Difference between revisions of "Osprey Navy Issue"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
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<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 6/1/2014)
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* SHIP ATTRIBUTES SECTION (last update : 2024-11-16)
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* on editing the attributes, please make sure that you don't
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* on editing the attributes, please make sure that you don't
* leave/misstype any tags required. please follow the same
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* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
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* format below and edit only the values (after the = sign).
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| shipid=29340
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| shipid=29340
| shipimg=Osprey Navy Issue.jpg
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| shipimg=Osprey Navy Issue.jpg
| shipname=Osprey Navy Issue
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| shipname=Osprey Navy Issue
| caption=Osprey Navy Issue
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| class=Cruiser
| class=Cruiser
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| grouping=Faction Cruisers
| grouping=Faction Cruisers
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| hulltype=Osprey Class
| hulltype=Osprey Class
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| faction=Caldari State
| faction=Caldari State
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| variations={{Ship|Basilisk}},{{Ship|Osprey}}
| race=Caldari
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| tech=F
| roles=unspecified
 
| variations={{Ship|Basilisk}},{{Ship|Osprey}}
 
| tech=F
 
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
| powergrid=630 MW
 
| cpu=450 tf
 
| capacitor=1,450 GJ
 
| highs=5
 
| turrets=2
 
| launchers=4
 
| mediums=6
 
| lows=4
 
| mass=11,780,000 kg
 
| volume=107,000 m&#179;
 
| cargohold=460 m&#179;
 
| extrahold=
 
| extraholdtype=
 
| dronebay=10 m&#179;
 
| bandwidth=10 Mbit/sec
 
| info=<b>Development</b><br>Caldari ships have never been renowned for their speed. With this in mind, Caldari Navy engineers set about designing the Osprey Navy Issue. The fastest Caldari cruiser in existence and a formidable missile boat, this vessel gives Navy personnel and State loyalists alike greater opportunities to conduct true skirmish warfare than ever before.
 
| bonuses=<b>Caldari Cruiser bonuses (per skill level):</b><br>10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max velocity<br>10% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br>5% bonus to EM, explosive, thermal Light Missile, Heavy Missile and Heavy Assault Missile damage<br>
 
| structurehp=2,100 HP
 
| shieldhp=2,550 HP
 
| shieldem=0
 
| shieldexp=50
 
| shieldkin=40
 
| shieldtherm=20
 
| armorhp=1,800 HP
 
| armorem=50
 
| armorexp=10
 
| armorkin=25
 
| armortherm=45
 
| maxvelocity=260 m/sec
 
| inertia=0.385
 
| warpspeed=3 AU/s
 
| warptime=6.29 s
 
| targetrange=60.00 km
 
| sigradius=115 m
 
| maxlockedtargets=8
 
| sensortype=Gravimetric
 
| sensorvalue=19 points
 
| scanres=310 mm
 
| reqskills=*{{RequiredSkill|Caldari Cruiser|II}}
 
**{{RequiredSkill|Spaceship Command|II}}
 
**{{RequiredSkill|Caldari Destroyer|III}}
 
***{{RequiredSkill|Caldari Frigate|III}}
 
****{{RequiredSkill|Spaceship Command|I}}
 
  
| totaltraintime=22h 29m 40s
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| powergrid=730 MW
| forumlinks=
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| cpu=450 tf
| wikireferences=
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| capacitor=1,450 GJ
| externallinks=[http://wiki.eveonline.com/en/wiki/Osprey%20Navy%20Issue Osprey Navy Issue on Eve Online Wiki]
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| highlights1=
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| highs=5
| highlights2=
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| turrets=2
| highlights3=
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| launchers=3
| highlights4=
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| mediums=6
 +
| lows=4
 +
 
 +
| mass=11,780,000 kg
 +
| volume=107,000 m³
 +
 
 +
| cargohold=460 m³
 +
| extraholdtype=
 +
| extrahold=
 +
 
 +
| dronebay=25 m³
 +
| bandwidth=25 Mbit/sec
 +
 
 +
| quote= We remain Caldari, no matter the cost.
 +
| quote_attribution= Chairman Akimaka Saraki
 +
| info= Caldari ships have never been renowned for their speed. With this in mind, Caldari Navy engineers set about designing the Osprey Navy Issue. The fastest Caldari cruiser in existence and a formidable missile boat, this vessel gives Navy personnel and State loyalists alike greater opportunities to conduct true skirmish warfare than ever before.
 +
| bonuses= <b>Caldari Cruiser bonuses (per skill level):</b><br>
 +
10% bonus to Heavy Missile and Heavy Assault Missile max velocity<br>
 +
25% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br>
 +
20% bonus to EM, explosive, thermal Light Missile, Heavy Missile and Heavy Assault Missile damage
 +
 
