Difference between revisions of "Apocalypse"
Chris Halsky (talk | contribs) (Quote update) |
|||
(53 intermediate revisions by 30 users not shown) | |||
Line 1: | Line 1: | ||
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2024-11-14) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=642 | |
− | + | | shipimg=Apocalypse.jpg | |
− | + | | shipname=Apocalypse | |
− | + | | class=Battleship | |
− | + | | grouping=Standard Battleships | |
− | + | | hulltype=Apocalypse Class | |
− | + | | faction=Amarr Empire | |
− | + | | variations={{Ship|Apocalypse Imperial Issue}}, {{Ship|Apocalypse Navy Issue}}, {{Ship|Paladin}} | |
− | + | | tech= | |
− | + | | powergrid=21,000 MW | |
− | + | | cpu=540 tf | |
− | + | | capacitor=7,000 GJ | |
− | + | | highs=8 | |
− | + | | turrets=8 | |
− | + | | launchers=0 | |
− | + | | mediums=4 | |
− | + | | lows=7 | |
− | + | | mass=97,100,000 kg | |
− | + | | volume= 470,000 m³ | |
− | + | | cargohold=845 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=75 m³ | |
− | + | | bandwidth=50 Mbit/sec | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | | quote= The Lord loosed upon them his fierce anger<br>All of his fury and rage. | ||
+ | | quote_attribution= The Scriptures, Book II, Apocalypse 10:1 | ||
+ | | info=In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. | ||
+ | | bonuses= <b>Amarr Battleship bonuses (per skill level):</b><br> | ||
+ | 7.5% bonus to Large Energy Turret optimal range<br> | ||
+ | 7.5% bonus to Large Energy Turret tracking speed<br> | ||
+ | '''Role Bonus:'''<br> | ||
+ | 100% bonus to Shield Extender hitpoints<br> | ||
+ | 50% bonus to Armor Plate hitpoints<br> | ||
+ | 5% Additional bonus to Reinforced Bulkhead hitpoints | ||
+ | | structurehp=7,700 HP | ||
+ | | shieldhp=6,600 HP | ||
+ | | shieldem=0 | ||
+ | | shieldexp=50 | ||
+ | | shieldkin=40 | ||
+ | | shieldtherm=20 | ||
+ | | armorhp=7,700 HP | ||
+ | | armorem=50 | ||
+ | | armorexp=20 | ||
+ | | armorkin=25 | ||
+ | | armortherm=35 | ||
+ | | maxvelocity=113 m/sec | ||
+ | | inertia=0.119 | ||
+ | | warpspeed=3 AU/s | ||
+ | | warptime=16.02 s | ||
+ | | targetrange=87.60 km | ||
+ | | sigradius=380 m | ||
+ | | maxlockedtargets=7 | ||
+ | | sensortype=RADAR | ||
+ | | sensorvalue=20 points | ||
+ | | scanres=124 mm | ||
+ | | reqskills=*{{RequiredSkill|Amarr Battleship|I}} | ||
+ | ** {{RequiredSkill|Spaceship Command|IV}} | ||
+ | ** {{RequiredSkill|Amarr Battlecruiser|III}} | ||
+ | *** {{RequiredSkill|Spaceship Command|III}} | ||
+ | *** {{RequiredSkill|Amarr Cruiser|III}} | ||
+ | **** {{RequiredSkill|Spaceship Command|II}} | ||
+ | **** {{RequiredSkill|Amarr Destroyer|III}} | ||
+ | ***** {{RequiredSkill|Amarr Frigate|III}} | ||
+ | ****** {{RequiredSkill|Spaceship Command|I}} | ||
+ | |||
+ | | totaltraintime=3d 20h 55m 10s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1=High Amount of High Slots | ||
+ | | highlights2=High Amount of Low Slots | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
Line 79: | Line 87: | ||
-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
− | The Apocalypse is the | + | The '''Apocalypse''' (or "Apoc") is a Tech 1 Amarr battleship. It is the ultimate entry in the Amarr line of sniping laserboats after the [[Tormentor]], [[Coercer]], [[Omen]], and [[Harbinger]]. It has bonuses to large energy turret optimal range and tracking speed. Together with the ability of energy turrets to switch crystals instantly, these bonuses make it perform well at different engagement ranges. Pulse laser Apocalypses with Tech 2 Scorch ammunition are able to deliver good damage at a decent distance. Apocalypses are also well suited to beam laser long-range fits. |
− | + | The Apocalypse lacks the raw firepower or tank of the [[Abaddon]], but with its better tracking it can fight well against signature-tanking cruisers that would normally be difficult for battleships to hit. | |
− | |||
− | == | + | == Skills == |
− | + | As a [[Tech 1]] [[Battleship]], the Apocalypse deserves good general support skills as well as all of the skills for a Tech 2 tank. Tech 2 weapons are very expensive to skill into and are not essential, but are very helpful, as they give a MASSIVE boost to DPS. | |
− | + | * {{Sk|EM Armor Compensation}}, {{Sk|Thermal Armor Compensation}}, {{Sk|Kinetic Armor Compensation}}, and {{Sk|Explosive Armor Compensation}} to at least III to boost your resists. | |
− | | | + | * {{Sk|Hull Upgrades}} to V to make use of the Tech 2 energized membranes, armor plates, armor hardeners, damage control, and armor coatings. |
− | + | * {{Sk|Mechanics|V}} to use the tech 2 armor repairers. | |
