Difference between revisions of "Federation Navy Comet"

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  * on editing the attributes, please make sure that you don't
 
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  | shipimg=Federation Navy Comet.jpg
 
  | shipimg=Federation Navy Comet.jpg
 
  | shipname=Federation Navy Comet
 
  | shipname=Federation Navy Comet
| caption=Federation Navy Comet
 
 
  | class=Frigate
 
  | class=Frigate
 
  | grouping=Faction Frigates
 
  | grouping=Faction Frigates
 
  | hulltype=Federation Navy Comet Class
 
  | hulltype=Federation Navy Comet Class
 
  | faction=Gallente Federation
 
  | faction=Gallente Federation
| race=Gallente
+
  | variations=  
| roles=unspecified
 
  | variations=<i>none</i>
 
 
  | tech=F
 
  | tech=F
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
 
 
  | powergrid=40 MW
 
  | powergrid=40 MW
 
  | cpu=160 tf
 
  | cpu=160 tf
 
  | capacitor=400 GJ
 
  | capacitor=400 GJ
 +
 
  | highs=3
 
  | highs=3
 
  | turrets=2
 
  | turrets=2
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  | mediums=3
 
  | mediums=3
 
  | lows=4
 
  | lows=4
 +
 
  | mass=970,000 kg
 
  | mass=970,000 kg
  | volume=16,500 m&#179;
+
  | volume=16,500
  | cargohold=145 m&#179;
+
 
 +
  | cargohold=145
 +
| extraholdtype=
 
  | extrahold=
 
  | extrahold=
| extraholdtype=
+
 
  | dronebay=30 m&#179;
+
  | dronebay=30
 
  | bandwidth=15 Mbit/sec
 
  | bandwidth=15 Mbit/sec
  | info=<b>Development</b><br>The Comet's design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation.  Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy's ranks, where it is now a widely-used skirmish vessel.
+
 
  | bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>7.5% bonus to Small Hybrid Turret tracking speed<br>20% bonus to Small Hybrid Turret damage<br>
+
| quote=Freedom's greatest defender.
 +
| quote_attribution=Navy recruitment advertisement
 +
  | info=The Comet's design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation.  Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy's ranks, where it is now a widely-used skirmish vessel.
 +
  | bonuses= <b>Gallente Frigate bonuses (per skill level):</b><br>
 +
7.5% bonus to Small Hybrid Turret tracking speed<br>
 +
20% bonus to Small Hybrid Turret damage
 +
 
 
  | structurehp=750 HP
 
  | structurehp=750 HP
 +
 +
| armorhp=700 HP
 +
| armorem=50
 +
| armortherm=35
 +
| armorkin=35
 +
| armorexp=10
 +
 
  | shieldhp=575 HP
 
  | shieldhp=575 HP
 
  | shieldem=0
 
  | shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 
  | shieldexp=50
 
  | shieldexp=50
| shieldkin=40
+
 
| shieldtherm=20
 
| armorhp=700 HP
 
| armorem=50
 
| armorexp=10
 
| armorkin=35
 
| armortherm=35
 
 
  | maxvelocity=375 m/sec
 
  | maxvelocity=375 m/sec
 
  | inertia=3.135
 
  | inertia=3.135
 
  | warpspeed=5 AU/s
 
  | warpspeed=5 AU/s
 
  | warptime=4.22 s
 
  | warptime=4.22 s
  | targetrange=37.50 km
+
 
 +
  | targetrange=37 km
 +
| maxlockedtargets=5
 
  | sigradius=42 m
 
  | sigradius=42 m
  | maxlockedtargets=5
+
  | scanres=650 mm
 
  | sensortype=Magnetometric
 
  | sensortype=Magnetometric
 
  | sensorvalue=11 points
 
  | sensorvalue=11 points
| scanres=650 mm
 
| reqskills=*{{RequiredSkill|Gallente Frigate|II}}
 
**{{RequiredSkill|Spaceship Command|I}}
 
  
 +
| reqskills= * {{RequiredSkill|Gallente Frigate|II}}
 +
** {{RequiredSkill|Spaceship Command|I}}
 
  | totaltraintime=1h 42m 40s
 
  | totaltraintime=1h 42m 40s
 +
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Federation%20Navy%20Comet Federation Navy Comet on Eve Online Wiki]
+
  | externallinks=
 
  | highlights1=
 
  | highlights1=
 
  | highlights2=
 
  | highlights2=
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------------------------------------------------------------------------------------------->
 
