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Osprey Navy Issue: Difference between revisions

From EVE University Wiki
m Minor fixes to fitting
Chris Halsky (talk | contribs)
Quote update
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 6/1/2014)
* SHIP ATTRIBUTES SECTION (last update : 2024-11-16)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
* leave/misstype any tags required. please follow the same
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=29340
| shipid=29340
| shipimg=Osprey Navy Issue.jpg
| shipimg=Osprey Navy Issue.jpg
| shipname=Osprey Navy Issue
| shipname=Osprey Navy Issue
| caption=Osprey Navy Issue
| class=Cruiser
| class=Cruiser
| grouping=Faction Cruisers
| grouping=Faction Cruisers
| hulltype=Osprey Class
| hulltype=Osprey Class
| faction=Caldari State
| faction=Caldari State
| variations={{Ship|Basilisk}},{{Ship|Osprey}}
| race=Caldari
| tech=F
| roles=unspecified
| variations={{Ship|Basilisk}},{{Ship|Osprey}}
| tech=F
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| powergrid=630 MW
| cpu=450 tf
| capacitor=1,450 GJ
| highs=5
| turrets=2
| launchers=4
| mediums=6
| lows=4
| mass=11,780,000 kg
| volume=107,000 m&#179;
| cargohold=460 m&#179;
| extrahold=
| extraholdtype=
| dronebay=10 m&#179;
| bandwidth=10 Mbit/sec
| info=<b>Development</b><br>Caldari ships have never been renowned for their speed. With this in mind, Caldari Navy engineers set about designing the Osprey Navy Issue. The fastest Caldari cruiser in existence and a formidable missile boat, this vessel gives Navy personnel and State loyalists alike greater opportunities to conduct true skirmish warfare than ever before.
| bonuses=<b>Caldari Cruiser bonuses (per skill level):</b><br>10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max velocity<br>10% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br>5% bonus to EM, explosive, thermal Light Missile, Heavy Missile and Heavy Assault Missile damage<br>
| structurehp=2,100 HP
| shieldhp=2,550 HP
| shieldem=0
| shieldexp=50
| shieldkin=40
| shieldtherm=20
| armorhp=1,800 HP
| armorem=50
| armorexp=10
| armorkin=25
| armortherm=45
| maxvelocity=260 m/sec
| inertia=0.385
| warpspeed=3 AU/s
| warptime=6.29 s
| targetrange=60.00 km
| sigradius=115 m
| maxlockedtargets=8
| sensortype=Gravimetric
| sensorvalue=19 points
| scanres=310 mm
| reqskills=*{{RequiredSkill|Caldari Cruiser|II}}
**{{RequiredSkill|Spaceship Command|II}}
**{{RequiredSkill|Caldari Destroyer|III}}
***{{RequiredSkill|Caldari Frigate|III}}
****{{RequiredSkill|Spaceship Command|I}}


| totaltraintime=22h 29m 40s
| powergrid=730 MW
| forumlinks=
| cpu=450 tf
| wikireferences=
| capacitor=1,450 GJ
| externallinks=[http://wiki.eveonline.com/en/wiki/Osprey%20Navy%20Issue Osprey Navy Issue on Eve Online Wiki]
 
| highlights1=
| highs=5
| highlights2=
| turrets=2
| highlights3=
| launchers=3
| highlights4=
| mediums=6
| lows=4
 
| mass=11,780,000 kg
| volume=107,000 m³
 
| cargohold=460 m³
| extraholdtype=
| extrahold=
 
| dronebay=25 m³
| bandwidth=25 Mbit/sec
 
| quote= We remain Caldari, no matter the cost.
| quote_attribution= Chairman Akimaka Saraki
| info= Caldari ships have never been renowned for their speed. With this in mind, Caldari Navy engineers set about designing the Osprey Navy Issue. The fastest Caldari cruiser in existence and a formidable missile boat, this vessel gives Navy personnel and State loyalists alike greater opportunities to conduct true skirmish warfare than ever before.
| bonuses= <b>Caldari Cruiser bonuses (per skill level):</b><br>
10% bonus to Heavy Missile and Heavy Assault Missile max velocity<br>
25% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br>
20% bonus to EM, explosive, thermal Light Missile, Heavy Missile and Heavy Assault Missile damage
 
| structurehp=2,100 HP
 
| armorhp=1,800 HP
| armorem=50
| armortherm=45
| armorkin=25
| armorexp=10
 
| shieldhp=2,550 HP
| shieldem=0
| shieldtherm=20
| shieldkin=40
| shieldexp=50
 
| maxvelocity=260 m/sec
| inertia=0.385
| warpspeed=4 AU/s
| warptime=6.29 s
 
| targetrange=60 km
| maxlockedtargets=8
| sigradius=115 m
| scanres=310 mm
| sensortype=Gravimetric
| sensorvalue=19 points
 
| reqskills= * {{RequiredSkill|Caldari Cruiser|II}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Caldari Destroyer|III}}
*** {{RequiredSkill|Caldari Frigate|III}}
**** {{RequiredSkill|Spaceship Command|I}}
| totaltraintime=22h 29m 40s
 
