|
|
(23 intermediate revisions by 13 users not shown) |
Line 1: |
Line 1: |
| <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> |
− |
| + | <!----------------------------------------------------------- |
− | <!-----------------------------------------------------------
| + | * SHIP ATTRIBUTES SECTION (last update : 2024-11-15) |
− | * SHIP ATTRIBUTES SECTION (last update : 03.27.2013)
| + | ------------------------------------------------------------- |
− | -------------------------------------------------------------
| + | * on editing the attributes, please make sure that you don't |
− | * on editing the attributes, please make sure that you don't
| + | * leave/mistype any tags required. please follow the same |
− | * leave/misstype any tags required. please follow the same
| + | * format below and edit only the values (after the = sign). |
− | * format below and edit only the values (after the = sign).
| + | -------------------------------------------------------------> |
− | ------------------------------------------------------------->
| + | | shipid=16238 |
− |
| + | | shipimg=Cormorant.jpg |
− | |shipid=16238
| + | | shipname=Cormorant |
− | |shipimg=Cormorant.jpg
| + | | class=Destroyer |
− | |shipname=Cormorant
| + | | grouping=Standard Destroyers |
− | |caption=Cormorant
| + | | hulltype=Cormorant Class |
− | |class=Destroyer
| + | | faction=Caldari State |
− | |grouping=Standard Destroyers
| + | | variations={{Ship|Cormorant Navy Issue}}, {{Ship|Flycatcher}} |
− | |hulltype=Cormorant Class
| + | | tech= |
− | |faction=Caldari State
| + | | powergrid=68 MW |
− | |race=Caldari
| + | | cpu=200 tf |
− | |roles=unspecified
| + | | capacitor=600 GJ |
− | |variations={{Ship|Flycatcher}}
| + | | highs=8 |
− |
| + | | turrets=7 |
− | |ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| + | | launchers=1 |
− |
| + | | mediums=3 |
− | |powergrid=68 MW
| + | | lows=2 |
− | |cpu=200 tf
| + | | mass=1,700,000 kg |
− | |capacitor=600 GJ
| + | | volume=52,000 m³ |
− | |highs=8
| + | | cargohold=425 m³ |
− | |turrets=7
| + | | extrahold= |
− | |launchers=1
| + | | extraholdtype= |
− | |mediums=3
| + | | dronebay= |
− | |lows=2
| + | | bandwidth= |
− |
| |
− | |mass=1,700,000 kg
| |
− | |volume=52,000 m³
| |
− | |cargohold=425 m³
| |
− |
| |
− | |dronebay=0 m³
| |
− | |bandwidth=0 Mbit/sec
| |
− |
| |
− | |info=The Cormorant is the only State-produced space vessel whose design has come from a third party. Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.
| |
− |
| |
− | |bonuses=<b>Traits:</b><br><b>Caldari Destroyer skill bonus per level:</b><br>10% bonus to Small Hybrid Turret tracking speed<br>10% bonus to Small Hybrid Turret optimal range<br><br><b>Role Bonus:</b><br>50% bonus to optimal range for small hybrid turrets
| |
− |
| |
− | |structurehp=700 HP
| |
− | |shieldhp=900 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
| |
− | |armorhp=700 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45
| |
− |
| |
− | |maxvelocity=250 m/s
| |
− | |inertia=2.78
| |
− | |warpspeed=4.5 AU/s
| |
− | |warptime=6.26 s
| |
− |
| |
− | |targetrange=36 km
| |
− | |sigradius=65 m
| |
− | |maxlockedtargets=7
| |
− | |sensortype=Gravimetric
| |
− | |sensorvalue=12 points
| |
− | |scanres=475 mm
| |
− |
| |
− | |reqskills=*Caldari Destroyers I<small>16m</small>
| |
− | **Caldari Frigate III<small>8h 53m</small>
| |
− | ***Spaceship Command I<small>8m</small>
| |
− | |totaltraintime=9h 17m
| |
− |