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==Summary==
+
== Summary ==
The Federation Navy Comet, sometimes shortened to FedNav Comet or just Comet, is the Gallente faction frigate and, while technically upgraded from a [[Tristan]], flies more like a souped-up [[Incursus]]. While it lacks the role bonuses of pirate faction frigates, the Comet's frigate skill bonuses can almost match them in power.
+
The '''Federation Navy Comet''', sometimes shortened to FedNav Comet or just Comet, is the Gallente faction frigate and, while technically upgraded from a [[Tristan]], flies more like a souped-up [[Incursus]]. While it lacks the role bonuses of pirate faction frigates, the Comet's frigate skill bonuses can almost match them in power. Its exceptional base structure allows a pilot to hull tank it on top of armor tanking it, and coupled with its insane base damage it has one of the best Damage/EHP ratios among frigates. On top of that, its base speed is very decent.
 +
 
 +
Quite a bit more costly than a T1 frigate, but not nearly as much as pirate frigates, the Comet's primary purpose is [[solo PvP]], though it might find some uses in small gang frigate PvP too. It might also let you blitz some lower level missions.
  
Quite a bit more costly than a T1 frigate, but not nearly as much as pirate frigates, the Comet is a good and fun ship that can let you blitz some lower level missions, solo in PvP or small-gang tackle PvP. Just be sure you can replace for when you lose it.
+
== Skills ==
 +
Training {{Sk|Gallente Frigate}} to IV or even V is strongly recommended due to the '''massive''' DPS increase with each level trained.
  
==Skills==
+
== Tactics ==
''Further information about additional or recommended skills to pilot Federation Navy Comet for a specific or it's common role(s) can be written here.''
+
The Comet is one of the most versatile T1 frigates. It is commonly flown in two variations:
 +
Brawling may come in several variants, active armor tanked with a NOS, buffer tanked with a Neut or even dual-propped. Its drones coupled with great null damage make it very difficult to scram-kite.
  
==Fitting==
+
The scram kiting comet too can be either active tanked, buffer tanked or dual-propped. Its drones coupled with long range ammo might come in very handy for fending off kiters, even with an AB fitted.
  
{{ShipFitting|
+
The comet is also flyable as a kiting boat, it is mostly inferior to the Slicer stats-wise but a kiting Comet brings a big element of surprise. It is also more forgiving than a Slicer to fly as you get a defensive web.
ship=Federation Navy Comet|
 
shipTypeID=17841|
 
fitName=PvP 1|
 
fitID=PvP-1|
 
high1name=Light Neutron Blaster II|
 
high1typeID=3178|
 
high2name=Light Neutron Blaster II|
 
high2typeID=3178|
 
high3name=Small Unstable Power Fluctuator I|
 
high3typeID=4475|
 
mid1name=Faint Epsilon Warp Scrambler I|
 
mid1typeID=5443|
 
mid2name=Limited 1MN Microwarpdrive I|
 
mid2typeID=5973|
 
mid3name=Balmer Series Tracking Disruptor I|
 
mid3typeID=5320|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Adaptive Nano Plating II|
 
low2typeID=1306|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
low4name=Magnetic Field Stabilizer II|
 
low4typeID=10190|
 
drone1name=Hobgoblin II x3|
 
drone1typeID=2456|
 
drone2name=Warrior II x3|
 
drone2typeID=2488|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Tracking Speed Disruption Script x1|
 
charge1typeID=29007|
 
charge2name=Caldari Navy Antimatter Charge S x1|
 
charge2typeID=23009|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Hybrid Collision Accelerator I|
 