 +
| structurehp=2,100 HP
 +
 
 +
| armorhp=1,800 HP
 +
| armorem=50
 +
| armortherm=45
 +
| armorkin=25
 +
| armorexp=10
 +
 
 +
| shieldhp=2,550 HP
 +
| shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 +
| shieldexp=50
 +
 
 +
| maxvelocity=260 m/sec
 +
| inertia=0.385
 +
| warpspeed=4 AU/s
 +
| warptime=6.29 s
 +
 
 +
| targetrange=60 km
 +
| maxlockedtargets=8
 +
| sigradius=115 m
 +
| scanres=310 mm
 +
| sensortype=Gravimetric
 +
| sensorvalue=19 points
 +
 
 +
| reqskills= * {{RequiredSkill|Caldari Cruiser|II}}
 +
** {{RequiredSkill|Spaceship Command|II}}
 +
** {{RequiredSkill|Caldari Destroyer|III}}
 +
*** {{RequiredSkill|Caldari Frigate|III}}
 +
**** {{RequiredSkill|Spaceship Command|I}}
 +
| totaltraintime=22h 29m 40s
 +
 
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
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== Summary ==
The Osprey Navy Issue is similar to a [[Caracal]]. It is a shield-tanked missile cruiser, but it is significantly faster than a Caracal. Because of its boosted speed, it can be quite effective at kiting. It is important to note that the ONI's bonuses are geared towards kinetic missiles: it can use other damage type missiles also, although gets a reduced bonus whilst using them. These ships are rare to see, though, because the Caracal does almost all the same things, for much less ISK.
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The '''Osprey Navy Issue''', occasionally referred to as the '''Nosprey''' (or '''NOsprey'''), is similar to a [[Caracal]]. It is a shield-tanked missile cruiser, but it is significantly faster than a Caracal. Because of its boosted speed, it can be quite effective at kiting. It is important to note that the NOsprey's bonuses are geared towards kinetic missiles: it can use other damage type missiles also, although gets a reduced bonus whilst using them. Note that a Caracal does almost all the same things, for much less ISK.
 +
 
 +
== Skills ==
 +
''Further information about additional or recommended skills to pilot Osprey Navy Issue for a specific or its common role(s) can be written here.''
 +
 
 +
== Tactics ==
 +
The Osprey Navy Issue, because of its speed and missile velocity bonuses, is great for kiting. It can be either HML or HAM fit to take advantage of its bonuses. It is also a viable missile sniper using HMLs.
 +
 
 +
== Notes ==
 +
With Caldari Cruiser V, the ship will have 6 effective turrets whilst using Scourge missiles, and 5 effective turrets whilst using any other damage type.
 +
 
 +
== Patch History ==
 +
{{Expansion past|
 +
'''Version 21.06 Release 2024-02-20.1'''
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* Osprey Navy Issue- Missile velocity bonus now only applies to Heavy and Heavy Assault Missiles.
  
==Skills==
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'''October 2019 Release - 2019-10-15.1'''
''Further information about additional or recommended skills to pilot Osprey Navy Issue for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
{{ShipFitting
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* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
| ship=Osprey Navy Issue
 
| shipTypeID=29340
 
| fitName=Harbinger
 
| fitID=harbinger
 
| high1name=Heavy Missile Launcher II
 
| high1typeID=2410
 
| high2name=Heavy Missile Launcher II
 
| high2typeID=2410
 
| high3name=Heavy Missile Launcher II
 
| high3typeID=2410
 
| high4name=Heavy Missile Launcher II
 
| high4typeID=2410
 
| high5name=Auto Targeting System I
 
| high5typeID=1182
 
| mid1name=Experimental 10MN Microwarpdrive I
 
| mid1typeID=5975
 
| mid2name=Large Shield Extender II
 
| mid2typeID=3841
 
| mid3name=Small Capacitor Booster II
 
| mid3typeID=3568
 
| mid4name=F-90 Positional Sensor Subroutines
 
| mid4typeID=6160
 
| mid5name=Adaptive Invulnerability Field II
 
| mid5typeID=2281
 
| mid6name=Phased Weapon Navigation Array Generation Extron
 
| mid6typeID=19814
 
| low1name=Ballistic Control System II
 
| low1typeID=22291
 
| low2name=Ballistic Control System II
 
| low2typeID=22291
 
| low3name=Ballistic Control System II
 
| low3typeID=22291
 
| low4name=Nanofiber Internal Structure II
 
| low4typeID=2605
 
| drone1name=Warrior II x2
 
| drone1typeID=2488
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| charge1name=Caldari Navy Scourge Heavy Missile x1000
 
| charge1typeID=27441
 
| charge2name=Targeting Range Script
 
| charge2typeID=29009
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| rig1name=Medium Hydraulic Bay Thrusters I
 
