Difference between revisions of "Bowhead"

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(Added new flavor quote and attribution)
 
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{{Current}}
 
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 22/10/2014)
+
  * SHIP ATTRIBUTES SECTION (last update : 2022-04-06)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
+
  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
  ------------------------------------------------------------->
  | shipid=28606
+
  | shipid=34328
 
  | shipimg=Bowhead.jpg
 
  | shipimg=Bowhead.jpg
 
  | shipname=Bowhead
 
  | shipname=Bowhead
| caption=Bowhead
+
  | class= Freighter
  | class=Industrial Freighter
+
  | grouping=Freighters
  | grouping=ORE
 
 
  | hulltype=Bowhead Class
 
  | hulltype=Bowhead Class
  | faction=Outer Ring Excavations
+
  | faction=Outer Ring Excavations  
| race=ORE
 
| roles=Freighter
 
 
  | variations=<i>none</i>
 
  | variations=<i>none</i>
  | tech=
+
  | tech=  
| ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
 
 
  | powergrid=1,350 MW
 
  | powergrid=1,350 MW
 
  | cpu=215 tf
 
  | cpu=215 tf
 
  | capacitor=3,900 GJ
 
  | capacitor=3,900 GJ
 +
 
  | highs=0
 
  | highs=0
 
  | turrets=0
 
  | turrets=0
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  | mediums=3
 
  | mediums=3
 
  | lows=3
 
  | lows=3
  | mass=640,000,000 kg
+
 
  | volume=17,550,000 m&#179;
+
  | mass=400,000,000 kg
  | cargohold=4,000 m&#179;
+
  | volume=17,550,000
| extrahold=1,300,000 m&#179;
+
 
 +
  | cargohold=4,000
 
  | extraholdtype=Ship Maintenance Bay
 
  | extraholdtype=Ship Maintenance Bay
  | dronebay=0 m&#179;
+
| extrahold=1,600,000 m³
  | bandwidth=0 Mbit/sec
+
 
 +
  | dronebay=
 +
  | bandwidth=
 +
|quote=Move the things that move worlds.
 +
|quote_attribution=ORE marketing division
 
  | info=As part of its ongoing program of developing new products for the capsuleer market, ORE has created the Bowhead freighter as a specialized ship transporter. Experience with the ship-handling technology used in the Orca and Rorqual vessels enabled the Outer Ring Development division to build a ship dedicated to moving multiple assembled hulls at once.
 
  | info=As part of its ongoing program of developing new products for the capsuleer market, ORE has created the Bowhead freighter as a specialized ship transporter. Experience with the ship-handling technology used in the Orca and Rorqual vessels enabled the Outer Ring Development division to build a ship dedicated to moving multiple assembled hulls at once.
  
 
Outer Ring Excavations are aggressively marketing the Bowhead as a flexible transport platform for organizing fleet logistics across New Eden, available from authorized ORE outlets.
 
Outer Ring Excavations are aggressively marketing the Bowhead as a flexible transport platform for organizing fleet logistics across New Eden, available from authorized ORE outlets.
  | bonuses=<b>ORE Freighter bonuses (per skill level):</b><br>5% bonus to ship maintenance array capacity per level<br>5% bonus to inertia modifier per level<br><b>Role Bonus:</b><br>90% reduction in jump fatigue generation<br>
+
  | bonuses=<b>ORE Freighter bonuses (per skill level):</b><br>
  | structurehp=39,500 HP
+
5% bonus to inertia modifier<br>
  | shieldhp=21,000 HP
+
5% bonus to ship maintenance bay capacity<br>
 +
'''Role Bonus:'''
 +
<br>90% reduction to effective distance traveled for jump fatigue
 +
 
 +
  | structurehp=60,000 HP
 +
 
 +
| armorhp=18,000 HP
 +
| armorem=50
 +
| armortherm=35
 +
| armorkin=35
 +
| armorexp=10
 +
 