− | + | * {{Sk|Repair Systems}} to IV to use the tech 2 armor repairers and to reduce their capacitor use. | |
− | + | * All [[gunnery]] support skills to IV or higher. | |
− | + | * All of the basic fitting and capacitor skills. | |
− | |||
− | |||
− | Armor | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
+ | == Tactics == | ||
+ | ''No sub-article about Apocalypse roles or piloting tactics. You can write them here.'' | ||
− | + | == Notes == | |
− | + | "Apocalypse" comes from an early Greek word meaning "revelation". This word begins the Book of Revelation in the New Testament, and so the Book of Revelation sometimes came to be called the "Apocalypse". Since Revelation describes the end of the world, the word "apocalypse" gradually developed its modern association with doom and final endings. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | == Patch History == | |
− | + | {{Expansion past| | |
− | + | '''Version 20.09 Version 2022-10-11.1''' [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes] | |
− | + | * 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3. | |
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | + | '''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) | |
− | |||
− | |||
− | + | Brand new Role bonuses have been added to all battleships (excluding the Praxis). | |
− | + | * 50% bonus to HP from all Armor Plates | |
+ | * 100% bonus to HP from all Shield Extenders | ||
+ | * 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes. | ||
− | + | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes]) | |
− | + | * T1, Faction and Pirate Battleship base hp increased by 10% | |
− | + | * T1, Faction and Pirate Battleship base scan resolution increased 30% | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | '''October 2019 Release - 2019-10-15.1''' | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | |
− | |||
− | |||
− | + | * Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s) | |
}} | }} | ||
− | + | {{ShipsMatrix}} | |
− | |||
− | + | [[Category:Ship Database]] | |
− | + | [[Category:Standard Battleships]] | |
− | |||
− | |||
− |
Latest revision as of 17:06, 14 November 2024
RELATED UNI-WIKI REFERENCES
|
The Lord loosed upon them his fierce anger
All of his fury and rage.
SHIP BONUSES
Amarr Battleship bonuses (per skill level):
Ship Attributes
|
Summary
The Apocalypse (or "Apoc") is a Tech 1 Amarr battleship. It is the ultimate entry in the Amarr line of sniping laserboats after the Tormentor, Coercer, Omen, and Harbinger. It has bonuses to large energy turret optimal range and tracking speed. Together with the ability of energy turrets to switch crystals instantly, these bonuses make it perform well at different engagement ranges. Pulse laser Apocalypses with Tech 2 Scorch ammunition are able to deliver good damage at a decent distance. Apocalypses are also well suited to beam laser long-range fits.
The Apocalypse lacks the raw firepower or tank of the Abaddon, but with its better tracking it can fight well against signature-tanking cruisers that would normally be difficult for battleships to hit.
Skills
As a Tech 1 Battleship, the Apocalypse deserves good general support skills as well as all of the skills for a Tech 2 tank. Tech 2 weapons are very expensive to skill into and are not essential, but are very helpful, as they give a MASSIVE boost to DPS.
- EM Armor Compensation, Thermal Armor Compensation, Kinetic Armor Compensation, and Explosive Armor Compensation to at least III to boost your resists.
- Hull Upgrades to V to make use of the Tech 2 energized membranes, armor plates, armor hardeners, damage control, and armor coatings.
- Mechanics V to use the tech 2 armor repairers.
- Repair Systems to IV to use the tech 2 armor repairers and to reduce their capacitor use.
- All gunnery support skills to IV or higher.
- All of the basic fitting and capacitor skills.
Tactics
No sub-article about Apocalypse roles or piloting tactics. You can write them here.
Notes
"Apocalypse" comes from an early Greek word meaning "revelation". This word begins the Book of Revelation in the New Testament, and so the Book of Revelation sometimes came to be called the "Apocalypse". Since Revelation describes the end of the world, the word "apocalypse" gradually developed its modern association with doom and final endings.
Patch History
A long, long time ago... |
---|
Version 20.09 Version 2022-10-11.1 Patch notes
20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes) Brand new Role bonuses have been added to all battleships (excluding the Praxis).
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
|