| rig1typeID=31600
 
| rig2name=Medium Auxiliary Thrusters I
 
| rig2typeID=31107
 
| rig3name=Medium Polycarbon Engine Housing I
 
| rig3typeID=31179
 
| difficulty=3
 
| warsop=A
 
| warsopReason=
 
| version=SCY 1.0
 
| shipDNA=29340:2410;4:1182,1:5975;1:3841;1:3568;1:6160;1:2281;1:19814;1:22291;3:2605;1:31600,1:31107,1:31179,1:27441,1000:29009,1
 
| skills=
 
| notes=<li>Pure kiting fit, keeping range is essential as this fit hardly has any tank.</li><li>Flies like a souped-up Treblecat.</li>
 
<li>Can swap out a BCS for a Damage Control if you want.</li>
 
 
}}
 
}}
  
==Tactics==
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{{ShipsMatrix|expgroup=cruisers}}
The Osprey Navy Issue, because of its speed and missile velocity bonuses, is great for kiting.  It can be either HML or HAM fit to take advantage of its bonuses.  It is also a viable missile sniper using HMLs.
 
 
 
==Notes==
 
With Caldari Cruiser V, the ship will have 6 effective turrets whilst using Scourge missiles, and 5 effective turrets whilst using any other damage type.
 
  
{{ShipsMatrix}}
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[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Faction Cruisers]]
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[[Category:Faction Cruisers]]

Latest revision as of 19:19, 16 November 2024

EVE University Database
 
Ship Database
Osprey Navy Issue
CornerTFh.png
Osprey Navy Issue
Caldari State
Caldari State
Faction Cruisers
Osprey Class
RELATED UNI-WIKI REFERENCES
We remain Caldari, no matter the cost.
– Chairman Akimaka Saraki


Caldari ships have never been renowned for their speed. With this in mind, Caldari Navy engineers set about designing the Osprey Navy Issue. The fastest Caldari cruiser in existence and a formidable missile boat, this vessel gives Navy personnel and State loyalists alike greater opportunities to conduct true skirmish warfare than ever before.

SHIP BONUSES

Caldari Cruiser bonuses (per skill level):
10% bonus to Heavy Missile and Heavy Assault Missile max velocity
25% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage
20% bonus to EM, explosive, thermal Light Missile, Heavy Missile and Heavy Assault Missile damage

Required Skills
Training Time what's this?
22h 29m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Basilisk
Basilisk.jpg
CornerT2s.png
Basilisk
Logistics Cruisers Osprey Class
Icon hi slot.png6 (2/1) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png1,050 MW Icon cpu.png460 tf
Icon velocity.png192 m/sec
Icon capacity.png485 m³
,Osprey
Osprey.jpg
Osprey
Standard Cruisers Osprey Class
Icon hi slot.png5 (2/1) Icon mid slot.png5 Icon low slot.png3
Icon powergrid.png470 MW Icon cpu.png380 tf
Icon velocity.png210 m/sec
Icon capacity.png485 m³

Ship Attributes

Fittings
Powergrid
powergrid
730 MW
CPU
cpu output
450 tf
Capacitor
capacitor
1,450 GJ
High
high slots
5
Launchers
launcher slots
3
Turrets
turret slots
2
Medium
medium slots
6
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
260 m/sec
Inertia Modifier
inertia modifier (agility)
0.385
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
6.29 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
19 points
Sig. Radius
signature radius
115 m
Scan Res.
scan resolution
310 mm
Structure
Structure Hitpoints
structure hitpoints
2,100 HP
Mass
ship mass
11,780,000 kg
Volume
ship volume
107,000 m³
Cargo Capacity
cargo capacity
460 m³
Armor
Armor Hitpoints
armor hitpoints
1,800 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,550 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Osprey Navy Issue, occasionally referred to as the Nosprey (or NOsprey), is similar to a Caracal. It is a shield-tanked missile cruiser, but it is significantly faster than a Caracal. Because of its boosted speed, it can be quite effective at kiting. It is important to note that the NOsprey's bonuses are geared towards kinetic missiles: it can use other damage type missiles also, although gets a reduced bonus whilst using them. Note that a Caracal does almost all the same things, for much less ISK.

Skills

Further information about additional or recommended skills to pilot Osprey Navy Issue for a specific or its common role(s) can be written here.

Tactics

The Osprey Navy Issue, because of its speed and missile velocity bonuses, is great for kiting. It can be either HML or HAM fit to take advantage of its bonuses. It is also a viable missile sniper using HMLs.

Notes

With Caldari Cruiser V, the ship will have 6 effective turrets whilst using Scourge missiles, and 5 effective turrets whilst using any other damage type.

Patch History