockedtargets=7 | ||
+ | | sigradius=150 m | ||
+ | | scanres=240 mm | ||
+ | | sensortype=Gravimetric | ||
+ | | sensorvalue=19 points | ||
+ | |||
+ | | reqskills =* {{RequiredSkill|Caldari Cruiser|V}} | ||
** {{RequiredSkill|Spaceship Command|II}} | ** {{RequiredSkill|Spaceship Command|II}} | ||
** {{RequiredSkill|Caldari Destroyer|III}} | ** {{RequiredSkill|Caldari Destroyer|III}} | ||
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*** {{RequiredSkill|Power Grid Management|V}} | *** {{RequiredSkill|Power Grid Management|V}} | ||
** {{RequiredSkill|Spaceship Command|V}} | ** {{RequiredSkill|Spaceship Command|V}} | ||
+ | | totaltraintime=71d 9h 59m 40s | ||
− | + | | forumlinks= | |
− | + | | wikireferences= | |
+ | | externallinks= | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
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== Patch History == | == Patch History == | ||
{{Expansion past| | {{Expansion past| | ||
+ | '''Version 21.06 Release 2024-02-20.1''' | ||
+ | * Onyx- Missile velocity bonus now only applies to Heavy and Heavy Assault Missiles. | ||
+ | |||
'''October 2019 Release - 2019-10-15.1''' | '''October 2019 Release - 2019-10-15.1''' | ||
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
− | |||
* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s) | * Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s) | ||
}} | }} | ||
− | {{ShipsMatrix|expgroup=cruisers}} | + | {{ShipsMatrix|expgroup= cruisers}} |
[[Category:Ship Database]] | [[Category:Ship Database]] | ||
[[Category:Heavy Interdiction Cruisers]] | [[Category:Heavy Interdiction Cruisers]] |
Revision as of 14:32, 20 February 2024
RELATED UNI-WIKI REFERENCES
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Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes. SHIP BONUSES
Caldari Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The Onyx is the Caldari Heavy Interdictor. It is designed to be heavily shield tanked, and has a large number of mid slots and a hull bonus to help this. The main purpose of the Onyx is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.
The Onyx and the Minmatar Broadsword have the same slot layouts and are almost identical ships, however the shield resist profile on the Onyx is less even than the Broadsword, making it vulnerable to EM damage. As such the Broadsword is slightly preferred, but the Onyx performs almost as well. While the armor tanked Devoter can field a larger tank in terms of raw EHP, a shield tank benefits from passive regeneration, which is important because a HIC using a Warp Disruption Field Generator cannot be remotely repaired and the passive regeneration over the duration of a bubble cycle can amount to tens of thousands of EHP
Skills
Further information about additional or recommended skills to pilot Onyx for a specific or its common role(s) can be written here.
Tactics
No sub-article about Onyx roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Onyx here.
Patch History
A long, long time ago... |
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Version 21.06 Release 2024-02-20.1
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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