rig1typeID=31538|
 
rig2name=Small Anti-Explosive Pump I|
 
rig2typeID=31009|
 
rig3name=Small Processor Overclocking Unit I|
 
rig3typeID=26929|
 
difficulty=1|
 
warsop=S|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=17841:3178;2:4475;1:5320;1:5443;1:5973;1:1306;1:2048;1:10190;2:26929;1:31009;1:31538;1:2456;3:2488;3:23009;1:29007;1::|
 
skills=|
 
notes=A fast PvP fit, with good dps, an energy neutralizer, a tracking disruptor and a scram. Overall a nasty frigate for small roams. For fights with a large number of opponents it however lack tank to be able to survive long.</li><li>As fitted, with all skills at V and before boosts, this ship has 5.6 K EHP, flies at 3285 m/s (4705 m/s with MWD overheated) and align in 4.3 s (2.8 s with MWD off)</li><li>The cap will last for 1 min 2 s</li><li>Damage is 297 dps, 59 dps from the drones and the balance at 1.1 + 3.1 km with Caldari Navy Antimatter</li><li>The energy neutralizer removes 9 GJ/s of cap, draining most frigates dry in 20 to 40 s.</li><li>The tracking disruptor reduce the opponent tracking speed by 47%, allowing for a much safer approach as long as you keep some transversal.}}{{ShipFitting|
 
ship=Federation Navy Comet|
 
shipTypeID=17841|
 
fitName=PvP 2|
 
fitID=PvP-2|
 
high1name=Light Electron Blaster II|
 
high1typeID=3162|
 
high2name=Light Electron Blaster II|
 
high2typeID=3162|
 
high3name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Warp Disruptor II|
 
mid2typeID=3244|
 
mid3name=X5 Prototype Engine Enervator|
 
mid3typeID=4025|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=400mm Reinforced Rolled Tungsten Plates I|
 
low2typeID=11309|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Explosive Plating II|
 
low4typeID=1266|
 
drone1name=Hobgoblin II x3|
 
drone1typeID=2456|
 
drone2name=Warrior II x3|
 
drone2typeID=2488|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Caldari Navy Antimatter Charge S x1|
 
charge1typeID=23809|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Ancillary Current Router I|
 
rig1typeID=31358|
 
rig2name=Small Ancillary Current Router I|
 
rig2typeID=31358|
 
rig3name=open|
 
difficulty=1|
 
warsop=S|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=17841:3162;2:3244;1:4025;1:5973;1:1266;1:2048;1:11269;1:11309;1:31358;2:2456;3:2488;3:222;1::|
 
skills=|
 
notes=A tankier PvP fit. Compared to the previous fit, a bit slower, lower damage, but almost double the tank and has both a point and a web.</li><li>As fitted, with all skills at V and before boosts, this ship has 9.1 K EHP, flies at 3090 m/s (4401 m/s with MWD overheated) and align in 4.9 s (3.5 s with MWD off)</li><li>The cap will last for 2 min 13 s</li><li>Damage is 193 dps, 59 dps from the drones and the balance at 0.8 + 1.9 km with Caldari Navy Antimatter.}}{{ShipFitting|
 
ship=Federation Navy Comet|
 
shipTypeID=17841|
 
fitName=Solo PvP|
 
fitID=Solo-PvP|
 
high1name=150mm Railgun II|
 
high1typeID=3074|
 
high2name=150mm Railgun II|
 
high2typeID=3074|
 
high3name=open|
 
mid1name=Experimental 1MN Afterburner I|
 
mid1typeID=6003|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=Fleeting Propulsion Inhibitor I|
 
mid3typeID=4027|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Small Ancillary Armor Repairer|
 
low2typeID=33076|
 
low3name=200mm Reinforced Rolled Tungsten Plates I|
 
low3typeID=11349|
 
low4name=Magnetic Field Stabilizer II|
 
low4typeID=10190|
 
drone1name=Hobgoblin II x3|
 
drone1typeID=2456|
 
drone2name=Warrior II x3|
 
drone2typeID=2488|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
drone6name=open|
 