| |
− | |forumlinks=
| |
− | |wikireferences=
| |
− | |externallinks=[http://wiki.eveonline.com/en/wiki/Cormorant Cormorant on Eve Online Wiki]<br>
| |
− |
| |
− | |highlights1=High Amount of High Slots
| |
− | |highlights2=
| |
− | |highlights3=
| |
− | |highlights4=
| |
| | | |
| + | | quote= The best demonstration of force is the application of destruction. |
| + | | quote_attribution= Anonymous |
| + | | info=The Cormorant is the only State-produced space vessel whose design has come from a third party. Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle. |
| + | | bonuses=<b>Caldari Destroyer bonuses (per skill level):</b><br>10% bonus to Small Hybrid Turret tracking speed<br>10% bonus to Small Hybrid Turret optimal range<br><b>Role Bonus:</b><br>50% bonus to Small Hybrid Turret optimal range<br> |
| + | | structurehp=700 HP |
| + | | shieldhp=900 HP |
| + | | shieldem=0 |
| + | | shieldexp=50 |
| + | | shieldkin=40 |
| + | | shieldtherm=20 |
| + | | armorhp=700 HP |
| + | | armorem=50 |
| + | | armorexp=10 |
| + | | armorkin=25 |
| + | | armortherm=45 |
| + | | maxvelocity=250 m/sec |
| + | | inertia=2.78 |
| + | | warpspeed=4.5 AU/s |
| + | | warptime=6.55 s |
| + | | targetrange=36.00 km |
| + | | sigradius=65 m |
| + | | maxlockedtargets=7 |
| + | | sensortype=Gravimetric |
| + | | sensorvalue=12 points |
| + | | scanres=475 mm |
| + | | reqskills=*{{RequiredSkill|Caldari Destroyer|I}} |
| + | ** {{RequiredSkill|Caldari Frigate|III}} |
| + | *** {{RequiredSkill|Spaceship Command|I}} |
| + | |
| + | | totaltraintime=9h 18m 20s |
| + | | forumlinks= |
| + | | wikireferences= |
| + | | externallinks= |
| + | | highlights1=High Amount of High Slots |
| + | | highlights2= |
| + | | highlights3= |
| + | | highlights4= |
| }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> |
| | | |
Line 79: |
Line 75: |
| -------------------------------------------------------------------------------------------> | | -------------------------------------------------------------------------------------------> |
| | | |
− | ==Summary== | + | == Summary == |
− | The Cormorant is the Caldari T1 destroyer. Its bonuses favor railguns, but it can be blaster fit if you like. The Cormorant has many mid slots, which allows tackle gear and/or a shield tank. Of note is that the Cormorant's hull bonus to optimal range and the destroyer role bonus to optimal range gives it a spectacular range increase for railguns, such that it can be used as a poor man's anti-frigate sniper. Besides this niche role though the Cormorant has little use in PvP. The Cormorant is however a very capable level 1 mission runner, but lacks the tank for most level 2s. | + | The Cormorant is a Caldari Tech 1 destroyer, designed to use hybrid turrets rather than the missiles favored by its sibling the [[Corax]]. |
| + | |
| + | The Cormorant's optimal range bonus synergizes particularly well with railguns, though it can also be effective with blasters. |
| + | |
| + | == Skills == |
| + | |
| + | As a Tech 1 destroyer, often a Caldari pilot's first step out of frigate hulls, the Cormorant is a forgiving ship. Basic [[fitting skills]] and [[support skills]] are desirable, and the gunnery support skill {{sk|Sharpshooter}} especially helps railgun sniping. |
| | | |
− | ==Skills== | + | == Tactics == |
− | ''Further information about additional or recommended skills to pilot Cormorant for a specific or its common role(s) can be written here.''