| forumlinks=
| wikireferences=
| externallinks=
| highlights1=
| highlights2=
| highlights3=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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==Summary==
== Summary ==
The Osprey Navy Issue is similar to a [[Caracal]]. It is a shield-tanked missile cruiser, but it is significantly faster than a Caracal. Because of its boosted speed, it can be quite effective at kiting. It is important to note that the ONI's bonuses are geared towards kinetic missiles: it can use other damage type missiles also, although gets a reduced bonus whilst using them. These ships are rare to see, though, because the Caracal does almost all the same things, for much less ISK.
The '''Osprey Navy Issue''', occasionally referred to as the '''Nosprey''' (or '''NOsprey'''), is similar to a [[Caracal]]. It is a shield-tanked missile cruiser, but it is significantly faster than a Caracal. Because of its boosted speed, it can be quite effective at kiting. It is important to note that the NOsprey's bonuses are geared towards kinetic missiles: it can use other damage type missiles also, although gets a reduced bonus whilst using them. Note that a Caracal does almost all the same things, for much less ISK.
 
== Skills ==
''Further information about additional or recommended skills to pilot Osprey Navy Issue for a specific or its common role(s) can be written here.''
 
== Tactics ==
The Osprey Navy Issue, because of its speed and missile velocity bonuses, is great for kiting. It can be either HML or HAM fit to take advantage of its bonuses. It is also a viable missile sniper using HMLs.
 
== Notes ==
With Caldari Cruiser V, the ship will have 6 effective turrets whilst using Scourge missiles, and 5 effective turrets whilst using any other damage type.
 
== Patch History ==
{{Expansion past|
'''Version 21.06 Release 2024-02-20.1'''
* Osprey Navy Issue- Missile velocity bonus now only applies to Heavy and Heavy Assault Missiles.


==Skills==
'''October 2019 Release - 2019-10-15.1'''
''Further information about additional or recommended skills to pilot Osprey Navy Issue for a specific or it's common role(s) can be written here.''


==Fitting==
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
{{ShipFitting
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
| ship=Osprey Navy Issue
| shipTypeID=29340
| fitName=Harbinger
| fitID=harbinger
| high1name=Heavy Missile Launcher II
| high1typeID=2410
| high2name=Heavy Missile Launcher II
| high2typeID=2410
| high3name=Heavy Missile Launcher II
| high3typeID=2410
| high4name=Heavy Missile Launcher II
| high4typeID=2410
| high5name=Auto Targeting System I
| high5typeID=1182
| mid1name=Experimental 10MN Microwarpdrive I
| mid1typeID=5975
| mid2name=Large Shield Extender II
| mid2typeID=3841
| mid3name=Small Capacitor Booster II
| mid3typeID=3568
| mid4name=F-90 Positional Sensor Subroutines
| mid4typeID=6160
| mid5name=Adaptive Invulnerability Field II
| mid5typeID=2281
| mid6name=Phased Weapon Navigation Array Generation Extron
| mid6typeID=19814
| low1name=Ballistic Control System II
| low1typeID=22291
| low2name=Ballistic Control System II
| low2typeID=22291
| low3name=Ballistic Control System II
| low3typeID=22291
| low4name=Nanofiber Internal Structure II
| low4typeID=2605
| drone1name=Warrior II x2
| drone1typeID=2488
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| charge1name=Caldari Navy Scourge Heavy Missile x1000
| charge1typeID=27441
| charge2name=Targeting Range Script
| charge2typeID=29009
| charge3name=open
| charge4name=open
| charge5name=open
| rig1name=Medium Hydraulic Bay Thrusters I
| rig1typeID=31600
| rig2name=Medium Auxiliary Thrusters I
| rig2typeID=31107
| rig3name=Medium Polycarbon Engine Housing I
| rig3typeID=31179
| difficulty=1
| warsop=A
| warsopReason=
| version=SCY 1.0
| shipDNA=29340:2410;4:1182,1:5975;1:3841;1:3568;1:6160;1:2281;1:19814;1:22291;3:2605;1:31600,1:31107,1:31179,1:27441,1000:29009,1
| skills=
| notes=Pure kiting fit, keeping range is essential as this fit hardly has any tank.</li><li>Flies like a souped-up Treblecat.
<li>Can swap out a BCS for a Damage Control if you want.</li>
}}
}}


==Tactics==
{{ShipsMatrix|expgroup=cruisers}}
The Osprey Navy Issue, because of its speed and missile velocity bonuses, is great for kiting.  It can be either HML or HAM fit to take advantage of its bonuses.  It is also a viable missile sniper using HMLs.
 
==Notes==
With Caldari Cruiser V, the ship will have 6 effective turrets whilst using Scourge missiles, and 5 effective turrets whilst using any other damage type.


{{ShipsMatrix}}
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Faction Cruisers]]
[[Category:Faction Cruisers]]