 +
  | shieldhp=26,400 HP
 
  | shieldem=0
 
  | shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 
  | shieldexp=50
 
  | shieldexp=50
| shieldkin=40
+
 
| shieldtherm=20
 
| armorhp=11,000 HP
 
| armorem=50
 
| armorexp=10
 
| armorkin=35
 
| armortherm=35
 
 
  | maxvelocity=65 m/sec
 
  | maxvelocity=65 m/sec
  | inertia=0.0675
+
  | inertia=0.108
 
  | warpspeed=1.37 AU/s
 
  | warpspeed=1.37 AU/s
 
  | warptime= 59.89 s
 
  | warptime= 59.89 s
 +
 
  | targetrange= 51.5 km
 
  | targetrange= 51.5 km
| sigradius= 3,200 m
 
 
  | maxlockedtargets=3
 
  | maxlockedtargets=3
 +
| sigradius= 10,200 m
 +
| scanres=45 mm
 
  | sensortype=Magnetometric
 
  | sensortype=Magnetometric
 
  | sensorvalue=12 points
 
  | sensorvalue=12 points
| scanres=45 mm
 
| reqskills=*ORE Freighter I
 
**{{RequiredSkill|Advanced Spaceship Command|V}}
 
***{{RequiredSkill|Spaceship Command|V}}
 
**{{RequiredSkill|ORE Industrial|III}}
 
***{{RequiredSkill|Spaceship Command|III}}
 
  
  | totaltraintime=
+
| reqskills=*{{RequiredSkill|ORE Freighter|I}}
 +
** {{RequiredSkill|ORE Hauler|III}}
 +
*** {{RequiredSkill|Spaceship Command|III}}
 +
** {{RequiredSkill|Advanced Spaceship Command|V}}
 +
*** {{RequiredSkill|Spaceship Command|V}}
 +
  | totaltraintime=36d 12h 46m
 +
 
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Orca Orca on Eve Online Wiki]
+
  | externallinks=
  | highlights1=
+
  | highlights1=Massive Ship Maintenance Bay
  | highlights2=
+
  | highlights2=High Structure Hitpoints
  | highlights3=
+
  | highlights3=Generous Fitting Options
 
  | highlights4=
 
  | highlights4=
 +
 +
| rigs_count= 3
 +
| rigs_size= capital
 +
| rigs_calibration= 400
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
  
==Summary==
+
== Summary ==
''Summary about the Bowhead''
+
The '''Bowhead''' serves a purpose as the game's premier high-sec ship carrier. It has the ability to carry many fitted ships inside its massive Ship Maintenance Bay, allowing players who commonly need several fitted ships to easily transport their fleet from one location to another. Pilots who take part in activities such as Incursions will find great use out of the Bowhead, being able to use it to carry several fitted Battleships and Cruisers across high security space.
 +
 
 +
Though the Bowhead has already impressive base health, the ability for the freighter to fit low slot modules such as Damage Control and mid slot modules like an Multispectrum Shield Hardener creates one of the toughest ships found in high security space, with potential to exceed over 600,000 EHP with ease.
 +
 
 +
== Skills ==
 +
The Bowhead benefits greatly from skills that affect shield and structure health, though primarily the latter. Train {{Sk|Mechanics}} and {{Sk|Shield Management}} to V to greatly increase the base survivability of the freighter. And though the benefits are not as large, {{Sk|Hull Upgrades}} can add some additional armor to the already bulky structure of the Bowhead.
 +
 
 +
As with all ships of this caliber, the Bowhead can rely quite a lot on the navigational skills of the pilot. Unless using a Microwarpdrive to decrease align times, increasing the ship's agility is a must for long trips through the galaxy as the long align time can lengthen your journey immensely. Train {{Sk|Evasive Maneuvering}} to V as soon as possible. The bonuses the Bowhead receives from ORE Freighter levels also aid in decreasing align times.
 +
 
 +
== Tactics ==
 +
Though the Bowhead can carry fully fitted ships, it is not always necessary or wise to leave the ships with expensive modules equipped. Keep a quick-aligning Interceptor or two in your Ship Maintenance Bay at all times, and leave valuable modules attached to your ships in their originating station. Once the ships and their cheaper fitted modules/rigs have reached the destination, burn quickly back to your starting point in the safer and faster Interceptor to pick up the expensive modules, to avoid painting a target on your Freighter's back.
 +
 
 +
Remember that ships in your Ship Maintenance Bay can still carry charges, such as ammunition and Nanite Repair Paste. Consider carrying a ship with a larger cargo hold than the Bowhead to bring more charges with you than the freighter itself can carry.
 +
 
 +
Use a 500MN Microwarpdrive to decrease your align time to 10 seconds. If you use the Microwarpdrive for a single cycle while aligning for a warp, your ship will have crossed the required speed to enter warp by the time it finishes. This can allow you to fit low slot modules to increase your survivability rather than your agility.
 +
 
 +
== Notes ==
 +
Has a larger ship maintenance bay than a Carrier, Dreadnought or Force Auxiliary at 1,600,000m³ before ORE Freighter bonuses''
 +
 
 +
== Patch History ==
 +
{{expansion past
 +
|'''April 2022 Version 20.04''' [https://www.eveonline.com/news/view/patch-notes-version-20-04 Patch notes]
 +
: Renaming of the <Racial> Industrial skills to <Racial> Hauler
  
==Skills==
+
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
''Further information about additional or recommended skills to pilot Bowhead for a specific or it's common role(s) can be written here.''
+
:'''''Suicide Ganking and the Void buff'''
  
==Fitting==
+
:''This topic is more complicated to untangle but it is certainly not our intention to make suicide ganking easier or cheaper. While divorcing damage increases from suicide ganking is not simple, we are planning to increase freighter hp while we do some investigation on the current state of high sec ganks. Depending on results from those investigations we will look at further changes if necessary.'' -CCP Rise, [https://forums.eveonline.com/t/surgical-strike-update-follow-up/231061 Surgical Strike Update Follow-up]
''No tagged fittings for Bowhead.''
 