charge1name=Nanite Repair Paste x32|
 
charge1typeID=28668|
 
charge2name=Federation Navy Antimatter Charge S x240|
 
charge2typeID=22961|
 
charge3name=Federation Navy Iridium Charge S x240|
 
charge3typeID=22971|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Hybrid Burst Aerator I|
 
rig1typeID=31526|
 
rig2name=Small Auxiliary Nano Pump I|
 
rig2typeID=31045|
 
rig3name=Small Auxiliary Nano Pump I|
 
rig3typeID=31045|
 
difficulty=1|
 
warsop=S|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=17841:3074;2:4027;1:5443;1:6003;1:2048;1:10190;1:11349;1:33076;1:31045;2:31526;1:2456;3:2488;3:12620;240:22961;240:22971;240:28668;32:22961;1:28668;1::|
 
skills=|
 
notes=Kite your opponent at the edge of scram range, using approach and keep at range to ensure your tranversal stays low and your shots hit. Use antimatter and hobgoblins for anything you can scram and warriors and iridium for anything that is kiting you at long point range.}}
 
  
==Tactics==
+
== Notes ==
''No sub-article about Federation Navy Comet roles or piloting tactics. You can write them here.''
+
''You can add notes about Federation Navy Comet here.''
  
==Notes==
+
{{ShipsMatrix|expgroup= frigates}}
''You can write additional notes for Federation Navy Comet here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Faction Frigates]]
+
[[Category:Faction Frigates]]

Latest revision as of 17:21, 16 November 2024

EVE University Database
 
Ship Database
Federation Navy Comet
CornerTFh.png
Federation Navy Comet
Gallente Federation
Gallente Federation
Faction Frigates
Federation Navy Comet Class
RELATED UNI-WIKI REFERENCES
Freedom's greatest defender.
– Navy recruitment advertisement


The Comet's design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation. Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy's ranks, where it is now a widely-used skirmish vessel.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
7.5% bonus to Small Hybrid Turret tracking speed
20% bonus to Small Hybrid Turret damage

Required Skills
Training Time what's this?
1h 42m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
40 MW
CPU
cpu output
160 tf
Capacitor
capacitor
400 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
3
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
375 m/sec
Inertia Modifier
inertia modifier (agility)
3.135
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.22 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
30 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
37 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
11 points
Sig. Radius
signature radius
42 m
Scan Res.
scan resolution
650 mm
Structure
Structure Hitpoints
structure hitpoints
750 HP
Mass
ship mass
970,000 kg
Volume
ship volume
16,500 m³
Cargo Capacity
cargo capacity
145 m³
Armor
Armor Hitpoints
armor hitpoints
700 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
575 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Federation Navy Comet, sometimes shortened to FedNav Comet or just Comet, is the Gallente faction frigate and, while technically upgraded from a Tristan, flies more like a souped-up Incursus. While it lacks the role bonuses of pirate faction frigates, the Comet's frigate skill bonuses can almost match them in power. Its exceptional base structure allows a pilot to hull tank it on top of armor tanking it, and coupled with its insane base damage it has one of the best Damage/EHP ratios among frigates. On top of that, its base speed is very decent.

Quite a bit more costly than a T1 frigate, but not nearly as much as pirate frigates, the Comet's primary purpose is solo PvP, though it might find some uses in small gang frigate PvP too. It might also let you blitz some lower level missions.

Skills

Training Gallente Frigate to IV or even V is strongly recommended due to the massive DPS increase with each level trained.

Tactics

The Comet is one of the most versatile T1 frigates. It is commonly flown in two variations: Brawling may come in several variants, active armor tanked with a NOS, buffer tanked with a Neut or even dual-propped. Its drones coupled with great null damage make it very difficult to scram-kite.

The scram kiting comet too can be either active tanked, buffer tanked or dual-propped. Its drones coupled with long range ammo might come in very handy for fending off kiters, even with an AB fitted.

The comet is also flyable as a kiting boat, it is mostly inferior to the Slicer stats-wise but a kiting Comet brings a big element of surprise. It is also more forgiving than a Slicer to fly as you get a defensive web.

Notes

You can add notes about Federation Navy Comet here.