Difference between revisions of "Harbinger Navy Issue"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2024-11-12) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=33155 | |
− | + | | shipimg=Harbinger Navy Issue.jpg | |
− | + | | shipname=Harbinger Navy Issue | |
− | + | | class=Combat Battlecruiser | |
− | + | | grouping=Faction Battlecruisers | |
− | + | | hulltype=Harbinger Class | |
− | + | | faction=Amarr Empire | |
− | + | | variations={{Ship|Absolution}},{{Ship|Harbinger}} | |
− | + | | tech=F | |
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+ | | powergrid= 1,550 MW | ||
+ | | cpu=410 tf | ||
+ | | capacitor=3,500 GJ | ||
+ | |||
+ | | highs=7 | ||
+ | | turrets=6 | ||
+ | | launchers=0 | ||
+ | | mediums=5 | ||
+ | | lows=6 | ||
+ | |||
+ | | mass=15,500,000 kg | ||
+ | | volume=234,000 m³ | ||
+ | |||
+ | | cargohold=375{{m3}} | ||
+ | |||
+ | | dronebay=75 m³ | ||
+ | | bandwidth=50 Mbit/sec | ||
+ | |||
+ | | quote= God is the only true judge, we just expedite court dates. | ||
+ | | quote_attribution= Unknown Amarr Soldier | ||
+ | | info= Following a successful re-engineering process, Duvolle Laboratories developed a new method of transmitting energy to remote stasis webification drones, greatly increasing the factor by which they could ensnare a ship. The research corporation then went on to win a bid to apply this new development to Gallente Navy ship designs. The bulky nature of this technology prohibited integration with the Gallente Navy's smaller vessels and so the Myrmidon was identified as an ideal choice for field testing. | ||
+ | |||
+ | This webification drone technology, combined with an upgraded Myrmidon, proved a potent combination: the drones being able to snare distant targets, allowing this spiked column of destruction to slowly fall upon its prey. | ||
+ | | bonuses= <b>Amarr Battlecruiser bonuses (per skill level):</b><br> | ||
+ | 7.5% bonus to Medium Energy Turret tracking speed<br> | ||
+ | 10% bonus to Medium Energy Turret damage<br> | ||
+ | <b>Role Bonus:</b><br> | ||
+ | • Can fit Warfare Link modules<br> | ||
+ | 25% bonus to Medium Energy Turret optimal range and falloff | ||
+ | |||
+ | | structurehp=6,750 HP | ||
+ | |||
+ | | armorhp=7,875 HP | ||
+ | | armorem=50 | ||
+ | | armortherm=35 | ||
+ | | armorkin=25 | ||
+ | | armorexp=20 | ||
+ | |||
+ | | shieldhp=4,500 HP | ||
+ | | shieldem=0 | ||
+ | | shieldtherm=20 | ||
+ | | shieldkin=40 | ||
+ | | shieldexp=50 | ||
+ | |||
+ | | maxvelocity=175 m/sec | ||
+ | | inertia=0.52 | ||
+ | | warpspeed=3.5 AU/s | ||
+ | | warptime=11.17 s | ||
+ | |||
+ | | targetrange=70 km | ||
+ | | maxlockedtargets=7 | ||
+ | | sigradius=270 m | ||
+ | | scanres=210 mm | ||
+ | | sensortype=RADAR | ||
+ | | sensorvalue=21 points | ||
+ | |||
+ | | reqskills=*{{RequiredSkill|Amarr Battlecruiser|II}} | ||
+ | ** {{RequiredSkill|Spaceship Command|III}} | ||
+ | ** {{RequiredSkill|Amarr Cruiser|III}} | ||
+ | *** {{RequiredSkill|Spaceship Command|II}} | ||
+ | *** {{RequiredSkill|Amarr Destroyer|III}} | ||
+ | **** {{RequiredSkill|Amarr Frigate|III}} | ||
+ | ***** {{RequiredSkill|Spaceship Command|I}} | ||
+ | | totaltraintime=2d 1h 9m 40s | ||
+ | |||
+ | | externallinks= | ||
+ | | highlights1=Can use Command Burst module | ||
+ | | highlights2=High Amount of High Slots | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
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− | ==Summary== | + | == Summary == |
− | Released with the Odyssey expansion, the Harbinger Navy Issue is almost a straight upgrade to the [[Harbinger]], with more fitting space, base HP and even an extra medium power slot. While the tracking bonus allows the Harbinger Navy Issue to track smaller ships with greater ease, the loss of the capacitor bonus from the Harbinger makes the already cap hungry Battlecruiser tougher to keep stable. | + | Released with the Odyssey expansion, the '''Harbinger Navy Issue''' is almost a straight upgrade to the [[Harbinger]], with more fitting space, base HP and even an extra medium power slot. While the tracking bonus allows the Harbinger Navy Issue to track smaller ships with greater ease, the loss of the capacitor bonus from the Harbinger makes the already cap hungry Battlecruiser tougher to keep stable. |
− | ==Skills== | + | == Skills == |
− | *''' | + | * '''{{sk|Amarr Battlecruiser}}''' to at least IV to get more DPS out of the Harbinger Navy Issue's lasers and help it track smaller ships. |
− | *''' | + | * '''{{sk|Gunnery| V}}''', '''{{sk|Medium Energy Turret|V}}''' and '''{{sk|Medium Pulse Laser Specialization}}''' trained to at least I to fit T2 guns, which do more damage and are ''substantially'' cheaper than the meta 4 variants, and give the pilot the ability to use Scorch ammo. |
− | *While ''' | + | * While '''{{sk|Medium Beam Laser Specialization}}''' is not as common, there are a number of circumstances where the range of the Beam lasers is appreciated. As for the Pulse, the cost of the Tech II Beam Lasers is much lower than the Tech I meta 4. |
− | *''' | + | * '''{{sk|Controlled Bursts|IV}}''', '''{{sk|Capacitor Management|IV}}''' and '''{{sk|Capacitor Systems Operation|IV}}''' are all important for cap management. |