  
==Tactics==
+
* Structure HP increased from 50,000 to 60,000 (+10,000 HP, +20%)
''No sub-article about Bowhead roles or piloting tactics. You can write them here.''
+
* Armor HP increased from 15,000 to 18,000 (+3,000 HP, +20%)
 +
* Shield HP increased from 22,000 to 26,400 (+4,400 HP, +20%)
 +
}}
  
==Notes==
+
{{ShipsMatrix|expgroup=ore}}
''You can write additional notes for Bowhead here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:ORE]]
+
[[Category:Freighters]]

Latest revision as of 04:49, 16 November 2024

EVE University Database
 
Ship Database
Bowhead
Bowhead
Outer Ring Excavations
Outer Ring Excavations
Freighters
Bowhead Class
Highlight
Massive Ship Maintenance Bay
HIGHLIGHTS
Highlight
High Structure Hitpoints
HIGHLIGHTS
Highlight
Generous Fitting Options
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Move the things that move worlds.
– ORE marketing division


As part of its ongoing program of developing new products for the capsuleer market, ORE has created the Bowhead freighter as a specialized ship transporter. Experience with the ship-handling technology used in the Orca and Rorqual vessels enabled the Outer Ring Development division to build a ship dedicated to moving multiple assembled hulls at once.

Outer Ring Excavations are aggressively marketing the Bowhead as a flexible transport platform for organizing fleet logistics across New Eden, available from authorized ORE outlets.

SHIP BONUSES

ORE Freighter bonuses (per skill level):
5% bonus to inertia modifier
5% bonus to ship maintenance bay capacity
Role Bonus:
90% reduction to effective distance traveled for jump fatigue

Required Skills
Training Time what's this?
36d 12h 46m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
1,350 MW
CPU
cpu output
215 tf
Capacitor
capacitor
3,900 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
3
Low
low slots
3
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
65 m/sec
Inertia Modifier
inertia modifier (agility)
0.108
Warp Speed
inertia modifier (agility)
1.37 AU/s
Base Time to Warp
base time to warp
59.89 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
51.5 km
Max Locked Targets
max. locked targets
3
Magnetometric Sensor
Magnetometric sensor strength
12 points
Sig. Radius
signature radius
10,200 m
Scan Res.
scan resolution
45 mm
Structure
Structure Hitpoints
structure hitpoints
60,000 HP
Mass
ship mass
400,000,000 kg
Volume
ship volume
17,550,000 m³
Cargo Capacity
cargo capacity
4,000 m³
Ship Maintenance Bay Capacity
capacity
1,600,000 m³
Armor
Armor Hitpoints
armor hitpoints
18,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
26,400 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Bowhead serves a purpose as the game's premier high-sec ship carrier. It has the ability to carry many fitted ships inside its massive Ship Maintenance Bay, allowing players who commonly need several fitted ships to easily transport their fleet from one location to another. Pilots who take part in activities such as Incursions will find great use out of the Bowhead, being able to use it to carry several fitted Battleships and Cruisers across high security space.

Though the Bowhead has already impressive base health, the ability for the freighter to fit low slot modules such as Damage Control and mid slot modules like an Multispectrum Shield Hardener creates one of the toughest ships found in high security space, with potential to exceed over 600,000 EHP with ease.

Skills

The Bowhead benefits greatly from skills that affect shield and structure health, though primarily the latter. Train Mechanics and Shield Management to V to greatly increase the base survivability of the freighter. And though the benefits are not as large, Hull Upgrades can add some additional armor to the already bulky structure of the Bowhead.

As with all ships of this caliber, the Bowhead can rely quite a lot on the navigational skills of the pilot. Unless using a Microwarpdrive to decrease align times, increasing the ship's agility is a must for long trips through the galaxy as the long align time can lengthen your journey immensely. Train Evasive Maneuvering to V as soon as possible. The bonuses the Bowhead receives from ORE Freighter levels also aid in decreasing align times.

Tactics

Though the Bowhead can carry fully fitted ships, it is not always necessary or wise to leave the ships with expensive modules equipped. Keep a quick-aligning Interceptor or two in your Ship Maintenance Bay at all times, and leave valuable modules attached to your ships in their originating station. Once the ships and their cheaper fitted modules/rigs have reached the destination, burn quickly back to your starting point in the safer and faster Interceptor to pick up the expensive modules, to avoid painting a target on your Freighter's back.

Remember that ships in your Ship Maintenance Bay can still carry charges, such as ammunition and Nanite Repair Paste. Consider carrying a ship with a larger cargo hold than the Bowhead to bring more charges with you than the freighter itself can carry.

Use a 500MN Microwarpdrive to decrease your align time to 10 seconds. If you use the Microwarpdrive for a single cycle while aligning for a warp, your ship will have crossed the required speed to enter warp by the time it finishes. This can allow you to fit low slot modules to increase your survivability rather than your agility.

Notes

Has a larger ship maintenance bay than a Carrier, Dreadnought or Force Auxiliary at 1,600,000m³ before ORE Freighter bonuses

Patch History