| |
| | | |
− | ==Fitting==
| + | The Cormorant has many mid slots, which allows for a reasonable shield tank, within the limitations of destroyers' vulnerability to bigger ships. |
− | {{:Caldari Basic Ship and Skill Guide|Cormorant}}
| |
| | | |
− | {{ShipFitting
| + | In PvP, the Cormorant has niche uses as a cheap, effective anti-frigate sniper; with Tech 2 railguns and Spike ammo, it can deal effective DPS at over 90 km. With blasters, it can manage quite high close-range DPS, backed up by [[Tackling|tackle]] in its mid slots. It is, however, outshone in this regard by the Gallente [[Catalyst]]. |
− | | ship=Cormorant
| |
− | | shipTypeID=16238
| |
− | | fitName=L2 Blitzing
| |
− | | fitID=L2-Blitzing
| |
− | | high1name=125mm Prototype Gauss Gun
| |
− | | high1typeID=10694
| |
− | | high2name=125mm Prototype Gauss Gun
| |
− | | high2typeID=10694
| |
− | | high3name=125mm Prototype Gauss Gun
| |
− | | high3typeID=10694
| |
− | | high4name=125mm Prototype Gauss Gun
| |
− | | high4typeID=10694
| |
− | | high5name=125mm Prototype Gauss Gun
| |
− | | high5typeID=10694
| |
− | | high6name=125mm Prototype Gauss Gun
| |
− | | high6typeID=10694
| |
− | | high7name=125mm Prototype Gauss Gun
| |
− | | high7typeID=10694
| |
− | | high8name=Salvager I
| |
− | | high8typeID=25861
| |
− | | mid1name=1MN Afterburner II
| |
− | | mid1typeID=438
| |
− | | mid2name=Small Azeotropic Ward Salubrity I
| |
− | | mid2typeID=8427
| |
− | | mid3name=Small Shield Booster II
| |
− | | mid3typeID=400
| |
− | | low1name=Magnetic Field Stabilizer II
| |
− | | low1typeID=10190
| |
− | | low2name=open
| |
− | | charge1name=Antimatter Charge S x1
| |
− | | charge1typeID=222
| |
− | | charge2name=open
| |
− | | charge3name=open
| |
− | | charge4name=open
| |
− | | charge5name=open
| |
− | | rig1name=Small Anti-EM Screen Reinforcer I
| |
− | | rig1typeID=31716
| |
− | | rig2name=Small Anti-EM Screen Reinforcer I
| |
− | | rig2typeID=31716
| |
− | | rig3name=Small Anti-Thermal Screen Reinforcer I
| |
− | | rig3typeID=31752
| |
− | | difficulty=1
| |
− | | warsop=A
| |
− | | warsopReason=
| |
− | | version=PRE-RET 1.0
| |
− | | shipDNA=16238:10694;7:25861;1:400;1:438;1:8427;1:10190;1:31716;2:31752;1:222;1::
| |
− | | skills=
| |
− | | notes=This is a relatively low-skill boat meant to blitz level 1 and 2 missions. T2 mods can be replaced by lower meta.</li><li>Separate your guns into two or three groups to target different frigates.</li><li>Cheap rigs and a small buffer allows you to assess the situation and survive nasty surprises.</li><li>Speed tank with the afterburner and keep at range. Pulse the shield booster.</li><li>Damage Control can be used in place of Magnetic Field Stabilizer in missions requiring more tank (i.e. those involving missile cruisers).</li><li>Salvager is only there due to limited fitting; it should rarely be used in missions. Rocket launcher can be used in its place given better fitting skills, but avoid engagements within rocket launcher range.</li><li>High fitting skills including Engineering V, Electronics V, Weapon Upgrades V, and Advanced Weapon Upgrades IV will allow for an upgrade to T2 guns (requires removal of utility high slot).}}{{ShipFitting
| |
− | | ship=Cormorant | |
− | | shipTypeID=16238
| |
− | | fitName=Salvager
| |
− | | fitID=Salvager
| |
− | | high1name=Small Tractor Beam I
| |
− | | high1typeID=24348
| |
− | | high2name=Small Tractor Beam I
| |
− | | high2typeID=24348
| |
− | | high3name=Small Tractor Beam I
| |
− | | high3typeID=24348
| |
− | | high4name=Small Tractor Beam I
| |
− | | high4typeID=24348
| |
− | | high5name=Salvager I
| |
− | | high5typeID=25861
| |
− | | high6name=Salvager I
| |
− | | high6typeID=25861
| |
− | | high7name=Salvager I
| |
− | | high7typeID=25861
| |
− | | high8name=Salvager I
| |
− | | high8typeID=25861
| |
− | | mid1name=1MN MicroWarpdrive I
| |
− | | mid1typeID=434
| |
− | | mid2name=Cap Recharger I
| |
− | | mid2typeID=1195
| |
− | | mid3name=Cap Recharger I
| |
− | | mid3typeID=1195
| |
− | | low1name=Expanded Cargohold II
| |
− | | low1typeID=1319
| |
− | | low2name=Expanded Cargohold II
| |
− | | low2typeID=1319
| |
− | | charge1name=open
| |
− | | charge2name=open
| |
− | | charge3name=open
| |
− | | charge4name=open
| |
− | | charge5name=open
| |
− | | rig1name=Small Salvage Tackle I
| |
− | | rig1typeID=31083
| |
− | | rig2name=Small Salvage Tackle I
| |
− | | rig2typeID=31083
| |
− | | rig3name=Small Salvage Tackle I
| |
− | | rig3typeID=31083
| |
− | | difficulty=1
| |
− | | warsop=
| |
− | | warsopReason=
| |
− | | version=RET 1.0
| |
− | | shipDNA=16238:24348;4:25861;4:434;1:1195;2:1319;2:31083;3:::::
| |
− | | skills=Afterburner III </li><li> Caldari Destroyer I </li><li> High Speed Maneuvering I </li><li> Navigation III </li><li> Armor Rigging I </li><li> Energy Grid Upgrades III </li><li> Jury Rigging III </li><li> Salvaging I
| |
− | |recommended3= Caldari Frigate III <br> Hull Upgrades II <br> Mechanics III <br> Science III
| |
− | | notes=With one Expanded Cargohold II, it will hold enough to clear up virtually all L1 and L2 missions in a single trip. For bigger missions you might have to make multiple trips. Alternatively, you can place all the loot and salvage into a jetcan and come back to pick it up in an industrial.</li><li>With the Cap Rechargers you shouldn't have problem with cap even under intense use. Even if it runs out of cap, it should regenerate very quickly.