− | *''' | + | * '''{{sk|Rapid Firing|IV}}''', '''{{sk|Surgical Strike|IV}}''' are skills that increase DPS and are thus vital to all turret-based damage dealing ships. |
− | *Along with the obvious ''' | + | * Along with the obvious '''{{sk|Power Grid Management|V}}''' and '''{{sk|CPU Management|V}}''' fitting skills required for fitting most ships, '''{{sk|Weapon Upgrades|V}}''' should be trained to help with fitting. '''{{sk|Advanced Weapon Upgrades}}''' is also an important skill for pilots wishing to armor tank. |
− | *''' | + | * '''{{sk|Sharpshooter|IV}}''' increases the already impressive optimal range associated with lasers and should be trained as such. |
− | *''' | + | * '''{{sk|Drones|V}}, {{sk|Light Drone Operation|IV}}, {{sk|Medium Drone Operation|IV}}, {{sk|Drone Interfacing|IV}} and {{sk|Gallente Drone Specialization|II}}/{{sk|Minmatar Drone Specialization|II}}''' are all are important for getting as much DPS out of the 50 m<sup>3</sup> dronebay as possible. |
− | *''' | + | * '''{{sk|Drone Navigation|III}}''', '''{{sk|Drone Durability|III}}''' and '''{{sk|Drone Sharpshooting|III}}''' are also useful support skills. |
− | *The appropriate skills required for fitting a '''[[Full T2 Tank|Full T2]]''' '''[[ | + | * The appropriate skills required for fitting a '''[[Full T2 Tank|Full T2]]''' '''[[Full T2 Tank#Armor Tank|Armour]]''' or '''[[Full T2 Tank#Shield Tank|Shield]]''' '''[[Tank#Tank|Tank]]'''. |
− | == | + | == Tactics == |
− | ''No | + | ''No sub-article about Harbinger Navy Issue roles or piloting tactics. You can write them here.'' |
− | ==Notes== | + | == Notes == |
''No notes for Harbinger Navy Issue.'' | ''No notes for Harbinger Navy Issue.'' | ||
− | {{ShipsMatrix}} | + | == Patch History == |
− | + | {{Expansion past| | |
+ | '''Revenant expansion - 2024-11-12''' ([https://www.eveonline.com/news/view/revenant-expansion-notes Expansion Notes]) | ||
+ | * Balance Changes | ||
+ | ** Powergrid increased from 1,495 MW to 1,550 MW | ||
+ | |||
+ | '''October 2019 Release - 2019-10-15.1''' | ||
+ | |||
+ | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
+ | * Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s) | ||
+ | }} | ||
+ | |||
+ | {{ShipsMatrix|expgroup= battlecruisers}} | ||
+ | |||
+ | |||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Faction Battlecruisers]] |
Latest revision as of 14:52, 13 November 2024
RELATED UNI-WIKI REFERENCES
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God is the only true judge, we just expedite court dates.
This webification drone technology, combined with an upgraded Myrmidon, proved a potent combination: the drones being able to snare distant targets, allowing this spiked column of destruction to slowly fall upon its prey. SHIP BONUSES
Amarr Battlecruiser bonuses (per skill level):
Ship Attributes
|
Summary
Released with the Odyssey expansion, the Harbinger Navy Issue is almost a straight upgrade to the Harbinger, with more fitting space, base HP and even an extra medium power slot. While the tracking bonus allows the Harbinger Navy Issue to track smaller ships with greater ease, the loss of the capacitor bonus from the Harbinger makes the already cap hungry Battlecruiser tougher to keep stable.
Skills
- Amarr Battlecruiser to at least IV to get more DPS out of the Harbinger Navy Issue's lasers and help it track smaller ships.
- Gunnery V, Medium Energy Turret V and Medium Pulse Laser Specialization trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, and give the pilot the ability to use Scorch ammo.
- While Medium Beam Laser Specialization is not as common, there are a number of circumstances where the range of the Beam lasers is appreciated. As for the Pulse, the cost of the Tech II Beam Lasers is much lower than the Tech I meta 4.
- Controlled Bursts IV, Capacitor Management IV and Capacitor Systems Operation IV are all important for cap management.
- Rapid Firing IV, Surgical Strike IV are skills that increase DPS and are thus vital to all turret-based damage dealing ships.
- Along with the obvious Power Grid Management V and CPU Management V fitting skills required for fitting most ships, Weapon Upgrades V should be trained to help with fitting. Advanced Weapon Upgrades is also an important skill for pilots wishing to armor tank.
- Sharpshooter IV increases the already impressive optimal range associated with lasers and should be trained as such.
- Drones V, Light Drone Operation IV, Medium Drone Operation IV, Drone Interfacing IV and Gallente Drone Specialization II/Minmatar Drone Specialization II are all are important for getting as much DPS out of the 50 m3 dronebay as possible.
- Drone Navigation III, Drone Durability III and Drone Sharpshooting III are also useful support skills.
- The appropriate skills required for fitting a Full T2 Armour or Shield Tank.
Tactics
No sub-article about Harbinger Navy Issue roles or piloting tactics. You can write them here.
Notes
No notes for Harbinger Navy Issue.
Patch History
A long, long time ago... |
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Revenant expansion - 2024-11-12 (Expansion Notes)
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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