| |
− | }}{{ShipFitting|
| |
− | ship=Cormorant|
| |
− | shipTypeID=16238|
| |
− | fitName=Wolfpack Corm|
| |
− | fitID=Wolfpack-Corm|
| |
− | high1name=125mm Railgun II|
| |
− | high1typeID=10680|
| |
− | high2name=125mm Railgun II|
| |
− | high2typeID=10680|
| |
− | high3name=125mm Railgun II|
| |
− | high3typeID=10680|
| |
− | high4name=125mm Railgun II|
| |
− | high4typeID=10680|
| |
− | high5name=125mm Railgun II|
| |
− | high5typeID=10680|
| |
− | high6name=125mm Railgun II|
| |
− | high6typeID=10680|
| |
− | high7name=125mm Railgun II|
| |
− | high7typeID=10680|
| |
− | high8name=open|
| |
− | mid1name=Limited 1MN Microwarpdrive I|
| |
− | mid1typeID=5973|
| |
− | mid2name=DDO Photometry Tracking Disruptor I|
| |
− | mid2typeID=5322|
| |
− | mid3name=Warp Disruptor II|
| |
− | mid3typeID=3244|
| |
− | low1name=Damage Control II|
| |
− | low1typeID=2048|
| |
− | low2name=Magnetic Field Stabilizer II|
| |
− | low2typeID=10190|
| |
− | charge1name=Optimal Range Disruption Script x1|
| |
− | charge1typeID=29005|
| |
− | charge2name=Caldari Navy Plutonium Charge S x1|
| |
− | charge2typeID=23011|
| |
− | charge3name=open|
| |
− | charge4name=open|
| |
− | charge5name=open|
| |
− | rig1name=Small Anti-Explosive Pump I|
| |
− | rig1typeID=31009|
| |
− | rig2name=Small Hybrid Locus Coordinator I|
| |
− | rig2typeID=31562|
| |
− | rig3name=Small Anti-Kinetic Pump I|
| |
− | rig3typeID=31021|
| |
− | difficulty=2|
| |
− | warsop=A|
| |
− | warsopReason=|
| |
− | version=ODY 1.0|
| |
− | shipDNA=16238:10680;7:3244;1:5322;1:5973;1:2048;1:10190;1:31009;1:31021;1:31562;1:23011;1:29005;1::|
| |
− | skills=|
| |
− | notes=Very light on tank</li><li>Try to fight aligned and warp if you get primaried</li><li>With all skills at V this fit has 5828 EHP and flies at 1494 m/s</li><li>194 dps with Caldari Navy Plutonium at 22 + 6.3 km </li><li>Bring some faction Antimatter, Spike & Javelin (T2).}}
| |
| | | |
− | ==Tactics==
| + | In PvE the Cormorant can cope efficiently with Level 1 missions. Cruisers are desirable for Level 2 missions. |
− | The Cormorant shines as a cheap sniper, able to engage at over 90 km with T2 railguns loaded with Spike. For shorter ranges, there is usually a better option, but in a pinch Cormorants, like other destroyers, can be used as disposable high-DPS ships.
| |
| | | |
− | ==Notes== | + | == Notes == |
− | This vessel qualifies for the University [[Ship Replacement]], [[PYOS]], and [[BYOM]] programs.
| + | |
| + | The cormorants are a family of species of coastal aquatic birds which hunt fish. In their fish diet, they are like the [[Osprey]], though unlike ospreys they are not raptors. |
| | | |
| {{ShipsMatrix}} | | {{ShipsMatrix}} |
− | [[Category:Database]][[Category:Ship Database]][[Category:Standard Destroyers]]
| + | |
| + | [[Category:Ship Database]] |
| + | [[Category:Standard Destroyers]] |